Files
Main/Assets/Plugins/References/FuncellBase/AssetsRequest/AssetRequest/ResourceAssetRequest.cs

44 lines
833 B
C#
Raw Normal View History

2025-01-25 04:38:09 +08:00
using UnityEngine;
namespace Thousandto.Core.Base
{
/// <summary>
/// 通过Resource来获取Asset的请求
/// </summary>
public class ResourceAssetRequest : IAssetRequest
{
//Resource的异步请求
private ResourceRequest _request;
public UnityEngine.Object Asset
{
get
{
return _request.asset;
}
}
public bool IsDone
{
get
{
return _request.isDone;
}
}
public float Progress
{
get
{
return _request.progress;
}
}
//构造函数
public ResourceAssetRequest(ResourceRequest request)
{
_request = request;
}
}
}