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Main/Assets/Launcher/ExternalLibs/NGUI/Scripts/Interaction/LanguageSelection.cs

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2025-01-25 04:38:09 +08:00
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Turns the popup list it's attached to into a language selection list.
/// </summary>
[RequireComponent(typeof(UIPopupList))]
[AddComponentMenu("NGUI/Interaction/Language Selection")]
public class LanguageSelection : MonoBehaviour
{
UIPopupList mList;
void Awake ()
{
mList = GetComponent<UIPopupList>();
Refresh();
}
void Start () { EventDelegate.Add(mList.onChange, delegate() { Localization.language = UIPopupList.current.value; }); }
/// <summary>
/// Immediately refresh the list of known languages.
/// </summary>
public void Refresh ()
{
if (mList != null && Localization.knownLanguages != null)
{
mList.Clear();
for (int i = 0, imax = Localization.knownLanguages.Length; i < imax; ++i)
mList.items.Add(Localization.knownLanguages[i]);
mList.value = Localization.language;
}
}
}