692 lines
20 KiB
Lua
692 lines
20 KiB
Lua
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------------------------------------------------
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-- 作者: gzg
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-- 日期: 2019-04-11
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-- 文件: UIUtils.lua
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-- 模块: UIUtils
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-- 描述: 处理UI的一些常用函数
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------------------------------------------------
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local UIUtils = {};
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local UIUtility = CS.Thousandto.Plugins.Common.UIUtility;
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local EventDelegate = CS.EventDelegate
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local L_GetSize = UIUtility.GetSize;
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local L_GetSizeX = UIUtility.GetSizeX;
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local L_GetSizeY = UIUtility.GetSizeY;
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local L_RotationToForward = UIUtility.RotationToForward;
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local L_MiniMapPosToWorldPos = UIUtility.MiniMapPosToWorldPos;
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local L_WorldPosToMiniMapPos = UIUtility.WorldPosToMiniMapPos;
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local L_RequireUIItem = UIUtility.RequireUIItem;
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local L_RequireUIListMenu = UIUtility.RequireUIListMenu;
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local L_RequireUIRoleSkinCompoent = UIUtility.RequireUIRoleSkinCompoent;
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local L_RequireUIPlayerSkinCompoent = UIUtility.RequireUIPlayerSkinCompoent;
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local L_RequireUIVfxSkinCompoent = UIUtility.RequireUIVfxSkinCompoent;
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local L_RequireUIShandowPlane = UIUtility.RequireUIShandowPlane;
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local L_RequireUIIcon = UIUtility.RequireUIIcon;
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local L_RequireUIIconBase = UIUtility.RequireUIIconBase;
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local L_RequireSpringPanel = UIUtility.RequireSpringPanel;
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local L_RequireTweenPosition = UIUtility.RequireTweenPosition;
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local L_RequireLoopMoveSceneScript = UIUtility.RequireLoopMoveSceneScript;
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local L_RequireUIVideoTexture = UIUtility.RequireUIVideoTexture;
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local L_RequireAnimListBaseScript = UIUtility.RequireAnimListBaseScript;
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local L_RequireAnimator = UIUtility.RequireAnimator;
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local L_SetColor = UIUtility.SetColor;
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local L_SetEffectColor = UIUtility.SetEffectColor;
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local L_SetColorByQuality = UIUtility.SetColorByQuality;
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local L_SetSprGenColor = UIUtility.SetSprGenColor;
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local L_SetAllChildColorGray = UIUtility.SetAllChildColorGray;
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local L_RequireUIPlayerHead = UIUtility.RequireUIPlayerHead;
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local L_RequireUISpriteAnimation = UIUtility.RequireUISpriteAnimation;
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local L_RequireUIPolygonScript = UIUtility.RequireUIPolygonScript;
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local L_RequireUIPlayerBagItem = require ("UI.Components.UIPlayerBagItem")
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local L_RequireNatureVfxEffect = UIUtility.RequireNatureVfxEffect;
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local L_RequireUILoopScrollViewBase = UIUtility.RequireUILoopScrollViewBase
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local L_RequireUISelectEquipItem = UIUtility.RequireUISelectEquipItem
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local L_RequireCamera = UIUtility.RequireCamera
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local L_RequireUIMoneyForm = UIUtility.RequireUIMoneyForm
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local L_RequireUIFrameAnimation = UIUtility.RequireUIFrameAnimation
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local L_SetTextByMessageStringID = UIUtility.SetTextByMessageStringID
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local L_SetTextByStringDefinesID = UIUtility.SetTextByStringDefinesID
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local L_SetTextByNumber = UIUtility.SetTextByNumber
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local L_SetTextByBigNumber = UIUtility.SetTextByBigNumber
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local L_SetTextByString = UIUtility.SetTextByString
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local L_ClearText = UIUtility.ClearText
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local L_SetTextFormat = UIUtility.SetTextFormat
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local L_SetTextByProgress = UIUtility.SetTextByProgress
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local L_SetTextByPercent = UIUtility.SetTextByPercent
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local L_SetTextMMSS = UIUtility.SetTextMMSS
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local L_SetTextHHMMSS = UIUtility.SetTextHHMMSS
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local L_SetTextDDHHMMSS = UIUtility.SetTextDDHHMMSS
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local L_SetTextYYMMDDHHMMSS = UIUtility.SetTextYYMMDDHHMMSS
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local L_SetTextYYMMDDHHMMSSNotZone = UIUtility.SetTextYYMMDDHHMMSSNotZone
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local L_GetText = UIUtility.GetText
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local L_SetGameObjectNameByNumber = UIUtility.SetGameObjectNameByNumber
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local L_PanelClipOffsetToZero = UIUtility.PanelClipOffsetToZero
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local L_FindBtn = UIUtility.FindBtn
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local L_FindPanel = UIUtility.FindPanel
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local L_FindLabel = UIUtility.FindLabel
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local L_FindTex = UIUtility.FindTex
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local L_RequireTex = UIUtility.RequireTex
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local L_FindSpr = UIUtility.FindSpr
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local L_FindWid = UIUtility.FindWid
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local L_FindGrid = UIUtility.FindGrid
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local L_FindTable = UIUtility.FindTable
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local L_FindToggle = UIUtility.FindToggle
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local L_FindScrollView = UIUtility.FindScrollView
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local L_FindProgressBar = UIUtility.FindProgressBar
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local L_FindSlider = UIUtility.FindSlider
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local L_FindInput = UIUtility.FindInput
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local L_FindTweenPosition = UIUtility.FindTweenPosition
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local L_FindTweenColor = UIUtility.FindTweenColor
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local L_FindTweenScale = UIUtility.FindTweenScale
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local L_FindTweenRotation = UIUtility.FindTweenRotation
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local L_FindTweenAlpha = UIUtility.FindTweenAlpha
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local L_FindCamera = UIUtility.FindCamera
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local L_FindBoxCollider = UIUtility.FindBoxCollider
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local L_FindScrollBar = UIUtility.FindScrollBar
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local L_FindLuaForm = UIUtility.FindLuaForm
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local L_FindExtendLuaForm = UIUtility.FindExtendLuaForm
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local L_FindEventListener = UIUtility.FindEventListener
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local L_FindTweenTransform = UIUtility.FindTweenTransform
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local L_SetTextByPropName = UIUtility.SetTextByPropName
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local L_SetTextByPropValue = UIUtility.SetTextByPropValue
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local L_SetTextByPropNameAndValue = UIUtility.SetTextByPropNameAndValue
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local L_SetTextFormatById = UIUtility.SetTextFormatById
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local L_FindPlayableDirector = UIUtility.FindPlayableDirector
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local L_FindSutureTex = UIUtility.FindSutureTex
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local L_RequireUIBlinkCompoent = UIUtility.RequireUIBlinkCompoent
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local L_RequireUISpriteSelectEffect = UIUtility.RequireUISpriteSelectEffect
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local L_StripLanSymbol = UIUtility.StripLanSymbol
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local L_RequireDragScrollView = UIUtility.RequireDragScrollView
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local L_SearchHierarchy = UIUtility.SearchHierarchy
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local L_FindFRealObjectScript = UIUtility.FindFRealObjectScript
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-- 获取Label的texts
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function UIUtils.GetText(label)
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if not label then
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return;
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end
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return L_GetText(label)
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end
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-- 设置label文本(参数:MessageString配置中的枚举)
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function UIUtils.SetTextByEnum(label, enum, ...)
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if not label or not enum then
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return;
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end
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local _id = DataConfig.DataMessageString.GetKey(enum);
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if _id then
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L_SetTextByMessageStringID(label, _id, ...);
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else
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Debug.LogError("MessageString中不存在该Enum = ", enum)
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end
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end
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-- 设置label文本(参数:MessageString配置中的id)
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function UIUtils.SetTextByMessageStringID(label, id, ...)
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L_SetTextByMessageStringID(label, id, ...);
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end
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-- 设置label文本(参数:StringDefines配置中的id)
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function UIUtils.SetTextByStringDefinesID(label, id, ...)
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if not label or not id then
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return;
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end
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L_SetTextByStringDefinesID(label, id, ...);
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end
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-- 设置label文本(参数:数值类型),isUseBigUnit:是否使用大单位
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function UIUtils.SetTextByNumber(label, number, isUseBigUnit, validCount)
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if not label or not number then
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return;
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end
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L_SetTextByNumber(label, number, not (not isUseBigUnit), validCount or 0);
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end
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-- 设置label文本(参数:数值类型),isUseBigUnit:是否使用大单位
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function UIUtils.SetTextByBigNumber(label, number, isUseBigUnit, validCount)
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if not label or not number then
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return;
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end
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L_SetTextByBigNumber(label, number, not (not isUseBigUnit), validCount or 0);
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end
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-- 设置label文本(参数:字符串类型)
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function UIUtils.SetTextByString(label, str)
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if not label or not str then
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return;
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end
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L_SetTextByString(label, str);
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end
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-- 清除label文本
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function UIUtils.ClearText(label)
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if not label then
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return;
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end
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return L_ClearText(label);
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end
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function UIUtils.SetTextFormatById(label, formatId, id)
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if not label then
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return;
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end
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return L_SetTextFormatById(label, formatId, id)
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end
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-- 设置label文本
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function UIUtils.SetTextFormat(label, csFormatStr, ...)
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if not label or not csFormatStr then
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return;
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end
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L_SetTextFormat(label, csFormatStr, ...);
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end
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-- 设置时间类型的Label
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function UIUtils.SetTextMMSS(label, second)
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if not label or not second then
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return;
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end
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L_SetTextMMSS(label, second);
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end
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-- 设置时间类型的Label
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function UIUtils.SetTextHHMMSS(label, second)
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if not label or not second then
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return;
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end
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L_SetTextHHMMSS(label, second);
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end
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-- 设置时间类型的Label
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function UIUtils.SetTextDDHHMMSS(label, second)
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if not label or not second then
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return;
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end
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L_SetTextDDHHMMSS(label, second);
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end
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function UIUtils.SetTextYYMMDDHHMMSS(label, second)
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if not label or not second then
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return;
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end
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L_SetTextYYMMDDHHMMSS(label, second)
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end
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function UIUtils.SetTextYYMMDDHHMMSSNotZone(label, second)
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if not label or not second then
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return;
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end
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L_SetTextYYMMDDHHMMSSNotZone(label, second)
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end
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-- 设置进度{0}/{1}类型的Label ,isUseBigUnit:是否使用大单位
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function UIUtils.SetTextByProgress(label, num1, num2, isUseBigUnit, validCount)
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if label and num1 and num2 then
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L_SetTextByProgress(label, num1, num2, not (not isUseBigUnit), validCount or 0)
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end
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end
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-- 设置百分比{0}%类型的Label
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function UIUtils.SetTextByPercent(label, num)
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if label and num then
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L_SetTextByPercent(label, num)
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end
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end
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--设置属性名字
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function UIUtils.SetTextByPropName(label, proId, formatString)
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L_SetTextByPropName(label, proId, formatString)
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end
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--设置属性值
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function UIUtils.SetTextByPropValue(label, proId, proValue, formatString)
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L_SetTextByPropValue(label, proId, proValue, formatString)
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end
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--设置属性名字和值
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function UIUtils.SetTextByPropNameAndValue(label, proId, proValue, formatString)
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L_SetTextByPropNameAndValue(label, proId, proValue, formatString)
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end
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-- lua端调用c#的string.Format函数
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function UIUtils.CSFormat(original, ...)
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return UIUtility.Format(original, ...);
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end
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-- lua端调用c#的string.Format(String format, params object[] args )函数
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function UIUtils.CSFormatLuaTable(original, t)
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return UIUtility.FormatLuatable(original, t);
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end
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-- 添加按钮事件
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function UIUtils.AddBtnEvent(btn, method, caller, data)
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btn.onClick:Clear();
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EventDelegate.Add(btn.onClick, Utils.Handler(method, caller, data));
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end
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-- 添加按钮双击事件
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function UIUtils.AddBtnDoubleClickEvent(btn, method, caller, data)
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btn.onDoubleClick:Clear()
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EventDelegate.Add(btn.onDoubleClick, Utils.Handler(method, caller, data))
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end
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-- 添加改变事件--适合所有带有onChange事件的UI组件
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function UIUtils.AddOnChangeEvent(uiComp, method, caller, data)
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uiComp.onChange:Clear();
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EventDelegate.Add(uiComp.onChange, Utils.Handler(method, caller, data));
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end
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-- 增加各种事件,eventDelegateList = List<EventDelegate>
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function UIUtils.AddEventDelegate(eventDelegateList, method, caller, data)
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eventDelegateList:Clear()
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EventDelegate.Add(eventDelegateList, Utils.Handler(method, caller, data))
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end
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-- 获取控件size
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function UIUtils.GetSize(trans)
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return L_GetSize(trans);
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end
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-- 获取控件size.x
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function UIUtils.GetSizeX(trans)
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return L_GetSizeX(trans);
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end
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-- 获取控件size.y
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function UIUtils.GetSizeY(trans)
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return L_GetSizeY(trans);
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end
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-- 旋转到正面
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function UIUtils.RotationToForward(trans, angle)
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return L_RotationToForward(trans, angle)
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end
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-- 根据地图UI上的坐标获取在世界坐标
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function UIUtils.MiniMapPosToWorldPos(camYaw, uiSizeX, uiSizeY, mapSizeX, mapSizeY, camPosX, camPosY, clickPosX, clickPosY, clickPosZ)
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return L_MiniMapPosToWorldPos(camYaw, uiSizeX, uiSizeY, mapSizeX, mapSizeY, camPosX, camPosY, clickPosX, clickPosY, clickPosZ)
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end
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-- 根据世界坐标获取在地图UI上的坐标
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function UIUtils.WorldPosToMiniMapPos(camYaw, uiSizeX, uiSizeY, mapSizeX, mapSizeY, camPosX, camPosY, worldPosX, worldPosY, worldPosZ)
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return L_WorldPosToMiniMapPos(camYaw, uiSizeX, uiSizeY, mapSizeX, mapSizeY, camPosX, camPosY, worldPosX, worldPosY, worldPosZ)
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end
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-- 查找trans
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function UIUtils.FindTrans(trans, path)
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if path then
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return trans:Find(path);
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else
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return trans;
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end
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end
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-- 查找gameobject
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function UIUtils.FindGo(trans, path)
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local _trans = UIUtils.FindTrans(trans, path)
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if _trans ~= nil then
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return _trans.gameObject;
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end
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return nil
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end
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-- 查找button
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function UIUtils.FindBtn(trans, path)
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return L_FindBtn(trans, path)
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end
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-- 查找Panel
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function UIUtils.FindPanel(trans, path)
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return L_FindPanel(trans, path)
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end
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-- 查找label
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function UIUtils.FindLabel(trans, path)
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return L_FindLabel(trans, path)
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end
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-- 查找texture
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function UIUtils.FindTex(trans, path)
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return L_FindTex(trans, path)
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end
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function UIUtils.RequireTex(trans, path)
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return L_RequireTex(trans, path)
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end
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-- 查找sprite
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function UIUtils.FindSpr(trans, path)
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return L_FindSpr(trans, path)
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end
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-- 查找widget
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function UIUtils.FindWid(trans, path)
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return L_FindWid(trans, path)
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end
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-- 查找grid
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function UIUtils.FindGrid(trans, path)
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return L_FindGrid(trans, path)
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end
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-- 查找table
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function UIUtils.FindTable(trans, path)
|
|||
|
return L_FindTable(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找toggle
|
|||
|
function UIUtils.FindToggle(trans, path)
|
|||
|
return L_FindToggle(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找ScrollView
|
|||
|
function UIUtils.FindScrollView(trans, path)
|
|||
|
return L_FindScrollView(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找进度条
|
|||
|
function UIUtils.FindProgressBar(trans, path)
|
|||
|
return L_FindProgressBar(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找可调节的进度条.
|
|||
|
function UIUtils.FindSlider(trans, path)
|
|||
|
return L_FindSlider(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找Input 组件
|
|||
|
function UIUtils.FindInput(trans, path)
|
|||
|
return L_FindInput(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找TweenPosition组件
|
|||
|
function UIUtils.FindTweenPosition(trans, path)
|
|||
|
return L_FindTweenPosition(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找TweenColor组件
|
|||
|
function UIUtils.FindTweenColor(trans, path)
|
|||
|
return L_FindTweenColor(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找TweenScale组件
|
|||
|
function UIUtils.FindTweenScale(trans, path)
|
|||
|
return L_FindTweenScale(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找TweenRotation组件
|
|||
|
function UIUtils.FindTweenRotation(trans, path)
|
|||
|
return L_FindTweenRotation(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找TweenAlpha组件
|
|||
|
function UIUtils.FindTweenAlpha(trans, path)
|
|||
|
return L_FindTweenAlpha(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
-- 查找TweenAlpha组件
|
|||
|
function UIUtils.FindCamera(trans, path)
|
|||
|
return L_FindCamera(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.FindBoxCollider(trans, path)
|
|||
|
return L_FindBoxCollider(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.FindScrollBar(trans, path)
|
|||
|
return L_FindScrollBar(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.FindLuaForm(trans, path)
|
|||
|
return L_FindLuaForm(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.FindExtendLuaForm(trans, path)
|
|||
|
return L_FindExtendLuaForm(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.FindEventListener(trans, path)
|
|||
|
return L_FindEventListener(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.FindTweenTransform(trans, path)
|
|||
|
return L_FindTweenTransform(trans, path)
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.FindPlayableDirector(trans, path)
|
|||
|
return L_FindPlayableDirector(trans, path)
|
|||
|
end
|
|||
|
function UIUtils.FindSutureTex(trans, path)
|
|||
|
return L_FindSutureTex(trans, path)
|
|||
|
end
|
|||
|
function UIUtils.FindFRealObjectScript(trans, path)
|
|||
|
return L_FindFRealObjectScript(trans, path)
|
|||
|
end
|
|||
|
function UIUtils.SearchHierarchy(trans, name, ignoreCase)
|
|||
|
if not ignoreCase then
|
|||
|
ignoreCase = false
|
|||
|
end
|
|||
|
return L_SearchHierarchy(trans, name, ignoreCase)
|
|||
|
end
|
|||
|
-- 增加 UIListMenu 组件
|
|||
|
function UIUtils.RequireUIListMenu(trans)
|
|||
|
return L_RequireUIListMenu(trans);
|
|||
|
end
|
|||
|
|
|||
|
-- 增加 UIRoleSkinCompoent 组件
|
|||
|
function UIUtils.RequireUIRoleSkinCompoent(trans)
|
|||
|
return UIRoleSkinManager:GetWrap(L_RequireUIRoleSkinCompoent(trans));
|
|||
|
end
|
|||
|
|
|||
|
-- 增加 UIPlayerSkinCompoent 组件
|
|||
|
function UIUtils.RequireUIPlayerSkinCompoent(trans)
|
|||
|
return UIRoleSkinManager:GetWrap(L_RequireUIPlayerSkinCompoent(trans));
|
|||
|
end
|
|||
|
|
|||
|
-- 增加UIVfxSkinCompoent
|
|||
|
function UIUtils.RequireUIVfxSkinCompoent(trans)
|
|||
|
return L_RequireUIVfxSkinCompoent(trans);
|
|||
|
end
|
|||
|
|
|||
|
-- 增加ui阴影组件
|
|||
|
function UIUtils.RequireUIShandowPlane(trans)
|
|||
|
return L_RequireUIShandowPlane(trans);
|
|||
|
end
|
|||
|
|
|||
|
-- 增加 UIIcon 组件
|
|||
|
function UIUtils.RequireUIIcon(trans)
|
|||
|
return L_RequireUIIcon(trans);
|
|||
|
end
|
|||
|
|
|||
|
-- 增加 UIIconBase 组件
|
|||
|
function UIUtils.RequireUIIconBase(trans)
|
|||
|
return L_RequireUIIconBase(trans);
|
|||
|
end
|
|||
|
|
|||
|
-- 增加 SpringPanel 组件
|
|||
|
function UIUtils.RequireSpringPanel(trans)
|
|||
|
return L_RequireSpringPanel(trans);
|
|||
|
end
|
|||
|
|
|||
|
-- 增加TweenPosition组件
|
|||
|
function UIUtils.RequireTweenPosition(trans)
|
|||
|
return L_RequireTweenPosition(trans);
|
|||
|
end
|
|||
|
|
|||
|
-- 增加LoopMoveSceneScript组件
|
|||
|
function UIUtils.RequireLoopMoveSceneScript(trans)
|
|||
|
return L_RequireLoopMoveSceneScript(trans);
|
|||
|
end
|
|||
|
|
|||
|
-- 增加UIVideoTexture组件
|
|||
|
function UIUtils.RequireUIVideoTexture(trans)
|
|||
|
return L_RequireUIVideoTexture(trans);
|
|||
|
end
|
|||
|
-- 注册动画脚本
|
|||
|
function UIUtils.RequireAnimListBaseScript(trans)
|
|||
|
return L_RequireAnimListBaseScript(trans);
|
|||
|
end
|
|||
|
-- 注册动画脚本
|
|||
|
function UIUtils.RequireUISpriteAnimation(trans)
|
|||
|
return L_RequireUISpriteAnimation(trans)
|
|||
|
end
|
|||
|
-- 注册职业脚本
|
|||
|
function UIUtils.RequireUIPolygonScript(trans)
|
|||
|
return L_RequireUIPolygonScript(trans)
|
|||
|
end
|
|||
|
-- 注册背包脚本
|
|||
|
function UIUtils.RequireUIPlayerBagItem(trans)
|
|||
|
return L_RequireUIPlayerBagItem:New(trans)
|
|||
|
end
|
|||
|
-- 注册造化特效脚本
|
|||
|
function UIUtils.RequireNatureVfxEffect(trans)
|
|||
|
return L_RequireNatureVfxEffect(trans)
|
|||
|
end
|
|||
|
-- 注册循环滑动脚本
|
|||
|
function UIUtils.RequireUILoopScrollViewBase(trans)
|
|||
|
return L_RequireUILoopScrollViewBase(trans)
|
|||
|
end
|
|||
|
|
|||
|
-- 注册选择装备脚本
|
|||
|
function UIUtils.RequireUISelectEquipItem(trans)
|
|||
|
return L_RequireUISelectEquipItem(trans)
|
|||
|
end
|
|||
|
-- 注册金币窗体
|
|||
|
function UIUtils.RequireUIMoneyForm(trans)
|
|||
|
return L_RequireUIMoneyForm(trans)
|
|||
|
end
|
|||
|
|
|||
|
-- 注册帧动画脚本
|
|||
|
function UIUtils.RequireUIFrameAnimation(trans)
|
|||
|
return L_RequireUIFrameAnimation(trans)
|
|||
|
end
|
|||
|
|
|||
|
-- 注册摄像机的脚本
|
|||
|
function UIUtils.RequireCamera(trans)
|
|||
|
return L_RequireCamera(trans)
|
|||
|
end
|
|||
|
|
|||
|
-- 增加UIPlayerHead组件
|
|||
|
function UIUtils.RequireUIPlayerHead(trans)
|
|||
|
return L_RequireUIPlayerHead(trans);
|
|||
|
end
|
|||
|
-- 注册animator脚本
|
|||
|
function UIUtils.RequireAnimator(trans)
|
|||
|
return L_RequireAnimator(trans);
|
|||
|
end
|
|||
|
function UIUtils.RequireUIBlinkCompoent(trans)
|
|||
|
return L_RequireUIBlinkCompoent(trans)
|
|||
|
end
|
|||
|
function UIUtils.RequireUISpriteSelectEffect(trans)
|
|||
|
return L_RequireUISpriteSelectEffect(trans)
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.RequireDragScrollView(trans)
|
|||
|
return L_RequireDragScrollView(trans)
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
-- 设置颜色(UILable、UITexture、UISprite)
|
|||
|
function UIUtils.SetColor(obj, r, g, b, a)
|
|||
|
L_SetColor(obj, r, g, b, a);
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.SetEffectColor(label, r, g, b, a)
|
|||
|
L_SetEffectColor(label, r, g, b, a)
|
|||
|
end
|
|||
|
|
|||
|
function UIUtils.SetColorByQuality(label, quality)
|
|||
|
L_SetColorByQuality(label, quality)
|
|||
|
end
|
|||
|
|
|||
|
-- 设置颜色(UILable、UITexture、UISprite)
|
|||
|
function UIUtils.SetColorByString(obj, str)
|
|||
|
L_SetColor(obj, str);
|
|||
|
end
|
|||
|
|
|||
|
-- 设置颜色
|
|||
|
function UIUtils.SetColorByType(obj, colorType)
|
|||
|
if colorType == ColorType.White then
|
|||
|
L_SetColor(obj, 1, 1, 1, 1);
|
|||
|
elseif colorType == ColorType.Black then
|
|||
|
L_SetColor(obj, 0, 0, 0, 1);
|
|||
|
elseif colorType == ColorType.Red then
|
|||
|
L_SetColor(obj, 1, 0, 0, 1);
|
|||
|
elseif colorType == ColorType.Blue then
|
|||
|
L_SetColor(obj, 0, 0, 1, 1);
|
|||
|
elseif colorType == ColorType.Green then
|
|||
|
L_SetColor(obj, 0, 1, 0, 1);
|
|||
|
elseif colorType == ColorType.Yellow then
|
|||
|
L_SetColor(obj, 1, 0.92, 0.016, 1);
|
|||
|
elseif colorType == ColorType.Gray then
|
|||
|
L_SetColor(obj, 0.5, 0.5, 0.5, 1);
|
|||
|
elseif colorType == ColorType.Clear then
|
|||
|
L_SetColor(obj, 0, 0, 0, 0);
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
-- 设置白色
|
|||
|
function UIUtils.SetWhite(obj)
|
|||
|
L_SetColor(obj, 1, 1, 1, 1);
|
|||
|
end
|
|||
|
|
|||
|
-- 设置灰色
|
|||
|
function UIUtils.SetGray(obj)
|
|||
|
L_SetColor(obj, 0.5, 0.5, 0.5, 1);
|
|||
|
end
|
|||
|
|
|||
|
-- 设置红色
|
|||
|
function UIUtils.SetRed(obj)
|
|||
|
L_SetColor(obj, 1, 0, 0, 1);
|
|||
|
end
|
|||
|
|
|||
|
-- 设置绿色
|
|||
|
function UIUtils.SetGreen(obj)
|
|||
|
L_SetColor(obj, 0, 1, 0, 1);
|
|||
|
end
|
|||
|
|
|||
|
-- 设置蓝色
|
|||
|
function UIUtils.SetBlue(obj)
|
|||
|
L_SetColor(obj, 0, 0, 1, 1);
|
|||
|
end
|
|||
|
|
|||
|
-- 设置黄色
|
|||
|
function UIUtils.SetYellow(obj)
|
|||
|
L_SetColor(obj, 1, 0.92, 0.016, 1);
|
|||
|
end
|
|||
|
|
|||
|
-- 设置图片渐变色
|
|||
|
function UIUtils.SetSprGenColor(spr, quality)
|
|||
|
L_SetSprGenColor(spr, quality)
|
|||
|
end
|
|||
|
|
|||
|
-- 设置子物体全部为灰色,且不能点击
|
|||
|
function UIUtils.SetAllChildColorGray(trs, isGray)
|
|||
|
L_SetAllChildColorGray(trs, isGray)
|
|||
|
end
|
|||
|
|
|||
|
-- 设置gameobject的name
|
|||
|
function UIUtils.SetGameObjectNameByNumber(go, number)
|
|||
|
L_SetGameObjectNameByNumber(go, number)
|
|||
|
end
|
|||
|
|
|||
|
-- 把Panel的ClipOffset设置为0
|
|||
|
function UIUtils.PanelClipOffsetToZero(panel)
|
|||
|
L_PanelClipOffsetToZero(panel)
|
|||
|
end
|
|||
|
|
|||
|
-- 隐藏多余的(元素必须要有Gobj)
|
|||
|
function UIUtils.HideNeedless(list, showCnt)
|
|||
|
local _listCnt = list:Count()
|
|||
|
local _needHideCnt = _listCnt - showCnt
|
|||
|
for i = _listCnt, _listCnt - _needHideCnt + 1, -1 do
|
|||
|
if list[i].Gobj then
|
|||
|
list[i].Gobj:SetActive(false)
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
--获取语言的符号
|
|||
|
function UIUtils.StripLanSymbol(text,lan)
|
|||
|
return L_StripLanSymbol(text,lan);
|
|||
|
end
|
|||
|
|
|||
|
return UIUtils;
|