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Main/Assets/Plugins/References/FuncellBase/AssetsRequest/AssetRequest/BundleAssetRequest.cs

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2025-01-25 04:38:09 +08:00
using UnityEngine;
namespace Thousandto.Core.Base
{
/// <summary>
/// 从Bundle中请求资源Asset
/// </summary>
public class BundleAssetRequest : IAssetRequest
{
//通过Bundle中获取资源的异步请求
private AssetBundleRequest _request;
private UnityEngine.Object _asset;
private bool _isDone;
public UnityEngine.Object Asset
{
get
{
if (_request == null)
return _asset;
return _request.asset;
}
}
public bool IsDone
{
get
{
if (_request == null)
return _isDone;
return _request.isDone;
}
}
public float Progress
{
get
{
if (_asset == null)
return 1f;
return _request.progress;
}
}
//构造函数
public BundleAssetRequest(AssetBundleRequest request)
{
_request = request;
}
public BundleAssetRequest(UnityEngine.Object obj)
{
_asset = obj;
_isDone = true;
}
}
}