1293 lines
48 KiB
C#
1293 lines
48 KiB
C#
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#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineVector2Wrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Vector2);
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Utils.BeginObjectRegister(type, L, translator, 6, 7, 5, 2);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__add", __AddMeta);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__sub", __SubMeta);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__mul", __MulMeta);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__div", __DivMeta);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__unm", __UnmMeta);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Set", _m_Set);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Scale", _m_Scale);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Normalize", _m_Normalize);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SqrMagnitude", _m_SqrMagnitude);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalized", _g_get_normalized);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "magnitude", _g_get_magnitude);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "sqrMagnitude", _g_get_sqrMagnitude);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "x", _g_get_x);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "y", _g_get_y);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "x", _s_set_x);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "y", _s_set_y);
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Utils.EndObjectRegister(type, L, translator, __CSIndexer, __NewIndexer,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 18, 8, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Lerp", _m_Lerp_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", _m_LerpUnclamped_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "MoveTowards", _m_MoveTowards_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Scale", _m_Scale_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Reflect", _m_Reflect_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Perpendicular", _m_Perpendicular_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Dot", _m_Dot_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Angle", _m_Angle_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "SignedAngle", _m_SignedAngle_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Distance", _m_Distance_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ClampMagnitude", _m_ClampMagnitude_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "SqrMagnitude", _m_SqrMagnitude_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Min", _m_Min_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Max", _m_Max_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "SmoothDamp", _m_SmoothDamp_xlua_st_);
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Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilon", UnityEngine.Vector2.kEpsilon);
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Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilonNormalSqrt", UnityEngine.Vector2.kEpsilonNormalSqrt);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "zero", _g_get_zero);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "one", _g_get_one);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "up", _g_get_up);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "down", _g_get_down);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "left", _g_get_left);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "right", _g_get_right);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "positiveInfinity", _g_get_positiveInfinity);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "negativeInfinity", _g_get_negativeInfinity);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
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{
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float _x = (float)LuaAPI.lua_tonumber(L, 2);
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float _y = (float)LuaAPI.lua_tonumber(L, 3);
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UnityEngine.Vector2 gen_ret = new UnityEngine.Vector2(_x, _y);
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translator.PushUnityEngineVector2(L, gen_ret);
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return 1;
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}
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.PushUnityEngineVector2(L, default(UnityEngine.Vector2));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector2 constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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public static int __CSIndexer(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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if (translator.Assignable<UnityEngine.Vector2>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int index = LuaAPI.xlua_tointeger(L, 2);
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LuaAPI.lua_pushboolean(L, true);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked[index]);
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return 2;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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LuaAPI.lua_pushboolean(L, false);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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public static int __NewIndexer(RealStatePtr L)
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{
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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try {
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if (translator.Assignable<UnityEngine.Vector2>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
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{
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UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int key = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked[key] = (float)LuaAPI.lua_tonumber(L, 3);
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LuaAPI.lua_pushboolean(L, true);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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LuaAPI.lua_pushboolean(L, false);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __AddMeta(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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if (translator.Assignable<UnityEngine.Vector2>(L, 1) && translator.Assignable<UnityEngine.Vector2>(L, 2))
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{
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UnityEngine.Vector2 leftside;translator.Get(L, 1, out leftside);
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UnityEngine.Vector2 rightside;translator.Get(L, 2, out rightside);
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translator.PushUnityEngineVector2(L, leftside + rightside);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to right hand of + operator, need UnityEngine.Vector2!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __SubMeta(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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if (translator.Assignable<UnityEngine.Vector2>(L, 1) && translator.Assignable<UnityEngine.Vector2>(L, 2))
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{
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UnityEngine.Vector2 leftside;translator.Get(L, 1, out leftside);
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UnityEngine.Vector2 rightside;translator.Get(L, 2, out rightside);
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translator.PushUnityEngineVector2(L, leftside - rightside);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
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}
|
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return LuaAPI.luaL_error(L, "invalid arguments to right hand of - operator, need UnityEngine.Vector2!");
|
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}
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __MulMeta(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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if (translator.Assignable<UnityEngine.Vector2>(L, 1) && translator.Assignable<UnityEngine.Vector2>(L, 2))
|
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{
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UnityEngine.Vector2 leftside;translator.Get(L, 1, out leftside);
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UnityEngine.Vector2 rightside;translator.Get(L, 2, out rightside);
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translator.PushUnityEngineVector2(L, leftside * rightside);
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return 1;
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}
|
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if (translator.Assignable<UnityEngine.Vector2>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
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{
|
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UnityEngine.Vector2 leftside;translator.Get(L, 1, out leftside);
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float rightside = (float)LuaAPI.lua_tonumber(L, 2);
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translator.PushUnityEngineVector2(L, leftside * rightside);
|
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return 1;
|
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}
|
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|
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if (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && translator.Assignable<UnityEngine.Vector2>(L, 2))
|
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{
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float leftside = (float)LuaAPI.lua_tonumber(L, 1);
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UnityEngine.Vector2 rightside;translator.Get(L, 2, out rightside);
|
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translator.PushUnityEngineVector2(L, leftside * rightside);
|
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return 1;
|
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}
|
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|
|||
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}
|
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catch(System.Exception gen_e) {
|
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
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}
|
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return LuaAPI.luaL_error(L, "invalid arguments to right hand of * operator, need UnityEngine.Vector2!");
|
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}
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __DivMeta(RealStatePtr L)
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{
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|
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
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|
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if (translator.Assignable<UnityEngine.Vector2>(L, 1) && translator.Assignable<UnityEngine.Vector2>(L, 2))
|
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{
|
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UnityEngine.Vector2 leftside;translator.Get(L, 1, out leftside);
|
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UnityEngine.Vector2 rightside;translator.Get(L, 2, out rightside);
|
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translator.PushUnityEngineVector2(L, leftside / rightside);
|
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|
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return 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (translator.Assignable<UnityEngine.Vector2>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
|||
|
{
|
|||
|
UnityEngine.Vector2 leftside;translator.Get(L, 1, out leftside);
|
|||
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float rightside = (float)LuaAPI.lua_tonumber(L, 2);
|
|||
|
|
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translator.PushUnityEngineVector2(L, leftside / rightside);
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to right hand of / operator, need UnityEngine.Vector2!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int __UnmMeta(RealStatePtr L)
|
|||
|
{
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
try {
|
|||
|
UnityEngine.Vector2 rightside;translator.Get(L, 1, out rightside);
|
|||
|
translator.PushUnityEngineVector2(L, - rightside);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int __EqMeta(RealStatePtr L)
|
|||
|
{
|
|||
|
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
if (translator.Assignable<UnityEngine.Vector2>(L, 1) && translator.Assignable<UnityEngine.Vector2>(L, 2))
|
|||
|
{
|
|||
|
UnityEngine.Vector2 leftside;translator.Get(L, 1, out leftside);
|
|||
|
UnityEngine.Vector2 rightside;translator.Get(L, 2, out rightside);
|
|||
|
|
|||
|
LuaAPI.lua_pushboolean(L, leftside == rightside);
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.Vector2!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Set(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
float _newX = (float)LuaAPI.lua_tonumber(L, 2);
|
|||
|
float _newY = (float)LuaAPI.lua_tonumber(L, 3);
|
|||
|
|
|||
|
gen_to_be_invoked.Set( _newX, _newY );
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Lerp_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _a;translator.Get(L, 1, out _a);
|
|||
|
UnityEngine.Vector2 _b;translator.Get(L, 2, out _b);
|
|||
|
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.Lerp( _a, _b, _t );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_LerpUnclamped_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _a;translator.Get(L, 1, out _a);
|
|||
|
UnityEngine.Vector2 _b;translator.Get(L, 2, out _b);
|
|||
|
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.LerpUnclamped( _a, _b, _t );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_MoveTowards_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _current;translator.Get(L, 1, out _current);
|
|||
|
UnityEngine.Vector2 _target;translator.Get(L, 2, out _target);
|
|||
|
float _maxDistanceDelta = (float)LuaAPI.lua_tonumber(L, 3);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.MoveTowards( _current, _target, _maxDistanceDelta );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Scale_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _a;translator.Get(L, 1, out _a);
|
|||
|
UnityEngine.Vector2 _b;translator.Get(L, 2, out _b);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.Scale( _a, _b );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Scale(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _scale;translator.Get(L, 2, out _scale);
|
|||
|
|
|||
|
gen_to_be_invoked.Scale( _scale );
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Normalize(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
|
|||
|
gen_to_be_invoked.Normalize( );
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_ToString(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count == 1)
|
|||
|
{
|
|||
|
|
|||
|
string gen_ret = gen_to_be_invoked.ToString( );
|
|||
|
LuaAPI.lua_pushstring(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|||
|
{
|
|||
|
string _format = LuaAPI.lua_tostring(L, 2);
|
|||
|
|
|||
|
string gen_ret = gen_to_be_invoked.ToString( _format );
|
|||
|
LuaAPI.lua_pushstring(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.IFormatProvider>(L, 3))
|
|||
|
{
|
|||
|
string _format = LuaAPI.lua_tostring(L, 2);
|
|||
|
System.IFormatProvider _formatProvider = (System.IFormatProvider)translator.GetObject(L, 3, typeof(System.IFormatProvider));
|
|||
|
|
|||
|
string gen_ret = gen_to_be_invoked.ToString( _format, _formatProvider );
|
|||
|
LuaAPI.lua_pushstring(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector2.ToString!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_GetHashCode(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
|
|||
|
int gen_ret = gen_to_be_invoked.GetHashCode( );
|
|||
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Equals(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count == 2&& translator.Assignable<object>(L, 2))
|
|||
|
{
|
|||
|
object _other = translator.GetObject(L, 2, typeof(object));
|
|||
|
|
|||
|
bool gen_ret = gen_to_be_invoked.Equals( _other );
|
|||
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector2>(L, 2))
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _other;translator.Get(L, 2, out _other);
|
|||
|
|
|||
|
bool gen_ret = gen_to_be_invoked.Equals( _other );
|
|||
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector2.Equals!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Reflect_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _inDirection;translator.Get(L, 1, out _inDirection);
|
|||
|
UnityEngine.Vector2 _inNormal;translator.Get(L, 2, out _inNormal);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.Reflect( _inDirection, _inNormal );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Perpendicular_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _inDirection;translator.Get(L, 1, out _inDirection);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.Perpendicular( _inDirection );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Dot_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _lhs;translator.Get(L, 1, out _lhs);
|
|||
|
UnityEngine.Vector2 _rhs;translator.Get(L, 2, out _rhs);
|
|||
|
|
|||
|
float gen_ret = UnityEngine.Vector2.Dot( _lhs, _rhs );
|
|||
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Angle_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _from;translator.Get(L, 1, out _from);
|
|||
|
UnityEngine.Vector2 _to;translator.Get(L, 2, out _to);
|
|||
|
|
|||
|
float gen_ret = UnityEngine.Vector2.Angle( _from, _to );
|
|||
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_SignedAngle_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _from;translator.Get(L, 1, out _from);
|
|||
|
UnityEngine.Vector2 _to;translator.Get(L, 2, out _to);
|
|||
|
|
|||
|
float gen_ret = UnityEngine.Vector2.SignedAngle( _from, _to );
|
|||
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Distance_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _a;translator.Get(L, 1, out _a);
|
|||
|
UnityEngine.Vector2 _b;translator.Get(L, 2, out _b);
|
|||
|
|
|||
|
float gen_ret = UnityEngine.Vector2.Distance( _a, _b );
|
|||
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_ClampMagnitude_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _vector;translator.Get(L, 1, out _vector);
|
|||
|
float _maxLength = (float)LuaAPI.lua_tonumber(L, 2);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.ClampMagnitude( _vector, _maxLength );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_SqrMagnitude_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _a;translator.Get(L, 1, out _a);
|
|||
|
|
|||
|
float gen_ret = UnityEngine.Vector2.SqrMagnitude( _a );
|
|||
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_SqrMagnitude(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
|
|||
|
float gen_ret = gen_to_be_invoked.SqrMagnitude( );
|
|||
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Min_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _lhs;translator.Get(L, 1, out _lhs);
|
|||
|
UnityEngine.Vector2 _rhs;translator.Get(L, 2, out _rhs);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.Min( _lhs, _rhs );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Max_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _lhs;translator.Get(L, 1, out _lhs);
|
|||
|
UnityEngine.Vector2 _rhs;translator.Get(L, 2, out _rhs);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.Max( _lhs, _rhs );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_SmoothDamp_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector2>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _current;translator.Get(L, 1, out _current);
|
|||
|
UnityEngine.Vector2 _target;translator.Get(L, 2, out _target);
|
|||
|
UnityEngine.Vector2 _currentVelocity;translator.Get(L, 3, out _currentVelocity);
|
|||
|
float _smoothTime = (float)LuaAPI.lua_tonumber(L, 4);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.SmoothDamp( _current, _target, ref _currentVelocity, _smoothTime );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
translator.PushUnityEngineVector2(L, _currentVelocity);
|
|||
|
translator.UpdateUnityEngineVector2(L, 3, _currentVelocity);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 2;
|
|||
|
}
|
|||
|
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector2>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _current;translator.Get(L, 1, out _current);
|
|||
|
UnityEngine.Vector2 _target;translator.Get(L, 2, out _target);
|
|||
|
UnityEngine.Vector2 _currentVelocity;translator.Get(L, 3, out _currentVelocity);
|
|||
|
float _smoothTime = (float)LuaAPI.lua_tonumber(L, 4);
|
|||
|
float _maxSpeed = (float)LuaAPI.lua_tonumber(L, 5);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.SmoothDamp( _current, _target, ref _currentVelocity, _smoothTime, _maxSpeed );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
translator.PushUnityEngineVector2(L, _currentVelocity);
|
|||
|
translator.UpdateUnityEngineVector2(L, 3, _currentVelocity);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 2;
|
|||
|
}
|
|||
|
if(gen_param_count == 6&& translator.Assignable<UnityEngine.Vector2>(L, 1)&& translator.Assignable<UnityEngine.Vector2>(L, 2)&& translator.Assignable<UnityEngine.Vector2>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
|
|||
|
{
|
|||
|
UnityEngine.Vector2 _current;translator.Get(L, 1, out _current);
|
|||
|
UnityEngine.Vector2 _target;translator.Get(L, 2, out _target);
|
|||
|
UnityEngine.Vector2 _currentVelocity;translator.Get(L, 3, out _currentVelocity);
|
|||
|
float _smoothTime = (float)LuaAPI.lua_tonumber(L, 4);
|
|||
|
float _maxSpeed = (float)LuaAPI.lua_tonumber(L, 5);
|
|||
|
float _deltaTime = (float)LuaAPI.lua_tonumber(L, 6);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_ret = UnityEngine.Vector2.SmoothDamp( _current, _target, ref _currentVelocity, _smoothTime, _maxSpeed, _deltaTime );
|
|||
|
translator.PushUnityEngineVector2(L, gen_ret);
|
|||
|
translator.PushUnityEngineVector2(L, _currentVelocity);
|
|||
|
translator.UpdateUnityEngineVector2(L, 3, _currentVelocity);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 2;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector2.SmoothDamp!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_normalized(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
translator.PushUnityEngineVector2(L, gen_to_be_invoked.normalized);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_magnitude(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.magnitude);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_sqrMagnitude(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.sqrMagnitude);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_zero(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
translator.PushUnityEngineVector2(L, UnityEngine.Vector2.zero);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_one(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
translator.PushUnityEngineVector2(L, UnityEngine.Vector2.one);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_up(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
translator.PushUnityEngineVector2(L, UnityEngine.Vector2.up);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_down(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
translator.PushUnityEngineVector2(L, UnityEngine.Vector2.down);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_left(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
translator.PushUnityEngineVector2(L, UnityEngine.Vector2.left);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_right(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
translator.PushUnityEngineVector2(L, UnityEngine.Vector2.right);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_positiveInfinity(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
translator.PushUnityEngineVector2(L, UnityEngine.Vector2.positiveInfinity);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_negativeInfinity(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
translator.PushUnityEngineVector2(L, UnityEngine.Vector2.negativeInfinity);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_x(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.x);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_y(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.y);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_x(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
gen_to_be_invoked.x = (float)LuaAPI.lua_tonumber(L, 2);
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_y(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Vector2 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|||
|
gen_to_be_invoked.y = (float)LuaAPI.lua_tonumber(L, 2);
|
|||
|
|
|||
|
translator.UpdateUnityEngineVector2(L, 1, gen_to_be_invoked);
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
}
|