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Main/Assets/Plugins/ExternalLibs/BoneCloth/SpringCollider.cs

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2025-01-25 04:38:09 +08:00
//
//SpringCollider for unity-chan!
//
//Original Script is here:
//ricopin / SpringCollider.cs
//Rocket Jump : http://rocketjump.skr.jp/unity3d/109/
//https://twitter.com/ricopin416
//
using UnityEngine;
using System.Collections;
namespace UnityChan
{
public class SpringCollider : MonoBehaviour
{
//半径
private float _defaultRadius = 0;
public float radius = 0.5f;
public float scale = 1f;
//获取真实半径
public void SetRealRadius()
{
scale = 1;
if (_defaultRadius == 0)
{
_defaultRadius = radius;
}
else
{
radius = _defaultRadius;
}
if (transform.parent)
{
SetScale(transform.parent);
}
radius = scale * radius;
}
private void SetScale(Transform trans)
{
scale *= trans.localScale.x;
if (trans.parent)
{
SetScale(trans.parent);
}
}
private void OnDrawGizmosSelected ()
{
Gizmos.color = Color.green;
Gizmos.DrawWireSphere (transform.position, radius);
}
}
}