%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: bfe762b83ff3f8140ab07f549549c9d7, type: 3} m_Name: mount_018_ScriptableObject m_EditorClassIdentifier: Name: mount_018 PrefabObject: {fileID: 4840430179817662518, guid: 978a0c1771ecdaf4496c2b3d033ed12b, type: 3} RendererArray: - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1]/yanwu RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1]/guang_01 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/GB001 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 0.58823526, g: 0.58823526, b: 0.58823526, a: 0.509} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[2]/lizi_02 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/mhuoxingb - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/mhuoxingb - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/Bip001 R Foot/p_m_buildin/[1]/yanwu RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/Bip001 R Foot/p_m_buildin/[1]/guang_01 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/GB001 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 0.58823526, g: 0.58823526, b: 0.58823526, a: 0.509} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/Bip001 R Foot/p_m_buildin/[2]/lizi_02 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/mhuoxingb - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/mhuoxingb - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1]/yanwu RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1]/guang_01 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/GB001 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 0.58823526, g: 0.58823526, b: 0.58823526, a: 0.509} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[2]/lizi_02 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/mhuoxingb - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/mhuoxingb - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1]/yanwu RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1]/guang_01 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/GB001 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 0.58823526, g: 0.58823526, b: 0.58823526, a: 0.509} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[2]/lizi_02 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/mhuoxingb - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/mhuoxingb - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/p_m_buildin/[1]/yanwu RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_skwp_019 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/p_m_buildin/[1]/guang_01 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/GB001 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 0.58823526, g: 0.58823526, b: 0.58823526, a: 0.509} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone026/p_m_buildin/[1]/mount_018qiliu/obj001 RenderType: 1 MeshArray: - {fileID: 4300002, guid: 2bfcb943e4f2d0c4496cd792b9a07427, type: 3} MatArray: - ShaderName: Ares/Particle/Additive_Distort TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_chibang_007 - Name: _MaskTex Value: {fileID: 0} TexPath: - Name: _NoiseTex Value: {fileID: 0} TexPath: Texture/VFX/eff_chibang_007 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0.5598819, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 0.11836952, g: 0.49797684, b: 0.7169812, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _TimeScale Value: 0.15 - Name: _DistortScaleX Value: 0.156 - Name: _DistortScaleY Value: 0.237 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone026(mirrored)/p_m_buildin/[1]/mount_018qiliu/obj001 RenderType: 1 MeshArray: - {fileID: 4300002, guid: 2bfcb943e4f2d0c4496cd792b9a07427, type: 3} MatArray: - ShaderName: Ares/Particle/Additive_Distort TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_chibang_007 - Name: _MaskTex Value: {fileID: 0} TexPath: - Name: _NoiseTex Value: {fileID: 0} TexPath: Texture/VFX/eff_chibang_007 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0.5598819, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 0.11836952, g: 0.49797684, b: 0.7169812, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _TimeScale Value: 0.15 - Name: _DistortScaleX Value: 0.156 - Name: _DistortScaleY Value: 0.237 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: mount_018 RenderType: 2 MeshArray: - {fileID: 4300000, guid: 915134306cb11a14fb144827492a535e, type: 3} MatArray: - ShaderName: Ares/Entity/Monster_Show_Flux_AlphaTest TextureArray: - Name: _MainTex Value: {fileID: 2800000, guid: 710e42c0ea4757b42b5be99cb0ecacac, type: 3} TexPath: - Name: _BumpMap Value: {fileID: 2800000, guid: fa567659e18660c43a28f01f8ac366d7, type: 3} TexPath: - Name: _MetallicTex Value: {fileID: 2800000, guid: c9bb2dbefcec41f41abde2d5266c81d3, type: 3} TexPath: - Name: _EnvCube Value: {fileID: 8900000, guid: 92bacc2563780c0498264b23153d156c, type: 3} TexPath: - Name: _MaskTex Value: {fileID: 2800000, guid: c9bb2dbefcec41f41abde2d5266c81d3, type: 3} TexPath: - Name: _FlowTex Value: {fileID: 0} TexPath: Texture/VFX/eff_chiabang_liuguang - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _MainLightPos Value: {x: -194, y: 27, z: 77.7, w: 0.3} - Name: _FillInLightPos Value: {x: -370, y: -205.1, z: -1527, w: 7} ColorArray: - Name: _Color Value: {r: 0.990566, g: 0.98645073, b: 0.9672036, a: 1} - Name: _DiffuseColor Value: {r: 0.8018868, g: 0.8018868, b: 0.8018868, a: 0.7} - Name: _MainLightColor Value: {r: 0.9103774, g: 1, b: 0.9967606, a: 1} - Name: _FillInLightColor Value: {r: 0.6084906, g: 1, b: 0.9720624, a: 1} - Name: _LogicColor Value: {r: 0, g: 0, b: 0, a: 0} - Name: _SSSColor Value: {r: 0, g: 0, b: 0, a: 0} - Name: _FlowColor Value: {r: 1, g: 1, b: 1, a: 1} - Name: _FlowColor2 Value: {r: 1, g: 1, b: 1, a: 1} - Name: _FlashColor Value: {r: 1, g: 1, b: 1, a: 0} FloatArray: - Name: _ColorMultiplier Value: 1.18 - Name: _Cutoff Value: 0.5 - Name: _BumpScale Value: 1 - Name: _Glossiness Value: 0.48 - Name: _Metallic Value: 0.7 - Name: _EnvDiffPower Value: 0.53 - Name: _EnvSpecPower Value: 0.8 - Name: _EnvCubeMipLevel Value: 4 - Name: _SpecPower Value: 0.7 - Name: _OA Value: 0.24 - Name: _ISUI Value: 0 - Name: _FlowType Value: 3 - Name: _FlowStrength Value: 1 - Name: _FlowSpeed Value: 15 - Name: _FlowTileCount Value: 1 - Name: _FlowUseUV2 Value: 0 - Name: _FlashSpeed Value: 1 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] AnimArray: - Path: ClipArray: - {fileID: 7400000, guid: 44da2b000f152b543b37f41cba555f4c, type: 2} - {fileID: 7400000, guid: de6012281ebb851488ed42897cbd83cc, type: 2} - {fileID: 7400000, guid: 4295b7d56c667b047a988f3700545c0e, type: 2} - {fileID: 7400000, guid: 409c2a2cd7dba754a9d0c5bc10982bcb, type: 2} SelfClipArray: [] SlotTrans: - - - - - - - - Bip001/Bip001 Pelvis/Bip001 Spine/ridedw/slot_p - - - - - - - - - - - - - - - - - - - - - BuildinLevel1: - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[1] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/Bip001 R Foot/p_m_buildin/[1] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[1] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[1] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/p_m_buildin/[1] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone026/p_m_buildin/[1] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone026(mirrored)/p_m_buildin/[1] BuildinLevel2: - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[2] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/Bip001 R Foot/p_m_buildin/[2] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[2] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[2] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/p_m_buildin/[2] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone026/p_m_buildin/[2] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone026(mirrored)/p_m_buildin/[2] BuildinLevel3: - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L HorseLink/Bip001 L Foot/p_m_buildin/[3] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R HorseLink/Bip001 R Foot/p_m_buildin/[3] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/p_m_buildin/[3] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/p_m_buildin/[3] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/p_m_buildin/[3] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone026/p_m_buildin/[3] - Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bone026(mirrored)/p_m_buildin/[3] DefaultClipIndex: -1 AnimtorArray: [] TimelineArray: []