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Main/Assets/Plugins/References/FuncellBase/AssetsRequest/AssetRequest/IAssetRequest.cs

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2025-01-25 04:38:09 +08:00
namespace Thousandto.Core.Base
{
/// <summary>
/// 资源请求的结构
/// </summary>
public interface IAssetRequest
{
//进度
float Progress { get; }
//是否完成
bool IsDone { get; }
//请求的资源
UnityEngine.Object Asset { get; }
}
}