58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
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using UnityEngine;
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namespace Thousandto.Core.Base
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{
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/// <summary>
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/// 从Bundle中请求资源Asset
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/// </summary>
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public class BundleAssetRequest : IAssetRequest
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{
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//通过Bundle中获取资源的异步请求
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private AssetBundleRequest _request;
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private UnityEngine.Object _asset;
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private bool _isDone;
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public UnityEngine.Object Asset
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{
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get
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{
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if (_request == null)
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return _asset;
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return _request.asset;
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}
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}
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public bool IsDone
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{
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get
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{
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if (_request == null)
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return _isDone;
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return _request.isDone;
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}
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}
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public float Progress
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{
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get
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{
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if (_asset == null)
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return 1f;
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return _request.progress;
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}
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}
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//构造函数
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public BundleAssetRequest(AssetBundleRequest request)
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{
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_request = request;
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}
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public BundleAssetRequest(UnityEngine.Object obj)
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{
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_asset = obj;
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_isDone = true;
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}
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}
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}
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