Main/Assets/GameAssets/Resources/GameUI/XLua/Gen/UnityEngine_RenderTextureWrap.cs

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2025-01-25 04:38:09 +08:00
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineRenderTextureWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.RenderTexture);
Utils.BeginObjectRegister(type, L, translator, 0, 10, 23, 20);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ApplyDynamicScale", _m_ApplyDynamicScale);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetNativeDepthBufferPtr", _m_GetNativeDepthBufferPtr);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DiscardContents", _m_DiscardContents);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResolveAntiAliasedSurface", _m_ResolveAntiAliasedSurface);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetGlobalShaderProperty", _m_SetGlobalShaderProperty);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Create", _m_Create);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Release", _m_Release);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsCreated", _m_IsCreated);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GenerateMips", _m_GenerateMips);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ConvertToEquirect", _m_ConvertToEquirect);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "width", _g_get_width);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "dimension", _g_get_dimension);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "graphicsFormat", _g_get_graphicsFormat);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useMipMap", _g_get_useMipMap);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sRGB", _g_get_sRGB);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "vrUsage", _g_get_vrUsage);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "memorylessMode", _g_get_memorylessMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "format", _g_get_format);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "stencilFormat", _g_get_stencilFormat);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthStencilFormat", _g_get_depthStencilFormat);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "autoGenerateMips", _g_get_autoGenerateMips);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "volumeDepth", _g_get_volumeDepth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "antiAliasing", _g_get_antiAliasing);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "bindTextureMS", _g_get_bindTextureMS);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enableRandomWrite", _g_get_enableRandomWrite);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useDynamicScale", _g_get_useDynamicScale);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useDynamicScaleExplicit", _g_get_useDynamicScaleExplicit);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPowerOfTwo", _g_get_isPowerOfTwo);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorBuffer", _g_get_colorBuffer);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthBuffer", _g_get_depthBuffer);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depth", _g_get_depth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "descriptor", _g_get_descriptor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "width", _s_set_width);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "dimension", _s_set_dimension);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "graphicsFormat", _s_set_graphicsFormat);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useMipMap", _s_set_useMipMap);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "vrUsage", _s_set_vrUsage);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "memorylessMode", _s_set_memorylessMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "format", _s_set_format);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "stencilFormat", _s_set_stencilFormat);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "depthStencilFormat", _s_set_depthStencilFormat);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "autoGenerateMips", _s_set_autoGenerateMips);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "volumeDepth", _s_set_volumeDepth);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "antiAliasing", _s_set_antiAliasing);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "bindTextureMS", _s_set_bindTextureMS);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enableRandomWrite", _s_set_enableRandomWrite);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useDynamicScale", _s_set_useDynamicScale);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useDynamicScaleExplicit", _s_set_useDynamicScaleExplicit);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "isPowerOfTwo", _s_set_isPowerOfTwo);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "depth", _s_set_depth);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "descriptor", _s_set_descriptor);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 4, 1, 1);
Utils.RegisterFunc(L, Utils.CLS_IDX, "SupportsStencil", _m_SupportsStencil_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ReleaseTemporary", _m_ReleaseTemporary_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetTemporary", _m_GetTemporary_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "active", _g_get_active);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "active", _s_set_active);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.RenderTextureDescriptor>(L, 2))
{
UnityEngine.RenderTextureDescriptor _desc;translator.Get(L, 2, out _desc);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_desc);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.RenderTexture>(L, 2))
{
UnityEngine.RenderTexture _textureToCopy = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture));
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_textureToCopy);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && (translator.Assignable<UnityEngine.Experimental.Rendering.DefaultFormat>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.Experimental.Rendering.DefaultFormat _format;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.Experimental.Rendering.DefaultFormat)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _format);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _format);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _format);
int _mipCount = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format, _mipCount);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _colorFormat;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_colorFormat = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _colorFormat);
UnityEngine.Experimental.Rendering.GraphicsFormat _depthStencilFormat;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_depthStencilFormat = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _depthStencilFormat);
int _mipCount = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_width, _height, _colorFormat, _depthStencilFormat, _mipCount);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _colorFormat;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_colorFormat = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _colorFormat);
UnityEngine.Experimental.Rendering.GraphicsFormat _depthStencilFormat;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_depthStencilFormat = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _depthStencilFormat);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_width, _height, _colorFormat, _depthStencilFormat);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && (translator.Assignable<UnityEngine.RenderTextureFormat>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) && (translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.RenderTextureFormat _format;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_readWrite = (UnityEngine.RenderTextureReadWrite)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _readWrite);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format, _readWrite);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && (translator.Assignable<UnityEngine.RenderTextureFormat>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.RenderTextureFormat _format;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _format);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && (translator.Assignable<UnityEngine.RenderTextureFormat>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.RenderTextureFormat _format;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _format);
int _mipCount = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTexture gen_ret = new UnityEngine.RenderTexture(_width, _height, _depth, _format, _mipCount);
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ApplyDynamicScale(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ApplyDynamicScale( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetNativeDepthBufferPtr(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
{
System.IntPtr gen_ret = gen_to_be_invoked.GetNativeDepthBufferPtr( );
LuaAPI.lua_pushlightuserdata(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DiscardContents(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
gen_to_be_invoked.DiscardContents( );
return 0;
}
if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
bool _discardColor = LuaAPI.lua_toboolean(L, 2);
bool _discardDepth = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.DiscardContents( _discardColor, _discardDepth );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.DiscardContents!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ResolveAntiAliasedSurface(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
gen_to_be_invoked.ResolveAntiAliasedSurface( );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.RenderTexture>(L, 2))
{
UnityEngine.RenderTexture _target = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture));
gen_to_be_invoked.ResolveAntiAliasedSurface( _target );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.ResolveAntiAliasedSurface!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetGlobalShaderProperty(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
{
string _propertyName = LuaAPI.lua_tostring(L, 2);
gen_to_be_invoked.SetGlobalShaderProperty( _propertyName );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Create(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
{
bool gen_ret = gen_to_be_invoked.Create( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Release(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Release( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsCreated(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
{
bool gen_ret = gen_to_be_invoked.IsCreated( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GenerateMips(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.GenerateMips( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ConvertToEquirect(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.RenderTexture>(L, 2)&& (translator.Assignable<UnityEngine.Camera.MonoOrStereoscopicEye>(L, 3)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)))
{
UnityEngine.RenderTexture _equirect = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture));
UnityEngine.Camera.MonoOrStereoscopicEye _eye;if (LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TNUMBER)_eye = (UnityEngine.Camera.MonoOrStereoscopicEye)LuaAPI.lua_tonumber(L, 3);else translator.Get(L, 3, out _eye);
gen_to_be_invoked.ConvertToEquirect( _equirect, _eye );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.RenderTexture>(L, 2))
{
UnityEngine.RenderTexture _equirect = (UnityEngine.RenderTexture)translator.GetObject(L, 2, typeof(UnityEngine.RenderTexture));
gen_to_be_invoked.ConvertToEquirect( _equirect );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.ConvertToEquirect!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SupportsStencil_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.RenderTexture _rt = (UnityEngine.RenderTexture)translator.GetObject(L, 1, typeof(UnityEngine.RenderTexture));
bool gen_ret = UnityEngine.RenderTexture.SupportsStencil( _rt );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ReleaseTemporary_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.RenderTexture _temp = (UnityEngine.RenderTexture)translator.GetObject(L, 1, typeof(UnityEngine.RenderTexture));
UnityEngine.RenderTexture.ReleaseTemporary( _temp );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetTemporary_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 1&& translator.Assignable<UnityEngine.RenderTextureDescriptor>(L, 1))
{
UnityEngine.RenderTextureDescriptor _desc;translator.Get(L, 1, out _desc);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _desc );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& (translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_readWrite = (UnityEngine.RenderTextureReadWrite)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _readWrite);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTextureMemoryless _memorylessMode;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_memorylessMode = (UnityEngine.RenderTextureMemoryless)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _memorylessMode);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& (translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_readWrite = (UnityEngine.RenderTextureReadWrite)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))&& (translator.Assignable<UnityEngine.VRTextureUsage>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTextureMemoryless _memorylessMode;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_memorylessMode = (UnityEngine.RenderTextureMemoryless)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_vrUsage = (UnityEngine.VRTextureUsage)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _vrUsage);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& (translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_readWrite = (UnityEngine.RenderTextureReadWrite)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureMemoryless _memorylessMode;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_memorylessMode = (UnityEngine.RenderTextureMemoryless)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _memorylessMode);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& (translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))&& (translator.Assignable<UnityEngine.VRTextureUsage>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTextureMemoryless _memorylessMode;if (LuaAPI.lua_type(L, 6) == LuaTypes.LUA_TNUMBER)_memorylessMode = (UnityEngine.RenderTextureMemoryless)LuaAPI.lua_tonumber(L, 6);else translator.Get(L, 6, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_vrUsage = (UnityEngine.VRTextureUsage)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _vrUsage);
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 8);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& (translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))&& (translator.Assignable<UnityEngine.VRTextureUsage>(L, 8)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_readWrite = (UnityEngine.RenderTextureReadWrite)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureMemoryless _memorylessMode;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_memorylessMode = (UnityEngine.RenderTextureMemoryless)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;if (LuaAPI.lua_type(L, 8) == LuaTypes.LUA_TNUMBER)_vrUsage = (UnityEngine.VRTextureUsage)LuaAPI.lua_tonumber(L, 8);else translator.Get(L, 8, out _vrUsage);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 9&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& (translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& (translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& (translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))&& (translator.Assignable<UnityEngine.VRTextureUsage>(L, 8)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8))&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_format = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_readWrite = (UnityEngine.RenderTextureReadWrite)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureMemoryless _memorylessMode;if (LuaAPI.lua_type(L, 7) == LuaTypes.LUA_TNUMBER)_memorylessMode = (UnityEngine.RenderTextureMemoryless)LuaAPI.lua_tonumber(L, 7);else translator.Get(L, 7, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;if (LuaAPI.lua_type(L, 8) == LuaTypes.LUA_TNUMBER)_vrUsage = (UnityEngine.VRTextureUsage)LuaAPI.lua_tonumber(L, 8);else translator.Get(L, 8, out _vrUsage);
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 9);
UnityEngine.RenderTexture gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.GetTemporary!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_width(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.width);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_height(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.height);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_dimension(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.dimension);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_graphicsFormat(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.graphicsFormat);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_useMipMap(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useMipMap);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sRGB(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.sRGB);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_vrUsage(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.vrUsage);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_memorylessMode(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.memorylessMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_format(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.format);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_stencilFormat(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.stencilFormat);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_depthStencilFormat(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.depthStencilFormat);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_autoGenerateMips(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.autoGenerateMips);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_volumeDepth(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.volumeDepth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_antiAliasing(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.antiAliasing);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_bindTextureMS(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.bindTextureMS);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enableRandomWrite(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableRandomWrite);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_useDynamicScale(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useDynamicScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_useDynamicScaleExplicit(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useDynamicScaleExplicit);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isPowerOfTwo(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPowerOfTwo);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_active(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.RenderTexture.active);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_colorBuffer(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.colorBuffer);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_depthBuffer(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.depthBuffer);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_depth(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.depth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_descriptor(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.descriptor);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_width(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.width = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_height(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.height = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_dimension(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
UnityEngine.Rendering.TextureDimension gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Rendering.TextureDimension)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
gen_to_be_invoked.dimension = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_graphicsFormat(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
UnityEngine.Experimental.Rendering.GraphicsFormat gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
gen_to_be_invoked.graphicsFormat = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_useMipMap(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.useMipMap = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_vrUsage(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
UnityEngine.VRTextureUsage gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.VRTextureUsage)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
gen_to_be_invoked.vrUsage = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_memorylessMode(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
UnityEngine.RenderTextureMemoryless gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.RenderTextureMemoryless)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
gen_to_be_invoked.memorylessMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_format(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
UnityEngine.RenderTextureFormat gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.RenderTextureFormat)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
gen_to_be_invoked.format = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_stencilFormat(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
UnityEngine.Experimental.Rendering.GraphicsFormat gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
gen_to_be_invoked.stencilFormat = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_depthStencilFormat(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
UnityEngine.Experimental.Rendering.GraphicsFormat gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Experimental.Rendering.GraphicsFormat)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
gen_to_be_invoked.depthStencilFormat = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_autoGenerateMips(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.autoGenerateMips = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_volumeDepth(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.volumeDepth = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_antiAliasing(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.antiAliasing = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_bindTextureMS(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.bindTextureMS = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enableRandomWrite(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.enableRandomWrite = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_useDynamicScale(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.useDynamicScale = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_useDynamicScaleExplicit(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.useDynamicScaleExplicit = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_isPowerOfTwo(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.isPowerOfTwo = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_active(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture.active = (UnityEngine.RenderTexture)translator.GetObject(L, 1, typeof(UnityEngine.RenderTexture));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_depth(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.depth = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_descriptor(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
UnityEngine.RenderTextureDescriptor gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.descriptor = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}