%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: bfe762b83ff3f8140ab07f549549c9d7, type: 3} m_Name: m_5040_ScriptableObject m_EditorClassIdentifier: Name: m_5040 PrefabObject: {fileID: 3211495627696669460, guid: bf004fcf50515f947b96f13d5b26bee9, type: 3} RendererArray: - Path: m_5040/5040/m_5040/baoshi RenderType: 1 MeshArray: - {fileID: 4300004, guid: 3fcbe7ecaf375444f8d6f8837e091192, type: 3} MatArray: - ShaderName: Ares/Entity/Player_Show TextureArray: - Name: _MainTex Value: {fileID: 2800000, guid: 92239130ef27cad409119ceedceba251, type: 3} TexPath: - Name: _BumpMap Value: {fileID: 2800000, guid: 132f18ec6a5d7b9419897e690cde31bf, type: 3} TexPath: - Name: _MetallicTex Value: {fileID: 0} TexPath: - Name: _EnvCube Value: {fileID: 8900000, guid: 9d9cb72fa49855e44b22c6e380983945, type: 3} TexPath: - Name: _MaskTex Value: {fileID: 0} TexPath: - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _MainLightPos Value: {x: 50, y: 212.88, z: 400, w: 15} - Name: _FillInLightPos Value: {x: -50, y: -36.79, z: -50, w: 30} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} - Name: _DiffuseColor Value: {r: 0.764151, g: 0.7605465, b: 0.7627092, a: 0.7} - Name: _MainLightColor Value: {r: 0.4575472, g: 0.89400357, b: 1, a: 1} - Name: _FillInLightColor Value: {r: 0.8679245, g: 0.59522194, b: 0.20060521, a: 1} - Name: _LogicColor Value: {r: 1, g: 1, b: 1, a: 1} - Name: _SSSColor Value: {r: 0, g: 0, b: 0, a: 0} FloatArray: - Name: _ColorMultiplier Value: 0.9 - Name: _Cutoff Value: 0.5 - Name: _BumpScale Value: 0.5 - Name: _Glossiness Value: 1 - Name: _Metallic Value: 1 - Name: _EnvDiffPower Value: 1.01 - Name: _EnvSpecPower Value: 2.34 - Name: _EnvCubeMipLevel Value: 32 - Name: _SpecPower Value: 3.75 - Name: _OA Value: 0.352 - Name: _ISUI Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: m_5040/5040/m_5040/jiezhi RenderType: 1 MeshArray: - {fileID: 4300006, guid: 3fcbe7ecaf375444f8d6f8837e091192, type: 3} MatArray: - ShaderName: Ares/Entity/Player_Show_Flux TextureArray: - Name: _MainTex Value: {fileID: 2800000, guid: 92239130ef27cad409119ceedceba251, type: 3} TexPath: - Name: _BumpMap Value: {fileID: 2800000, guid: 132f18ec6a5d7b9419897e690cde31bf, type: 3} TexPath: - Name: _MetallicTex Value: {fileID: 0} TexPath: - Name: _EnvCube Value: {fileID: 8900000, guid: 9d9cb72fa49855e44b22c6e380983945, type: 3} TexPath: - Name: _MaskTex Value: {fileID: 0} TexPath: - Name: _FlowTex Value: {fileID: 0} TexPath: Texture/VFX/EF_trail_21_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _MainLightPos Value: {x: -358, y: 745, z: 356.1, w: 7.3} - Name: _FillInLightPos Value: {x: -50, y: -36.79, z: -50, w: 30} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} - Name: _DiffuseColor Value: {r: 0.764151, g: 0.7605465, b: 0.7627092, a: 0.7} - Name: _MainLightColor Value: {r: 0.9339623, g: 0.9339623, b: 0.9339623, a: 1} - Name: _FillInLightColor Value: {r: 0.8679245, g: 0.59522194, b: 0.20060521, a: 1} - Name: _LogicColor Value: {r: 1, g: 1, b: 1, a: 1} - Name: _FlowColor Value: {r: 1, g: 1, b: 1, a: 1} - Name: _FlowColor2 Value: {r: 1, g: 1, b: 1, a: 1} - Name: _FlashColor Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 0.9 - Name: _Cutoff Value: 0.5 - Name: _BumpScale Value: 0.556 - Name: _Glossiness Value: 0.949 - Name: _Metallic Value: 0.86 - Name: _EnvDiffPower Value: 0 - Name: _EnvSpecPower Value: 0.11 - Name: _EnvCubeMipLevel Value: 32 - Name: _SpecPower Value: 2.9 - Name: _OA Value: 0.668 - Name: _ISUI Value: 0 - Name: _FlowType Value: 0 - Name: _FlowStrength Value: 2 - Name: _FlowSpeed Value: -25 - Name: _FlowTileCount Value: 1 - Name: _FlowUseUV2 Value: 0 - Name: _FlashSpeed Value: 1 - Name: _BloomFactor Value: 0 TrailMaterialIndex: -1 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: m_5040/5040/m_5040/p_m_buildin/[1]/guangyun RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/GB001 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 0.53676474, g: 0.53676474, b: 0.53676474, a: 0.534} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/GB001 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 0.53676474, g: 0.53676474, b: 0.53676474, a: 0.534} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: m_5040/5040/m_5040/p_m_buildin/[1]/guangyun/guangquan RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_ui_030 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/eff_ui_030 - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] - Path: m_5040/5040/m_5040/p_m_buildin/[1]/guangyun/lizi02 RenderType: 3 MeshArray: [] MatArray: - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_Particle_02_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 - ShaderName: Ares/Particle/Additive TextureArray: - Name: _MainTex Value: {fileID: 0} TexPath: Texture/VFX/EF_Particle_02_tg - Name: _BloomTex Value: {fileID: 0} TexPath: TextureOffsetArray: - {x: 0, y: 0} - {x: 0, y: 0} TextureScaleArray: - {x: 1, y: 1} - {x: 1, y: 1} VectorArray: - Name: _ClipRect Value: {x: -50000, y: -50000, z: 50000, w: 50000} ColorArray: - Name: _Color Value: {r: 1, g: 1, b: 1, a: 1} FloatArray: - Name: _ColorMultiplier Value: 2 - Name: _Alpha Value: 1 - Name: _UseClip Value: 0 - Name: _BloomFactor Value: 0 TrailMaterialIndex: 0 TrailMaterialAsset: ShaderName: TextureArray: [] TextureOffsetArray: [] TextureScaleArray: [] VectorArray: [] ColorArray: [] FloatArray: [] AnimArray: - Path: ClipArray: [] SelfClipArray: [] SlotTrans: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BuildinLevel1: - m_5040/5040/m_5040/p_m_buildin/[1] BuildinLevel2: - m_5040/5040/m_5040/p_m_buildin/[2] BuildinLevel3: - m_5040/5040/m_5040/p_m_buildin/[3] DefaultClipIndex: -1 AnimtorArray: [] TimelineArray: []