Files
Main/Assets/GameAssets/Resources/GameUI/XLua/Gen/DelegatesGensBridge.cs

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2025-01-25 04:38:09 +08:00
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using System;
using UnityEngine;
namespace XLua
{
public partial class DelegateBridgeChild : DelegateBridge
{
public DelegateBridgeChild(int reference, LuaEnv luaenv) : base(reference, luaenv){}
public void __Gen_Delegate_Imp0()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp1(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp2(bool p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushboolean(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp3(Thousandto.Core.Asset.FGameObjectBase p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Core.Asset.FGameObjectModel __Gen_Delegate_Imp4()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
PCall(L, 0, 1, errFunc);
Thousandto.Core.Asset.FGameObjectModel __gen_ret = (Thousandto.Core.Asset.FGameObjectModel)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Core.Asset.FGameObjectModel));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Core.Asset.FGameObjectModel __Gen_Delegate_Imp5(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 1, errFunc);
Thousandto.Core.Asset.FGameObjectModel __gen_ret = (Thousandto.Core.Asset.FGameObjectModel)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Core.Asset.FGameObjectModel));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp6(Thousandto.Core.Asset.FGameObject p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Core.Asset.FGameObjectModel __Gen_Delegate_Imp7(Thousandto.Core.Asset.FGameObjectModel p0, Thousandto.Core.Asset.ModelTypeCode p1, int p2, bool p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.PushThousandtoCoreAssetModelTypeCode(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
LuaAPI.lua_pushboolean(L, p3);
PCall(L, 4, 1, errFunc);
Thousandto.Core.Asset.FGameObjectModel __gen_ret = (Thousandto.Core.Asset.FGameObjectModel)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Core.Asset.FGameObjectModel));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp8(Thousandto.Core.Asset.FSkinPartBase p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Core.Asset.FSkinPartBase __Gen_Delegate_Imp9(int p0, Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.FSkinPartBase> p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.Push(L, p1);
PCall(L, 2, 1, errFunc);
Thousandto.Core.Asset.FSkinPartBase __gen_ret = (Thousandto.Core.Asset.FSkinPartBase)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Core.Asset.FSkinPartBase));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp10(Thousandto.Core.Asset.FSkinBase p0, Thousandto.Core.Asset.FSkinPartBase p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp11(Thousandto.Core.Asset.VideoInfo p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp12(Thousandto.Core.Asset.TextureInfo p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp13(Thousandto.Code.Logic.MsgBoxResultCode p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoCodeLogicMsgBoxResultCode(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp14(Thousandto.Code.Logic.MsgBoxIsSelect p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoCodeLogicMsgBoxIsSelect(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp15(int p0, bool p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushboolean(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp16(Thousandto.Core.Asset.TimelineInfo p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp17(string p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp18(double p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp19(float p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp20(string p0, UnityEngine.GameObject p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp21(string p0, string[] p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp22(int p0, string p1, double p2, double p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushstring(L, p1);
LuaAPI.lua_pushnumber(L, p2);
LuaAPI.lua_pushnumber(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp23(int p0, string p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushstring(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp24(UnityEngine.GameObject p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp25(UnityEngine.GameObject p0, bool p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.lua_pushboolean(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp26(int p0, double p1, object p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushnumber(L, p1);
translator.PushAny(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp27(Thousandto.Core.Asset.FSkinBase p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp28(System.Collections.Generic.List<MSG_Friend.CommonInfo> p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp29(Thousandto.Code.Logic.Character p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp30(Thousandto.Code.Logic.LuaCharInitInfo p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp31(UnityEngine.AsyncOperation p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public double __Gen_Delegate_Imp32(double p0, double p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
LuaAPI.lua_pushnumber(L, p1);
PCall(L, 2, 1, errFunc);
double __gen_ret = LuaAPI.lua_tonumber(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Code.Logic.PreLoadAssetInfo[] __Gen_Delegate_Imp33()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
PCall(L, 0, 1, errFunc);
Thousandto.Code.Logic.PreLoadAssetInfo[] __gen_ret = (Thousandto.Code.Logic.PreLoadAssetInfo[])translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.PreLoadAssetInfo[]));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp34()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp35(float p0, float p1, float p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
LuaAPI.lua_pushnumber(L, p1);
LuaAPI.lua_pushnumber(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp36(uint p0, byte[] p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushuint(L, p0);
LuaAPI.lua_pushstring(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp37(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp38(string p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp39(UnityEngine.Transform p0, string p1, bool p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.lua_pushstring(L, p1);
LuaAPI.lua_pushboolean(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp40(object p0, object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushAny(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp41(Thousandto.Code.Logic.ItemBase p0, UnityEngine.GameObject p1, Thousandto.Code.Global.ItemTipsLocation p2, bool p3, Thousandto.Code.Logic.ItemBase p4, bool p5, object p6)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
translator.PushThousandtoCodeGlobalItemTipsLocation(L, p2);
LuaAPI.lua_pushboolean(L, p3);
translator.Push(L, p4);
LuaAPI.lua_pushboolean(L, p5);
translator.PushAny(L, p6);
PCall(L, 7, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp42(int p0, UnityEngine.GameObject p1, bool p2, Thousandto.Code.Global.ItemTipsLocation p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.Push(L, p1);
LuaAPI.lua_pushboolean(L, p2);
translator.PushThousandtoCodeGlobalItemTipsLocation(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp43(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp44(Thousandto.Core.RootSystem.Message p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp45(UnityEngine.Transform p0, int p1, int p2, int p3, ulong p4, string p5, bool p6)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
LuaAPI.xlua_pushinteger(L, p3);
LuaAPI.lua_pushuint64(L, p4);
LuaAPI.lua_pushstring(L, p5);
LuaAPI.lua_pushboolean(L, p6);
PCall(L, 7, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp46(UnityEngine.Transform p0, int p1, bool p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.lua_pushboolean(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Code.Logic.ItemBase __Gen_Delegate_Imp47(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 1, errFunc);
Thousandto.Code.Logic.ItemBase __gen_ret = (Thousandto.Code.Logic.ItemBase)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.ItemBase));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp48(UnityEngine.GameObject p0, UnityEngine.KeyCode p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.PushUnityEngineKeyCode(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp49(UnityEngine.GameObject p0, UnityEngine.GameObject p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp50(UnityEngine.GameObject p0, UnityEngine.Vector2 p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.PushUnityEngineVector2(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp51(UnityEngine.GameObject p0, float p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.lua_pushnumber(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp52(int p0, UnityEngine.Vector2 p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.PushUnityEngineVector2(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp53(int p0, UnityEngine.Vector2 p1, float p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.PushUnityEngineVector2(L, p1);
LuaAPI.lua_pushnumber(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp54(UnityEngine.Vector2 p0, UnityEngine.Vector2 p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushUnityEngineVector2(L, p0);
translator.PushUnityEngineVector2(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp55(UnityEngine.Vector2 p0, UnityEngine.Vector2 p1, float p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushUnityEngineVector2(L, p0);
translator.PushUnityEngineVector2(L, p1);
LuaAPI.lua_pushnumber(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp56(UnityEngine.Vector3 p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushUnityEngineVector3(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp57(UIWidget p0, int p1, BetterList<UnityEngine.Vector3> p2, BetterList<UnityEngine.Vector2> p3, BetterList<UnityEngine.Color32> p4)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
translator.Push(L, p2);
translator.Push(L, p3);
translator.Push(L, p4);
PCall(L, 5, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public char __Gen_Delegate_Imp58(string p0, int p1, char p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
PCall(L, 3, 1, errFunc);
char __gen_ret = (char)LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp59(bool p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushboolean(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp60(UIPanel p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UICamera.Touch __Gen_Delegate_Imp61(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 1, errFunc);
UICamera.Touch __gen_ret = (UICamera.Touch)translator.GetObject(L, errFunc + 1, typeof(UICamera.Touch));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp62()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp63(UnityEngine.Camera p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp64(UnityEngine.Vector2 p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushUnityEngineVector2(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public float __Gen_Delegate_Imp65(string p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
PCall(L, 1, 1, errFunc);
float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp66(UnityEngine.KeyCode p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushUnityEngineKeyCode(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp67(Thousandto.GameUI.Form.UIItem p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp68(Thousandto.Code.Logic.BaseProperty p0, Thousandto.Code.Global.AllBattleProp p1, long p2, long p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.PushThousandtoCodeGlobalAllBattleProp(L, p1);
LuaAPI.lua_pushint64(L, p2);
LuaAPI.lua_pushint64(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp69(Thousandto.Code.Logic.BaseProperty p0, Thousandto.Code.Global.RoleBaseAttribute p1, object p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.PushThousandtoCodeGlobalRoleBaseAttribute(L, p1);
translator.PushAny(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public uint[] __Gen_Delegate_Imp70()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
PCall(L, 0, 1, errFunc);
uint[] __gen_ret = (uint[])translator.GetObject(L, errFunc + 1, typeof(uint[]));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string[] __Gen_Delegate_Imp71()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
PCall(L, 0, 1, errFunc);
string[] __gen_ret = (string[])translator.GetObject(L, errFunc + 1, typeof(string[]));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string __Gen_Delegate_Imp72()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public uint __Gen_Delegate_Imp73()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 1, errFunc);
uint __gen_ret = LuaAPI.xlua_touint(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp74(int p0, object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string __Gen_Delegate_Imp75(int p0, int p1, int p2, bool p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
LuaAPI.lua_pushboolean(L, p3);
PCall(L, 4, 1, errFunc);
string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public float __Gen_Delegate_Imp76(int p0, int p1, int p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
PCall(L, 3, 1, errFunc);
float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp77(int p0, int p1, int p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
PCall(L, 3, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp78(System.Action p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp79(UnityEngine.Transform p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string __Gen_Delegate_Imp80(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 1, errFunc);
string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public System.Collections.Generic.Dictionary<int, int> __Gen_Delegate_Imp81()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
PCall(L, 0, 1, errFunc);
System.Collections.Generic.Dictionary<int, int> __gen_ret = (System.Collections.Generic.Dictionary<int, int>)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.Dictionary<int, int>));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp82(int p0, Thousandto.Code.Logic.ItemBase p1, int p2, long p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.Push(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
LuaAPI.lua_pushint64(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp83(Thousandto.Code.Logic.ItemBase p0, int p1, long p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.lua_pushint64(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string __Gen_Delegate_Imp84(Thousandto.Code.Logic.Player p0, Thousandto.Code.Logic.IPlayerVisualInfo p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 1, errFunc);
string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp85(Thousandto.Code.Logic.Npc p0, int p1, bool p2, object p3)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.lua_pushboolean(L, p2);
translator.PushAny(L, p3);
PCall(L, 4, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string __Gen_Delegate_Imp86(Thousandto.Code.Logic.LuaCharacter p0, Thousandto.Code.Logic.LuaCharInitInfo p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 1, errFunc);
string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp87(int p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
PCall(L, 2, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp88(ulong p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushuint64(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Code.Logic.HolyEquip __Gen_Delegate_Imp89(int p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
PCall(L, 1, 1, errFunc);
Thousandto.Code.Logic.HolyEquip __gen_ret = (Thousandto.Code.Logic.HolyEquip)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.HolyEquip));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public System.Collections.Generic.List<int> __Gen_Delegate_Imp90()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
PCall(L, 0, 1, errFunc);
System.Collections.Generic.List<int> __gen_ret = (System.Collections.Generic.List<int>)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List<int>));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp91(int p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string __Gen_Delegate_Imp92(Thousandto.Core.Asset.FGameObjectAnim p0, string p1, Thousandto.Core.Asset.ModelTypeCode p2, int p3, int p4, UnityEngine.WrapMode p5, out UnityEngine.WrapMode p6)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.lua_pushstring(L, p1);
translator.PushThousandtoCoreAssetModelTypeCode(L, p2);
LuaAPI.xlua_pushinteger(L, p3);
LuaAPI.xlua_pushinteger(L, p4);
translator.PushUnityEngineWrapMode(L, p5);
PCall(L, 6, 2, errFunc);
translator.Get(L, errFunc + 2, out p6);
string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp93(ref System.Collections.Generic.List<UnityEngine.Renderer> p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 1, errFunc);
p0 = (System.Collections.Generic.List<UnityEngine.Renderer>)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List<UnityEngine.Renderer>));
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public string __Gen_Delegate_Imp94(string p0, ref UnityEngine.WrapMode p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
translator.PushUnityEngineWrapMode(L, p1);
PCall(L, 2, 2, errFunc);
translator.Get(L, errFunc + 2, out p1);
string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Transform __Gen_Delegate_Imp95(string p0, bool p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
LuaAPI.lua_pushboolean(L, p1);
PCall(L, 2, 1, errFunc);
UnityEngine.Transform __gen_ret = (UnityEngine.Transform)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Transform));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp96(Thousandto.Core.Asset.ModelTypeCode p0, int p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoCoreAssetModelTypeCode(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
PCall(L, 2, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp97(string p0, bool p1, bool p2, int p3, Thousandto.Core.Base.SpawnPoolNameCode p4)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.lua_pushstring(L, p0);
LuaAPI.lua_pushboolean(L, p1);
LuaAPI.lua_pushboolean(L, p2);
LuaAPI.xlua_pushinteger(L, p3);
translator.PushThousandtoCoreBaseSpawnPoolNameCode(L, p4);
PCall(L, 5, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp98(Thousandto.Core.Asset.FGameObject p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp99(Thousandto.Core.Asset.FGameObject p0, Thousandto.Core.Asset.FGameObject p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public bool __Gen_Delegate_Imp100(UnityEngine.Transform p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 1, errFunc);
bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Shader __Gen_Delegate_Imp101(UnityEngine.Shader p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 1, errFunc);
UnityEngine.Shader __gen_ret = (UnityEngine.Shader)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Shader));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Code.Logic.IPlayerVisualInfo __Gen_Delegate_Imp102(ulong p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.lua_pushuint64(L, p0);
PCall(L, 1, 1, errFunc);
Thousandto.Code.Logic.IPlayerVisualInfo __gen_ret = (Thousandto.Code.Logic.IPlayerVisualInfo)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.IPlayerVisualInfo));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Code.Logic.FSkinModel __Gen_Delegate_Imp103(Thousandto.Code.Logic.FSkinTypeCode p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoCodeLogicFSkinTypeCode(L, p0);
PCall(L, 1, 1, errFunc);
Thousandto.Code.Logic.FSkinModel __gen_ret = (Thousandto.Code.Logic.FSkinModel)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.FSkinModel));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp104(string p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
PCall(L, 1, 1, errFunc);
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Shader __Gen_Delegate_Imp105(UnityEngine.Shader p0, Thousandto.Core.Asset.ModelTypeCode p1, int p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.PushThousandtoCoreAssetModelTypeCode(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
PCall(L, 3, 1, errFunc);
UnityEngine.Shader __gen_ret = (UnityEngine.Shader)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Shader));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp106(BestHTTP.HTTPRequest p0, BestHTTP.HTTPResponse p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
translator.Push(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp107(BestHTTP.HTTPRequest p0, int p1, int p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.xlua_pushinteger(L, p1);
LuaAPI.xlua_pushinteger(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp108(BestHTTP.HTTPRequest p0, long p1, long p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.Push(L, p0);
LuaAPI.lua_pushint64(L, p1);
LuaAPI.lua_pushint64(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public int __Gen_Delegate_Imp109(int p0, string p1, out Tutorial.CSCallLua.DClass p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
LuaAPI.lua_pushstring(L, p1);
PCall(L, 2, 2, errFunc);
p2 = (Tutorial.CSCallLua.DClass)translator.GetObject(L, errFunc + 2, typeof(Tutorial.CSCallLua.DClass));
int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public System.Action __Gen_Delegate_Imp110()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
PCall(L, 0, 1, errFunc);
System.Action __gen_ret = translator.GetDelegate<System.Action>(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public Thousandto.Code.Logic.LuaSystem __Gen_Delegate_Imp111()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
PCall(L, 0, 1, errFunc);
Thousandto.Code.Logic.LuaSystem __gen_ret = (Thousandto.Code.Logic.LuaSystem)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.LuaSystem));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp112(object p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushAny(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public System.Collections.IEnumerator __Gen_Delegate_Imp113(object p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushAny(L, p0);
PCall(L, 1, 1, errFunc);
System.Collections.IEnumerator __gen_ret = (System.Collections.IEnumerator)translator.GetObject(L, errFunc + 1, typeof(System.Collections.IEnumerator));
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp114(Thousandto.Code.Global.LogicEventDefine p0, object p1, object p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoCodeGlobalLogicEventDefine(L, p0);
translator.PushAny(L, p1);
translator.PushAny(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp115(Thousandto.Plugins.Common.UIEventDefine p0, object p1, object p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoPluginsCommonUIEventDefine(L, p0);
translator.PushAny(L, p1);
translator.PushAny(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp116(int p0, object p1, object p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.PushAny(L, p1);
translator.PushAny(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Gonbest.MagicCube.EventSystemHandler __Gen_Delegate_Imp117(Thousandto.Code.Global.LogicEventDefine p0, object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoCodeGlobalLogicEventDefine(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 1, errFunc);
UnityEngine.Gonbest.MagicCube.EventSystemHandler __gen_ret = translator.GetDelegate<UnityEngine.Gonbest.MagicCube.EventSystemHandler>(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Gonbest.MagicCube.EventSystemHandler __Gen_Delegate_Imp118(Thousandto.Plugins.Common.UIEventDefine p0, object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoPluginsCommonUIEventDefine(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 1, errFunc);
UnityEngine.Gonbest.MagicCube.EventSystemHandler __gen_ret = translator.GetDelegate<UnityEngine.Gonbest.MagicCube.EventSystemHandler>(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public UnityEngine.Gonbest.MagicCube.EventSystemHandler __Gen_Delegate_Imp119(int p0, object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
LuaAPI.xlua_pushinteger(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 1, errFunc);
UnityEngine.Gonbest.MagicCube.EventSystemHandler __gen_ret = translator.GetDelegate<UnityEngine.Gonbest.MagicCube.EventSystemHandler>(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp120(Thousandto.Code.Global.LogicEventDefine p0, object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoCodeGlobalLogicEventDefine(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp121(Thousandto.Plugins.Common.UIEventDefine p0, object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.L;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator;
translator.PushThousandtoPluginsCommonUIEventDefine(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
static DelegateBridgeChild()
{
Debug.Log( "DelegateBridgeChild static constructor" );
Gen_Flag = true;
}
public override Delegate GetDelegateByType(Type type)
{
if (type == typeof(System.Action))
{
return new System.Action(__Gen_Delegate_Imp0);
}
if (type == typeof(Thousandto.Core.Base.MyAction))
{
return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp0);
}
if (type == typeof(UnityEngine.Events.UnityAction))
{
return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp0);
}
if (type == typeof(EventDelegate.Callback))
{
return new EventDelegate.Callback(__Gen_Delegate_Imp0);
}
if (type == typeof(UIWidget.OnDimensionsChanged))
{
return new UIWidget.OnDimensionsChanged(__Gen_Delegate_Imp0);
}
if (type == typeof(UIPanel.OnGeometryUpdated))
{
return new UIPanel.OnGeometryUpdated(__Gen_Delegate_Imp0);
}
if (type == typeof(UITable.OnReposition))
{
return new UITable.OnReposition(__Gen_Delegate_Imp0);
}
if (type == typeof(UIGrid.OnReposition))
{
return new UIGrid.OnReposition(__Gen_Delegate_Imp0);
}
if (type == typeof(UIScrollView.OnDragNotification))
{
return new UIScrollView.OnDragNotification(__Gen_Delegate_Imp0);
}
if (type == typeof(SpringPanel.OnFinished))
{
return new SpringPanel.OnFinished(__Gen_Delegate_Imp0);
}
if (type == typeof(UICamera.OnSchemeChange))
{
return new UICamera.OnSchemeChange(__Gen_Delegate_Imp0);
}
if (type == typeof(UICamera.OnCustomInput))
{
return new UICamera.OnCustomInput(__Gen_Delegate_Imp0);
}
if (type == typeof(UICamera.OnScreenResize))
{
return new UICamera.OnScreenResize(__Gen_Delegate_Imp0);
}
if (type == typeof(UIProgressBar.OnDragFinished))
{
return new UIProgressBar.OnDragFinished(__Gen_Delegate_Imp0);
}
if (type == typeof(Thousandto.Code.Logic.NoParamNoReturn))
{
return new Thousandto.Code.Logic.NoParamNoReturn(__Gen_Delegate_Imp0);
}
if (type == typeof(Thousandto.Core.Base.MyAction<int>))
{
return new Thousandto.Core.Base.MyAction<int>(__Gen_Delegate_Imp1);
}
if (type == typeof(System.Action<int>))
{
return new System.Action<int>(__Gen_Delegate_Imp1);
}
if (type == typeof(UIPanel.OnRenderQueueChanged))
{
return new UIPanel.OnRenderQueueChanged(__Gen_Delegate_Imp1);
}
if (type == typeof(Thousandto.Core.Base.MyAction<bool>))
{
return new Thousandto.Core.Base.MyAction<bool>(__Gen_Delegate_Imp2);
}
if (type == typeof(System.Action<bool>))
{
return new System.Action<bool>(__Gen_Delegate_Imp2);
}
if (type == typeof(Thousandto.Code.Logic.LeaveSceneDelegate))
{
return new Thousandto.Code.Logic.LeaveSceneDelegate(__Gen_Delegate_Imp2);
}
if (type == typeof(Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.FGameObjectBase>))
{
return new Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.FGameObjectBase>(__Gen_Delegate_Imp3);
}
if (type == typeof(System.Action<Thousandto.Core.Asset.FGameObjectBase>))
{
return new System.Action<Thousandto.Core.Asset.FGameObjectBase>(__Gen_Delegate_Imp3);
}
if (type == typeof(System.Func<Thousandto.Core.Asset.FGameObjectModel>))
{
return new System.Func<Thousandto.Core.Asset.FGameObjectModel>(__Gen_Delegate_Imp4);
}
if (type == typeof(System.Func<int, Thousandto.Core.Asset.FGameObjectModel>))
{
return new System.Func<int, Thousandto.Core.Asset.FGameObjectModel>(__Gen_Delegate_Imp5);
}
if (type == typeof(System.Func<Thousandto.Core.Asset.FGameObject, bool>))
{
return new System.Func<Thousandto.Core.Asset.FGameObject, bool>(__Gen_Delegate_Imp6);
}
if (type == typeof(System.Func<Thousandto.Core.Asset.FGameObjectModel, Thousandto.Core.Asset.ModelTypeCode, int, bool, Thousandto.Core.Asset.FGameObjectModel>))
{
return new System.Func<Thousandto.Core.Asset.FGameObjectModel, Thousandto.Core.Asset.ModelTypeCode, int, bool, Thousandto.Core.Asset.FGameObjectModel>(__Gen_Delegate_Imp7);
}
if (type == typeof(Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.FSkinPartBase>))
{
return new Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.FSkinPartBase>(__Gen_Delegate_Imp8);
}
if (type == typeof(System.Func<int, Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.FSkinPartBase>, Thousandto.Core.Asset.FSkinPartBase>))
{
return new System.Func<int, Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.FSkinPartBase>, Thousandto.Core.Asset.FSkinPartBase>(__Gen_Delegate_Imp9);
}
if (type == typeof(System.Action<Thousandto.Core.Asset.FSkinBase, Thousandto.Core.Asset.FSkinPartBase>))
{
return new System.Action<Thousandto.Core.Asset.FSkinBase, Thousandto.Core.Asset.FSkinPartBase>(__Gen_Delegate_Imp10);
}
if (type == typeof(Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.VideoInfo>))
{
return new Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.VideoInfo>(__Gen_Delegate_Imp11);
}
if (type == typeof(Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.TextureInfo>))
{
return new Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.TextureInfo>(__Gen_Delegate_Imp12);
}
if (type == typeof(Thousandto.Core.Base.MyAction<Thousandto.Code.Logic.MsgBoxResultCode>))
{
return new Thousandto.Core.Base.MyAction<Thousandto.Code.Logic.MsgBoxResultCode>(__Gen_Delegate_Imp13);
}
if (type == typeof(Thousandto.Core.Base.MyAction<Thousandto.Code.Logic.MsgBoxIsSelect>))
{
return new Thousandto.Core.Base.MyAction<Thousandto.Code.Logic.MsgBoxIsSelect>(__Gen_Delegate_Imp14);
}
if (type == typeof(Thousandto.Core.Base.MyAction<int, bool>))
{
return new Thousandto.Core.Base.MyAction<int, bool>(__Gen_Delegate_Imp15);
}
if (type == typeof(Thousandto.Code.Logic.EnterSceneDelegate))
{
return new Thousandto.Code.Logic.EnterSceneDelegate(__Gen_Delegate_Imp15);
}
if (type == typeof(Thousandto.Code.Logic.FunctionOpenedDelegate))
{
return new Thousandto.Code.Logic.FunctionOpenedDelegate(__Gen_Delegate_Imp15);
}
if (type == typeof(System.Action<int, bool>))
{
return new System.Action<int, bool>(__Gen_Delegate_Imp15);
}
if (type == typeof(Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.TimelineInfo>))
{
return new Thousandto.Core.Base.MyAction<Thousandto.Core.Asset.TimelineInfo>(__Gen_Delegate_Imp16);
}
if (type == typeof(System.Action<string>))
{
return new System.Action<string>(__Gen_Delegate_Imp17);
}
if (type == typeof(System.Action<double>))
{
return new System.Action<double>(__Gen_Delegate_Imp18);
}
if (type == typeof(System.Action<float>))
{
return new System.Action<float>(__Gen_Delegate_Imp19);
}
if (type == typeof(Thousandto.Code.Logic.LuaUpdateDelegate))
{
return new Thousandto.Code.Logic.LuaUpdateDelegate(__Gen_Delegate_Imp19);
}
if (type == typeof(Thousandto.Code.Logic.ParamFloatNoReturn))
{
return new Thousandto.Code.Logic.ParamFloatNoReturn(__Gen_Delegate_Imp19);
}
if (type == typeof(System.Action<string, UnityEngine.GameObject>))
{
return new System.Action<string, UnityEngine.GameObject>(__Gen_Delegate_Imp20);
}
if (type == typeof(System.Action<string, string[]>))
{
return new System.Action<string, string[]>(__Gen_Delegate_Imp21);
}
if (type == typeof(System.Action<int, string, double, double>))
{
return new System.Action<int, string, double, double>(__Gen_Delegate_Imp22);
}
if (type == typeof(System.Action<int, string>))
{
return new System.Action<int, string>(__Gen_Delegate_Imp23);
}
if (type == typeof(System.Action<UnityEngine.GameObject>))
{
return new System.Action<UnityEngine.GameObject>(__Gen_Delegate_Imp24);
}
if (type == typeof(Thousandto.GameUI.Form.UIPlayerBagItem.BagItemDelegate))
{
return new Thousandto.GameUI.Form.UIPlayerBagItem.BagItemDelegate(__Gen_Delegate_Imp24);
}
if (type == typeof(UIEventListener.VoidDelegate))
{
return new UIEventListener.VoidDelegate(__Gen_Delegate_Imp24);
}
if (type == typeof(UICamera.VoidDelegate))
{
return new UICamera.VoidDelegate(__Gen_Delegate_Imp24);
}
if (type == typeof(System.Action<UnityEngine.GameObject, bool>))
{
return new System.Action<UnityEngine.GameObject, bool>(__Gen_Delegate_Imp25);
}
if (type == typeof(UIEventListener.BoolDelegate))
{
return new UIEventListener.BoolDelegate(__Gen_Delegate_Imp25);
}
if (type == typeof(UICamera.BoolDelegate))
{
return new UICamera.BoolDelegate(__Gen_Delegate_Imp25);
}
if (type == typeof(System.Action<int, double, object>))
{
return new System.Action<int, double, object>(__Gen_Delegate_Imp26);
}
if (type == typeof(System.Action<Thousandto.Core.Asset.FSkinBase, int>))
{
return new System.Action<Thousandto.Core.Asset.FSkinBase, int>(__Gen_Delegate_Imp27);
}
if (type == typeof(System.Action<System.Collections.Generic.List<MSG_Friend.CommonInfo>>))
{
return new System.Action<System.Collections.Generic.List<MSG_Friend.CommonInfo>>(__Gen_Delegate_Imp28);
}
if (type == typeof(System.Action<Thousandto.Code.Logic.Character>))
{
return new System.Action<Thousandto.Code.Logic.Character>(__Gen_Delegate_Imp29);
}
if (type == typeof(System.Action<Thousandto.Code.Logic.LuaCharInitInfo>))
{
return new System.Action<Thousandto.Code.Logic.LuaCharInitInfo>(__Gen_Delegate_Imp30);
}
if (type == typeof(System.Action<UnityEngine.AsyncOperation>))
{
return new System.Action<UnityEngine.AsyncOperation>(__Gen_Delegate_Imp31);
}
if (type == typeof(System.Func<double, double, double>))
{
return new System.Func<double, double, double>(__Gen_Delegate_Imp32);
}
if (type == typeof(System.Func<Thousandto.Code.Logic.PreLoadAssetInfo[]>))
{
return new System.Func<Thousandto.Code.Logic.PreLoadAssetInfo[]>(__Gen_Delegate_Imp33);
}
if (type == typeof(System.Func<bool>))
{
return new System.Func<bool>(__Gen_Delegate_Imp34);
}
if (type == typeof(Thousandto.Code.Logic.NoParamesReturnBool))
{
return new Thousandto.Code.Logic.NoParamesReturnBool(__Gen_Delegate_Imp34);
}
if (type == typeof(UICamera.GetAnyKeyFunc))
{
return new UICamera.GetAnyKeyFunc(__Gen_Delegate_Imp34);
}
if (type == typeof(Thousandto.Code.Logic.LuaUpdatePlussDelegate))
{
return new Thousandto.Code.Logic.LuaUpdatePlussDelegate(__Gen_Delegate_Imp35);
}
if (type == typeof(Thousandto.Plugins.Common.DoResMessageDelegate))
{
return new Thousandto.Plugins.Common.DoResMessageDelegate(__Gen_Delegate_Imp36);
}
if (type == typeof(Thousandto.Code.Logic.CheckUILuaDelegate))
{
return new Thousandto.Code.Logic.CheckUILuaDelegate(__Gen_Delegate_Imp37);
}
if (type == typeof(Thousandto.Code.Logic.ParmesIntReturnBool))
{
return new Thousandto.Code.Logic.ParmesIntReturnBool(__Gen_Delegate_Imp37);
}
if (type == typeof(Thousandto.Code.Logic.IsRenewForm))
{
return new Thousandto.Code.Logic.IsRenewForm(__Gen_Delegate_Imp38);
}
if (type == typeof(Thousandto.Code.Logic.ClientGMDelagate))
{
return new Thousandto.Code.Logic.ClientGMDelagate(__Gen_Delegate_Imp38);
}
if (type == typeof(System.Func<string, bool>))
{
return new System.Func<string, bool>(__Gen_Delegate_Imp38);
}
if (type == typeof(Thousandto.Plugins.Common.UILoopScrollViewBase.OnItemChange))
{
return new Thousandto.Plugins.Common.UILoopScrollViewBase.OnItemChange(__Gen_Delegate_Imp39);
}
if (type == typeof(UnityEngine.Gonbest.MagicCube.EventSystemHandler))
{
return new UnityEngine.Gonbest.MagicCube.EventSystemHandler(__Gen_Delegate_Imp40);
}
if (type == typeof(Thousandto.Code.Logic.ShowItemTipsDelegate))
{
return new Thousandto.Code.Logic.ShowItemTipsDelegate(__Gen_Delegate_Imp41);
}
if (type == typeof(Thousandto.Code.Logic.ShowItemTipsByidDelegate))
{
return new Thousandto.Code.Logic.ShowItemTipsByidDelegate(__Gen_Delegate_Imp42);
}
if (type == typeof(Thousandto.Code.Logic.ParmesIntReturnInt))
{
return new Thousandto.Code.Logic.ParmesIntReturnInt(__Gen_Delegate_Imp43);
}
if (type == typeof(Thousandto.Code.Logic.GetVariableValueDelegate))
{
return new Thousandto.Code.Logic.GetVariableValueDelegate(__Gen_Delegate_Imp43);
}
if (type == typeof(Thousandto.Code.Logic.OnGameMessageDelagate))
{
return new Thousandto.Code.Logic.OnGameMessageDelagate(__Gen_Delegate_Imp44);
}
if (type == typeof(Thousandto.Code.Logic.ParamPlayerHeadNoReturn))
{
return new Thousandto.Code.Logic.ParamPlayerHeadNoReturn(__Gen_Delegate_Imp45);
}
if (type == typeof(Thousandto.Code.Logic.SetPlayerLevelDelagate))
{
return new Thousandto.Code.Logic.SetPlayerLevelDelagate(__Gen_Delegate_Imp46);
}
if (type == typeof(Thousandto.Code.Logic.ParmesIntIntReturnItemBase))
{
return new Thousandto.Code.Logic.ParmesIntIntReturnItemBase(__Gen_Delegate_Imp47);
}
if (type == typeof(UIEventListener.KeyCodeDelegate))
{
return new UIEventListener.KeyCodeDelegate(__Gen_Delegate_Imp48);
}
if (type == typeof(UICamera.KeyCodeDelegate))
{
return new UICamera.KeyCodeDelegate(__Gen_Delegate_Imp48);
}
if (type == typeof(UIEventListener.ObjectDelegate))
{
return new UIEventListener.ObjectDelegate(__Gen_Delegate_Imp49);
}
if (type == typeof(UICamera.ObjectDelegate))
{
return new UICamera.ObjectDelegate(__Gen_Delegate_Imp49);
}
if (type == typeof(UIEventListener.VectorDelegate))
{
return new UIEventListener.VectorDelegate(__Gen_Delegate_Imp50);
}
if (type == typeof(UICamera.VectorDelegate))
{
return new UICamera.VectorDelegate(__Gen_Delegate_Imp50);
}
if (type == typeof(UIEventListener.FloatDelegate))
{
return new UIEventListener.FloatDelegate(__Gen_Delegate_Imp51);
}
if (type == typeof(UICamera.FloatDelegate))
{
return new UICamera.FloatDelegate(__Gen_Delegate_Imp51);
}
if (type == typeof(Thousandto.Core.Base.FingerDownEventHandler))
{
return new Thousandto.Core.Base.FingerDownEventHandler(__Gen_Delegate_Imp52);
}
if (type == typeof(Thousandto.Core.Base.FingerMoveEventHandler))
{
return new Thousandto.Core.Base.FingerMoveEventHandler(__Gen_Delegate_Imp52);
}
if (type == typeof(Thousandto.Core.Base.FingerUpEventHandler))
{
return new Thousandto.Core.Base.FingerUpEventHandler(__Gen_Delegate_Imp53);
}
if (type == typeof(Thousandto.Core.Base.PinchEventHandler))
{
return new Thousandto.Core.Base.PinchEventHandler(__Gen_Delegate_Imp54);
}
if (type == typeof(Thousandto.Core.Base.RotationBeginEventHandler))
{
return new Thousandto.Core.Base.RotationBeginEventHandler(__Gen_Delegate_Imp54);
}
if (type == typeof(Thousandto.Core.Base.RotationMoveEventHandler))
{
return new Thousandto.Core.Base.RotationMoveEventHandler(__Gen_Delegate_Imp55);
}
if (type == typeof(Thousandto.Core.Base.RotationEndEventHandler))
{
return new Thousandto.Core.Base.RotationEndEventHandler(__Gen_Delegate_Imp55);
}
if (type == typeof(UIWidget.HitCheck))
{
return new UIWidget.HitCheck(__Gen_Delegate_Imp56);
}
if (type == typeof(UIWidget.OnPostFillCallback))
{
return new UIWidget.OnPostFillCallback(__Gen_Delegate_Imp57);
}
if (type == typeof(UIInput.OnValidate))
{
return new UIInput.OnValidate(__Gen_Delegate_Imp58);
}
if (type == typeof(UIToggle.Validate))
{
return new UIToggle.Validate(__Gen_Delegate_Imp59);
}
if (type == typeof(UIPanel.OnClippingMoved))
{
return new UIPanel.OnClippingMoved(__Gen_Delegate_Imp60);
}
if (type == typeof(UICamera.GetTouchCallback))
{
return new UICamera.GetTouchCallback(__Gen_Delegate_Imp61);
}
if (type == typeof(UICamera.GetTouchCountCallback))
{
return new UICamera.GetTouchCountCallback(__Gen_Delegate_Imp62);
}
if (type == typeof(Thousandto.Code.Logic.NoParamesReturnInt))
{
return new Thousandto.Code.Logic.NoParamesReturnInt(__Gen_Delegate_Imp62);
}
if (type == typeof(UnityEngine.Camera.CameraCallback))
{
return new UnityEngine.Camera.CameraCallback(__Gen_Delegate_Imp63);
}
if (type == typeof(UICamera.MoveDelegate))
{
return new UICamera.MoveDelegate(__Gen_Delegate_Imp64);
}
if (type == typeof(UICamera.GetAxisFunc))
{
return new UICamera.GetAxisFunc(__Gen_Delegate_Imp65);
}
if (type == typeof(UICamera.GetKeyStateFunc))
{
return new UICamera.GetKeyStateFunc(__Gen_Delegate_Imp66);
}
if (type == typeof(Thousandto.GameUI.Form.UIItem.UIItemDelegate))
{
return new Thousandto.GameUI.Form.UIItem.UIItemDelegate(__Gen_Delegate_Imp67);
}
if (type == typeof(Thousandto.Code.Logic.BaseProperty.BattlePropertyChange))
{
return new Thousandto.Code.Logic.BaseProperty.BattlePropertyChange(__Gen_Delegate_Imp68);
}
if (type == typeof(Thousandto.Code.Logic.BaseProperty.BasePropertyChange))
{
return new Thousandto.Code.Logic.BaseProperty.BasePropertyChange(__Gen_Delegate_Imp69);
}
if (type == typeof(Thousandto.Code.Logic.NoParamesReturnUintArr))
{
return new Thousandto.Code.Logic.NoParamesReturnUintArr(__Gen_Delegate_Imp70);
}
if (type == typeof(Thousandto.Code.Logic.NoParamesReturnStringArr))
{
return new Thousandto.Code.Logic.NoParamesReturnStringArr(__Gen_Delegate_Imp71);
}
if (type == typeof(Thousandto.Code.Logic.NoParamesReturnString))
{
return new Thousandto.Code.Logic.NoParamesReturnString(__Gen_Delegate_Imp72);
}
if (type == typeof(Thousandto.Code.Logic.LuaItemBase.NoParamesReturnUInt))
{
return new Thousandto.Code.Logic.LuaItemBase.NoParamesReturnUInt(__Gen_Delegate_Imp73);
}
if (type == typeof(Thousandto.Code.Logic.DoFunctionCallBackDelegate))
{
return new Thousandto.Code.Logic.DoFunctionCallBackDelegate(__Gen_Delegate_Imp74);
}
if (type == typeof(Thousandto.Code.Logic.GetVariableShowTextDelegate))
{
return new Thousandto.Code.Logic.GetVariableShowTextDelegate(__Gen_Delegate_Imp75);
}
if (type == typeof(Thousandto.Code.Logic.GetVariableShowProgressDelegate))
{
return new Thousandto.Code.Logic.GetVariableShowProgressDelegate(__Gen_Delegate_Imp76);
}
if (type == typeof(Thousandto.Code.Logic.IsVariableReachDelegate))
{
return new Thousandto.Code.Logic.IsVariableReachDelegate(__Gen_Delegate_Imp77);
}
if (type == typeof(Thousandto.Code.Logic.ParamFuncNoReturn))
{
return new Thousandto.Code.Logic.ParamFuncNoReturn(__Gen_Delegate_Imp78);
}
if (type == typeof(Thousandto.Code.Logic.ParamTransformNoReturn))
{
return new Thousandto.Code.Logic.ParamTransformNoReturn(__Gen_Delegate_Imp79);
}
if (type == typeof(Thousandto.Code.Logic.ParamIntReturnString))
{
return new Thousandto.Code.Logic.ParamIntReturnString(__Gen_Delegate_Imp80);
}
if (type == typeof(Thousandto.Code.Logic.NoParamReturnTable))
{
return new Thousandto.Code.Logic.NoParamReturnTable(__Gen_Delegate_Imp81);
}
if (type == typeof(Thousandto.Code.Logic.AddShowNewItemDelegate))
{
return new Thousandto.Code.Logic.AddShowNewItemDelegate(__Gen_Delegate_Imp82);
}
if (type == typeof(Thousandto.Code.Logic.AddUseNewItemDelegate))
{
return new Thousandto.Code.Logic.AddUseNewItemDelegate(__Gen_Delegate_Imp83);
}
if (type == typeof(Thousandto.Code.Logic.RefreshPlayerSkinModelDelegate))
{
return new Thousandto.Code.Logic.RefreshPlayerSkinModelDelegate(__Gen_Delegate_Imp84);
}
if (type == typeof(Thousandto.Code.Logic.OpenNpcTalkDelegate))
{
return new Thousandto.Code.Logic.OpenNpcTalkDelegate(__Gen_Delegate_Imp85);
}
if (type == typeof(Thousandto.Code.Logic.BindLuaCharacterDelegate))
{
return new Thousandto.Code.Logic.BindLuaCharacterDelegate(__Gen_Delegate_Imp86);
}
if (type == typeof(Thousandto.Code.Logic.ParmesIntIntReturnInt))
{
return new Thousandto.Code.Logic.ParmesIntIntReturnInt(__Gen_Delegate_Imp87);
}
if (type == typeof(Thousandto.Code.Logic.IsTeamMemberDelegate))
{
return new Thousandto.Code.Logic.IsTeamMemberDelegate(__Gen_Delegate_Imp88);
}
if (type == typeof(Thousandto.Code.Logic.GetDressHolyEquipDelagate))
{
return new Thousandto.Code.Logic.GetDressHolyEquipDelagate(__Gen_Delegate_Imp89);
}
if (type == typeof(Thousandto.Code.Logic.GetMandateSkillListDelagate))
{
return new Thousandto.Code.Logic.GetMandateSkillListDelagate(__Gen_Delegate_Imp90);
}
if (type == typeof(Thousandto.Code.Logic.SetFlySwordSkillDelagate))
{
return new Thousandto.Code.Logic.SetFlySwordSkillDelagate(__Gen_Delegate_Imp91);
}
if (type == typeof(Thousandto.Core.Asset.TranslateAnimNameDelegate))
{
return new Thousandto.Core.Asset.TranslateAnimNameDelegate(__Gen_Delegate_Imp92);
}
if (type == typeof(Thousandto.Code.Logic.ParamRefRenderListNoReturn))
{
return new Thousandto.Code.Logic.ParamRefRenderListNoReturn(__Gen_Delegate_Imp93);
}
if (type == typeof(Thousandto.Code.Logic.ParamStringRefWrapModeReturnString))
{
return new Thousandto.Code.Logic.ParamStringRefWrapModeReturnString(__Gen_Delegate_Imp94);
}
if (type == typeof(System.Func<string, bool, UnityEngine.Transform>))
{
return new System.Func<string, bool, UnityEngine.Transform>(__Gen_Delegate_Imp95);
}
if (type == typeof(System.Func<Thousandto.Core.Asset.ModelTypeCode, int, int>))
{
return new System.Func<Thousandto.Core.Asset.ModelTypeCode, int, int>(__Gen_Delegate_Imp96);
}
if (type == typeof(Thousandto.Core.Base.MyFunc<string, bool, bool, int, Thousandto.Core.Base.SpawnPoolNameCode, bool>))
{
return new Thousandto.Core.Base.MyFunc<string, bool, bool, int, Thousandto.Core.Base.SpawnPoolNameCode, bool>(__Gen_Delegate_Imp97);
}
if (type == typeof(System.Action<Thousandto.Core.Asset.FGameObject>))
{
return new System.Action<Thousandto.Core.Asset.FGameObject>(__Gen_Delegate_Imp98);
}
if (type == typeof(System.Action<Thousandto.Core.Asset.FGameObject, Thousandto.Core.Asset.FGameObject>))
{
return new System.Action<Thousandto.Core.Asset.FGameObject, Thousandto.Core.Asset.FGameObject>(__Gen_Delegate_Imp99);
}
if (type == typeof(System.Func<UnityEngine.Transform, bool>))
{
return new System.Func<UnityEngine.Transform, bool>(__Gen_Delegate_Imp100);
}
if (type == typeof(System.Func<UnityEngine.Shader, UnityEngine.Shader>))
{
return new System.Func<UnityEngine.Shader, UnityEngine.Shader>(__Gen_Delegate_Imp101);
}
if (type == typeof(System.Func<ulong, Thousandto.Code.Logic.IPlayerVisualInfo>))
{
return new System.Func<ulong, Thousandto.Code.Logic.IPlayerVisualInfo>(__Gen_Delegate_Imp102);
}
if (type == typeof(System.Func<Thousandto.Code.Logic.FSkinTypeCode, Thousandto.Code.Logic.FSkinModel>))
{
return new System.Func<Thousandto.Code.Logic.FSkinTypeCode, Thousandto.Code.Logic.FSkinModel>(__Gen_Delegate_Imp103);
}
if (type == typeof(System.Func<string, int>))
{
return new System.Func<string, int>(__Gen_Delegate_Imp104);
}
if (type == typeof(System.Func<UnityEngine.Shader, Thousandto.Core.Asset.ModelTypeCode, int, UnityEngine.Shader>))
{
return new System.Func<UnityEngine.Shader, Thousandto.Core.Asset.ModelTypeCode, int, UnityEngine.Shader>(__Gen_Delegate_Imp105);
}
if (type == typeof(BestHTTP.OnRequestFinishedDelegate))
{
return new BestHTTP.OnRequestFinishedDelegate(__Gen_Delegate_Imp106);
}
if (type == typeof(BestHTTP.OnDownloadProgressDelegate))
{
return new BestHTTP.OnDownloadProgressDelegate(__Gen_Delegate_Imp107);
}
if (type == typeof(BestHTTP.OnUploadProgressDelegate))
{
return new BestHTTP.OnUploadProgressDelegate(__Gen_Delegate_Imp108);
}
if (type == typeof(Tutorial.CSCallLua.FDelegate))
{
return new Tutorial.CSCallLua.FDelegate(__Gen_Delegate_Imp109);
}
if (type == typeof(Tutorial.CSCallLua.GetE))
{
return new Tutorial.CSCallLua.GetE(__Gen_Delegate_Imp110);
}
return null;
}
}
}