996 lines
41 KiB
C#
996 lines
41 KiB
C#
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#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineDebugWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Debug);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 20, 4, 2);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "DrawLine", _m_DrawLine_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "DrawRay", _m_DrawRay_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Break", _m_Break_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "DebugBreak", _m_DebugBreak_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Log", _m_Log_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LogFormat", _m_LogFormat_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LogError", _m_LogError_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LogErrorFormat", _m_LogErrorFormat_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ClearDeveloperConsole", _m_ClearDeveloperConsole_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LogException", _m_LogException_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LogWarning", _m_LogWarning_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LogWarningFormat", _m_LogWarningFormat_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Assert", _m_Assert_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "AssertFormat", _m_AssertFormat_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LogAssertion", _m_LogAssertion_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LogAssertionFormat", _m_LogAssertionFormat_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "RetrieveStartupLogs", _m_RetrieveStartupLogs_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "CheckIntegrity", _m_CheckIntegrity_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "IsValidationLevelEnabled", _m_IsValidationLevelEnabled_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "unityLogger", _g_get_unityLogger);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "developerConsoleEnabled", _g_get_developerConsoleEnabled);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "developerConsoleVisible", _g_get_developerConsoleVisible);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "isDebugBuild", _g_get_isDebugBuild);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "developerConsoleEnabled", _s_set_developerConsoleEnabled);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "developerConsoleVisible", _s_set_developerConsoleVisible);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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UnityEngine.Debug gen_ret = new UnityEngine.Debug();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_DrawLine_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
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{
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UnityEngine.Vector3 _start;translator.Get(L, 1, out _start);
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UnityEngine.Vector3 _end;translator.Get(L, 2, out _end);
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UnityEngine.Debug.DrawLine( _start, _end );
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return 0;
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}
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if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3))
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{
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UnityEngine.Vector3 _start;translator.Get(L, 1, out _start);
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UnityEngine.Vector3 _end;translator.Get(L, 2, out _end);
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UnityEngine.Color _color;translator.Get(L, 3, out _color);
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UnityEngine.Debug.DrawLine( _start, _end, _color );
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return 0;
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}
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
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{
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UnityEngine.Vector3 _start;translator.Get(L, 1, out _start);
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UnityEngine.Vector3 _end;translator.Get(L, 2, out _end);
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UnityEngine.Color _color;translator.Get(L, 3, out _color);
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float _duration = (float)LuaAPI.lua_tonumber(L, 4);
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UnityEngine.Debug.DrawLine( _start, _end, _color, _duration );
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return 0;
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}
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if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
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{
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UnityEngine.Vector3 _start;translator.Get(L, 1, out _start);
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UnityEngine.Vector3 _end;translator.Get(L, 2, out _end);
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UnityEngine.Color _color;translator.Get(L, 3, out _color);
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float _duration = (float)LuaAPI.lua_tonumber(L, 4);
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bool _depthTest = LuaAPI.lua_toboolean(L, 5);
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UnityEngine.Debug.DrawLine( _start, _end, _color, _duration, _depthTest );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.DrawLine!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_DrawRay_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
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{
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UnityEngine.Vector3 _start;translator.Get(L, 1, out _start);
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UnityEngine.Vector3 _dir;translator.Get(L, 2, out _dir);
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UnityEngine.Debug.DrawRay( _start, _dir );
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return 0;
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}
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if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3))
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{
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UnityEngine.Vector3 _start;translator.Get(L, 1, out _start);
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UnityEngine.Vector3 _dir;translator.Get(L, 2, out _dir);
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UnityEngine.Color _color;translator.Get(L, 3, out _color);
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UnityEngine.Debug.DrawRay( _start, _dir, _color );
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return 0;
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}
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if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
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{
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UnityEngine.Vector3 _start;translator.Get(L, 1, out _start);
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UnityEngine.Vector3 _dir;translator.Get(L, 2, out _dir);
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UnityEngine.Color _color;translator.Get(L, 3, out _color);
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float _duration = (float)LuaAPI.lua_tonumber(L, 4);
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UnityEngine.Debug.DrawRay( _start, _dir, _color, _duration );
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return 0;
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}
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if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
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{
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UnityEngine.Vector3 _start;translator.Get(L, 1, out _start);
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UnityEngine.Vector3 _dir;translator.Get(L, 2, out _dir);
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UnityEngine.Color _color;translator.Get(L, 3, out _color);
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float _duration = (float)LuaAPI.lua_tonumber(L, 4);
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bool _depthTest = LuaAPI.lua_toboolean(L, 5);
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UnityEngine.Debug.DrawRay( _start, _dir, _color, _duration, _depthTest );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.DrawRay!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Break_xlua_st_(RealStatePtr L)
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{
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try {
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{
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UnityEngine.Debug.Break( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_DebugBreak_xlua_st_(RealStatePtr L)
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{
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try {
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{
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UnityEngine.Debug.DebugBreak( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Log_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1&& translator.Assignable<object>(L, 1))
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{
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object _message = translator.GetObject(L, 1, typeof(object));
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UnityEngine.Debug.Log( _message );
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return 0;
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}
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if(gen_param_count == 2&& translator.Assignable<object>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2))
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{
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object _message = translator.GetObject(L, 1, typeof(object));
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UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
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UnityEngine.Debug.Log( _message, _context );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.Log!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_LogFormat_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count >= 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable<object>(L, 2)))
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{
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string _format = LuaAPI.lua_tostring(L, 1);
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object[] _args = translator.GetParams<object>(L, 2);
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UnityEngine.Debug.LogFormat( _format, _args );
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return 0;
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}
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if(gen_param_count >= 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3)))
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{
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UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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string _format = LuaAPI.lua_tostring(L, 2);
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object[] _args = translator.GetParams<object>(L, 3);
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UnityEngine.Debug.LogFormat( _context, _format, _args );
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return 0;
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}
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if(gen_param_count >= 4&& (translator.Assignable<UnityEngine.LogType>(L, 1)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1))&& (translator.Assignable<UnityEngine.LogOption>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))&& translator.Assignable<UnityEngine.Object>(L, 3)&& (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 5) || translator.Assignable<object>(L, 5)))
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{
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UnityEngine.LogType _logType;if (LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TNUMBER)_logType = (UnityEngine.LogType)LuaAPI.lua_tonumber(L, 1);else translator.Get(L, 1, out _logType);
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UnityEngine.LogOption _logOptions;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_logOptions = (UnityEngine.LogOption)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _logOptions);
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UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object));
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|||
|
string _format = LuaAPI.lua_tostring(L, 4);
|
|||
|
object[] _args = translator.GetParams<object>(L, 5);
|
|||
|
|
|||
|
UnityEngine.Debug.LogFormat( _logType, _logOptions, _context, _format, _args );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogFormat!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_LogError_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count == 1&& translator.Assignable<object>(L, 1))
|
|||
|
{
|
|||
|
object _message = translator.GetObject(L, 1, typeof(object));
|
|||
|
|
|||
|
UnityEngine.Debug.LogError( _message );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& translator.Assignable<object>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2))
|
|||
|
{
|
|||
|
object _message = translator.GetObject(L, 1, typeof(object));
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
|
|||
|
|
|||
|
UnityEngine.Debug.LogError( _message, _context );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogError!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_LogErrorFormat_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count >= 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable<object>(L, 2)))
|
|||
|
{
|
|||
|
string _format = LuaAPI.lua_tostring(L, 1);
|
|||
|
object[] _args = translator.GetParams<object>(L, 2);
|
|||
|
|
|||
|
UnityEngine.Debug.LogErrorFormat( _format, _args );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count >= 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3)))
|
|||
|
{
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
string _format = LuaAPI.lua_tostring(L, 2);
|
|||
|
object[] _args = translator.GetParams<object>(L, 3);
|
|||
|
|
|||
|
UnityEngine.Debug.LogErrorFormat( _context, _format, _args );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogErrorFormat!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_ClearDeveloperConsole_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
|
|||
|
UnityEngine.Debug.ClearDeveloperConsole( );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_LogException_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count == 1&& translator.Assignable<System.Exception>(L, 1))
|
|||
|
{
|
|||
|
System.Exception _exception = (System.Exception)translator.GetObject(L, 1, typeof(System.Exception));
|
|||
|
|
|||
|
UnityEngine.Debug.LogException( _exception );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& translator.Assignable<System.Exception>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2))
|
|||
|
{
|
|||
|
System.Exception _exception = (System.Exception)translator.GetObject(L, 1, typeof(System.Exception));
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
|
|||
|
|
|||
|
UnityEngine.Debug.LogException( _exception, _context );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogException!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_LogWarning_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count == 1&& translator.Assignable<object>(L, 1))
|
|||
|
{
|
|||
|
object _message = translator.GetObject(L, 1, typeof(object));
|
|||
|
|
|||
|
UnityEngine.Debug.LogWarning( _message );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& translator.Assignable<object>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2))
|
|||
|
{
|
|||
|
object _message = translator.GetObject(L, 1, typeof(object));
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
|
|||
|
|
|||
|
UnityEngine.Debug.LogWarning( _message, _context );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogWarning!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_LogWarningFormat_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count >= 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable<object>(L, 2)))
|
|||
|
{
|
|||
|
string _format = LuaAPI.lua_tostring(L, 1);
|
|||
|
object[] _args = translator.GetParams<object>(L, 2);
|
|||
|
|
|||
|
UnityEngine.Debug.LogWarningFormat( _format, _args );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count >= 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3)))
|
|||
|
{
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
string _format = LuaAPI.lua_tostring(L, 2);
|
|||
|
object[] _args = translator.GetParams<object>(L, 3);
|
|||
|
|
|||
|
UnityEngine.Debug.LogWarningFormat( _context, _format, _args );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogWarningFormat!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_Assert_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count == 1&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1))
|
|||
|
{
|
|||
|
bool _condition = LuaAPI.lua_toboolean(L, 1);
|
|||
|
|
|||
|
UnityEngine.Debug.Assert( _condition );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2))
|
|||
|
{
|
|||
|
bool _condition = LuaAPI.lua_toboolean(L, 1);
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
|
|||
|
|
|||
|
UnityEngine.Debug.Assert( _condition, _context );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& translator.Assignable<object>(L, 2))
|
|||
|
{
|
|||
|
bool _condition = LuaAPI.lua_toboolean(L, 1);
|
|||
|
object _message = translator.GetObject(L, 2, typeof(object));
|
|||
|
|
|||
|
UnityEngine.Debug.Assert( _condition, _message );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|||
|
{
|
|||
|
bool _condition = LuaAPI.lua_toboolean(L, 1);
|
|||
|
string _message = LuaAPI.lua_tostring(L, 2);
|
|||
|
|
|||
|
UnityEngine.Debug.Assert( _condition, _message );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& translator.Assignable<object>(L, 2)&& translator.Assignable<UnityEngine.Object>(L, 3))
|
|||
|
{
|
|||
|
bool _condition = LuaAPI.lua_toboolean(L, 1);
|
|||
|
object _message = translator.GetObject(L, 2, typeof(object));
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object));
|
|||
|
|
|||
|
UnityEngine.Debug.Assert( _condition, _message, _context );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Object>(L, 3))
|
|||
|
{
|
|||
|
bool _condition = LuaAPI.lua_toboolean(L, 1);
|
|||
|
string _message = LuaAPI.lua_tostring(L, 2);
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object));
|
|||
|
|
|||
|
UnityEngine.Debug.Assert( _condition, _message, _context );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.Assert!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_AssertFormat_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count >= 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3)))
|
|||
|
{
|
|||
|
bool _condition = LuaAPI.lua_toboolean(L, 1);
|
|||
|
string _format = LuaAPI.lua_tostring(L, 2);
|
|||
|
object[] _args = translator.GetParams<object>(L, 3);
|
|||
|
|
|||
|
UnityEngine.Debug.AssertFormat( _condition, _format, _args );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count >= 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 4) || translator.Assignable<object>(L, 4)))
|
|||
|
{
|
|||
|
bool _condition = LuaAPI.lua_toboolean(L, 1);
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
|
|||
|
string _format = LuaAPI.lua_tostring(L, 3);
|
|||
|
object[] _args = translator.GetParams<object>(L, 4);
|
|||
|
|
|||
|
UnityEngine.Debug.AssertFormat( _condition, _context, _format, _args );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.AssertFormat!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_LogAssertion_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count == 1&& translator.Assignable<object>(L, 1))
|
|||
|
{
|
|||
|
object _message = translator.GetObject(L, 1, typeof(object));
|
|||
|
|
|||
|
UnityEngine.Debug.LogAssertion( _message );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& translator.Assignable<object>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2))
|
|||
|
{
|
|||
|
object _message = translator.GetObject(L, 1, typeof(object));
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
|
|||
|
|
|||
|
UnityEngine.Debug.LogAssertion( _message, _context );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogAssertion!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_LogAssertionFormat_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|||
|
|
|||
|
if(gen_param_count >= 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable<object>(L, 2)))
|
|||
|
{
|
|||
|
string _format = LuaAPI.lua_tostring(L, 1);
|
|||
|
object[] _args = translator.GetParams<object>(L, 2);
|
|||
|
|
|||
|
UnityEngine.Debug.LogAssertionFormat( _format, _args );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
if(gen_param_count >= 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3)))
|
|||
|
{
|
|||
|
UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
string _format = LuaAPI.lua_tostring(L, 2);
|
|||
|
object[] _args = translator.GetParams<object>(L, 3);
|
|||
|
|
|||
|
UnityEngine.Debug.LogAssertionFormat( _context, _format, _args );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogAssertionFormat!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_RetrieveStartupLogs_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
|
|||
|
UnityEngine.Debug.StartupLog[] gen_ret = UnityEngine.Debug.RetrieveStartupLogs( );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_CheckIntegrity_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.IntegrityCheckLevel _level;if (LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TNUMBER)_level = (UnityEngine.IntegrityCheckLevel)LuaAPI.lua_tonumber(L, 1);else translator.Get(L, 1, out _level);
|
|||
|
|
|||
|
string gen_ret = UnityEngine.Debug.CheckIntegrity( _level );
|
|||
|
LuaAPI.lua_pushstring(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_IsValidationLevelEnabled_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
UnityEngine.ValidationLevel _level;if (LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TNUMBER)_level = (UnityEngine.ValidationLevel)LuaAPI.lua_tonumber(L, 1);else translator.Get(L, 1, out _level);
|
|||
|
|
|||
|
bool gen_ret = UnityEngine.Debug.IsValidationLevelEnabled( _level );
|
|||
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_unityLogger(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
translator.PushAny(L, UnityEngine.Debug.unityLogger);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_developerConsoleEnabled(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
LuaAPI.lua_pushboolean(L, UnityEngine.Debug.developerConsoleEnabled);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_developerConsoleVisible(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
LuaAPI.lua_pushboolean(L, UnityEngine.Debug.developerConsoleVisible);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_isDebugBuild(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
LuaAPI.lua_pushboolean(L, UnityEngine.Debug.isDebugBuild);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_developerConsoleEnabled(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
UnityEngine.Debug.developerConsoleEnabled = LuaAPI.lua_toboolean(L, 1);
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_developerConsoleVisible(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
UnityEngine.Debug.developerConsoleVisible = LuaAPI.lua_toboolean(L, 1);
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
}
|