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@ -20,7 +20,7 @@ namespace XLua.CSObjectWrap
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{
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{
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public static void __Register(RealStatePtr L)
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public static void __Register(RealStatePtr L)
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{
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{
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Debug.Log("<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<");
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(Thousandto.Core.Asset.AnimationPlayer);
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System.Type type = typeof(Thousandto.Core.Asset.AnimationPlayer);
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Utils.BeginObjectRegister(type, L, translator, 0, 14, 13, 2);
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Utils.BeginObjectRegister(type, L, translator, 0, 14, 13, 2);
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@ -653,7 +653,7 @@ namespace XLua.CSObjectWrap
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static void wrapInit4(LuaEnv luaenv, ObjectTranslator translator)
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static void wrapInit4(LuaEnv luaenv, ObjectTranslator translator)
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{
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{
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Debug.Log(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> wrapInit4");
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translator.DelayWrapLoader(typeof(Thousandto.Code.Logic.FSkinModelConfig), ThousandtoCodeLogicFSkinModelConfigWrap.__Register);
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translator.DelayWrapLoader(typeof(Thousandto.Code.Logic.FSkinModelConfig), ThousandtoCodeLogicFSkinModelConfigWrap.__Register);
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@ -231,39 +231,4 @@ function UnityUtils.UNITY_WINDOWS()
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return L_UNITY_WINDOWS()
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return L_UNITY_WINDOWS()
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end
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end
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-- 打印table
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function print_r ( t )
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local print_r_cache={}
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local function sub_print_r(t,indent)
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if (print_r_cache[tostring(t)]) then
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print(indent.."*"..tostring(t))
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else
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print_r_cache[tostring(t)]=true
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if (type(t)=="table") then
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for pos,val in pairs(t) do
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if (type(val)=="table") then
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print(indent.."["..pos.."] => "..tostring(t).." {")
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sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
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print(indent..string.rep(" ",string.len(pos)+6).."}")
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elseif (type(val)=="string") then
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print(indent.."["..pos..'] => "'..val..'"')
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else
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print(indent.."["..pos.."] => "..tostring(val))
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end
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end
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else
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print(indent..tostring(t))
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end
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end
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end
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if (type(t)=="table") then
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print(tostring(t).." {")
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sub_print_r(t," ")
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print("}")
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else
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sub_print_r(t," ")
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end
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print()
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end
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return UnityUtils
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return UnityUtils
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