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Main/Assets/Plugins/References/FuncellBase/UnityUtils/TransformData.cs

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2025-01-25 04:38:09 +08:00
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Thousandto.Core.Base
{
/// <summary>
/// 一个Transform的数据结构,Struct型的.
/// </summary>
public struct TransformData
{
public Vector3 Position;
public Quaternion Rotation;
public Vector3 Scale;
public TransformData(Vector3 p, Quaternion r, Vector3 s)
{
Position = p;
Rotation = r;
Scale = s;
}
}
}