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Main/Assets/Plugins/References/FuncellBase/Timer/GameTime/TimeAction.cs

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2025-01-25 04:38:09 +08:00
using System;
using System.Collections.Generic;
using System.Text;
namespace Thousandto.Core.Base
{
/// <summary>
/// 心跳回调处理的类
/// </summary>
public class TimeAction
{
public TimeActionType type = TimeActionType.UnDefine;
public string timeStr = null;
public ulong time = 0;
public MyAction action = null;
public ulong addTime = TimeConstDefine.OneDaySecond;
}
}