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Main/Assets/GameAssets/Resources/Lua/Logic/Nature/NatureMountData.lua

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2025-01-25 04:38:09 +08:00
--作者: xc
--日期: 2019-04-18
--文件: NatureMountData.lua
--模块: NatureMountData
--描述: 坐骑数据系统子类继承NatureBaseData
------------------------------------------------
local NatureBase = require "Logic.Nature.NatureBaseData"
local SkillSetDate = require "Logic.Nature.NatureSkillSetData"
local ModelData= require "Logic.Nature.NatureBaseModelData"
local FashionData = require "Logic.Nature.NatureFashionData"
local BaseAttrData = require "Logic.Nature.NatureBaseAttrData"
local BaseItemData = require "Logic.Nature.NatureBaseItemData"
local RedPointCustomCondition = CS.Thousandto.Code.Logic.RedPointCustomCondition
local LocalPlayerRoot = CS.Thousandto.Code.Logic.LocalPlayerRoot
local NatureMountData = {
Cfg = nil , --坐骑配置表数据
IsMax = 0, --升级最大等级
super = nil, --父类对象
BaseCfg = nil, --基础属性配置表
BaseExp = 0, --基础属性经验值,进度条
BaseIsMax = 0, --基础属性最大等级
BaseAttrList = List:New(), --属性列表存储NatureBaseAttrData
BaseStarDir = Dictionary:New(),--阶数对应的最大星数
BaseItemList = List:New(), --可以吃的道具
}
function NatureMountData:New()
local _obj = NatureBase:New(NatureEnum.Mount)
local _M = Utils.DeepCopy(self)
_M.super = _obj
return _M
end
--初始化技能
function NatureMountData:Initialize()
DataConfig.DataNatureHorse:Foreach(function(k, v)
if v.Skill ~= "" then
local _cs = {'_'}
local _skill = Utils.SplitStrByTable(v.Skill,_cs)
local skilllevel = tonumber(_skill[2])
if _skill and #_skill >= 2 and skilllevel == 1 then
local _data = SkillSetDate:New(v)
_data.NeedLevel = v.Steps
self.super.SkillList:Add(_data)
elseif _skill and #_skill >= 2 then
self.super.AllSkillList:Add(v)
end
end
if v.ModelID ~= 0 then
local _data = ModelData:New(v,self.super.NatureType)
self.super.ModelList:Add(_data)
end
if self.BaseStarDir:ContainsKey(v.Steps) then
if self.BaseStarDir[v.Steps] < v.Star then
self.BaseStarDir[v.Steps] = v.Star
end
else
self.BaseStarDir:Add(v.Steps,v.Star)
end
if self.IsMax < v.Id then
self.IsMax = v.Id
end
end)
self.super.AllSkillList:Sort(
function(a,b)
return tonumber(a.Id) < tonumber(b.Id)
end
)
self.super.SkillList:Sort(
function(a,b)
if a.SkillInfo and b.SkillInfo then
return tonumber(a.SkillInfo.Id) < tonumber(b.SkillInfo.Id)
end
return true
end
)
self.super.ModelList:Sort(
function(a,b)
return tonumber(a.Stage) < tonumber(b.Stage)
end
)
--初始化化形数据
DataConfig.DataHuaxingHorse:Foreach(function(k, v)
if v.IfFashion == 1 and v.IsIgnore == 1 then
local _data = FashionData:New(v)
self.super.FishionList:Add(_data)
end
end)
self.super.FishionList:Sort(
function(a,b)
return tonumber(a.SortNum) < tonumber(b.SortNum)
end
)
GameCenter.RegFixEventHandle(LogicEventDefine.EID_EVENT_ONLINE_ITEMINFO, self.ItemsChange, self)
GameCenter.RegFixEventHandle(LogicEventDefine.EVENT_MOUNTLV_ITEM_CHANGE, self.ItemsChange, self)
end
--反初始化
function NatureMountData:UnInitialize()
self.Cfg = nil
self.super = nil
self.IsMax = 0
self.BaseCfg = nil
self.BaseExp = 0
self.BaseIsMax = 0
self.BaseAttrList:Clear()
GameCenter.UnRegFixEventHandle(LogicEventDefine.EID_EVENT_ONLINE_ITEMINFO, self.ItemsChange, self)
GameCenter.UnRegFixEventHandle(LogicEventDefine.EVENT_MOUNTLV_ITEM_CHANGE, self.ItemsChange, self)
end
--初始化服务器数据
function NatureMountData:InitWingInfo(msg)
if msg and msg.natureInfo then
self.Cfg = DataConfig.DataNatureHorse[msg.natureInfo.curLevel]
--self.BaseCfg = DataConfig.DataHorseBasic[msg.natureInfo.mountinfo.Level]
--self.BaseExp = msg.natureInfo.mountinfo.Exp
--self.super.CurModel = msg.natureInfo.modelId
self.super:UpDateSkill(msg.natureInfo.haveActiveSkill) --设置技能
self.super:UpDateModel(msg.natureInfo.haveActiveModel) --设置模型
self.super:UpDataFashionInfos(msg.natureInfo.outlineInfo) --设置化形
if self.BaseCfg then
self:AnalysisAttr(self.BaseCfg.Attribute)
end
if self.Cfg then
self.super:AnalysisAttr(self.Cfg.Attribute)
self.super:AnalysisItem(self.Cfg.UpItem)
self.super:Parase(msg.natureType,msg.natureInfo)
local _num = self.Cfg.Progress - self.super.CurExp
self.super:UpDateLevelHit(FunctionStartIdCode.MountLevel, self.IsMax, _num, LogicEventDefine.EVENT_MOUNTLV_ITEM_CHANGE)
end
self.super:UpDateDrugHit(FunctionStartIdCode.MountDrug)
self.super:UpDateFashionHit(FunctionStartIdCode.MountFashion)
self:UpDateModelId(msg.natureInfo.modelId)
end
end
--更新基础属性升级
function NatureMountData:UpDateBaseAttr(msg)
self.super.Fight = msg.fight
self.BaseCfg = DataConfig.DataHorseBasic[msg.info.Level]
self.BaseExp = msg.info.Exp
if self.BaseCfg then
self:AnalysisAttr(self.BaseCfg.Attribute)
end
end
--更新技能升级
function NatureMountData:UpDateUpLevel(msg)
if msg.activeSkill then
self.super:UpDateSkill(msg.activeSkill)
end
self.super.Level = msg.level
self.Cfg = DataConfig.DataNatureHorse[msg.level]
if self.Cfg then
self.super:AnalysisAttr(self.Cfg.Attribute)
end
if msg.activeModel then
-- for i = 1, #msg.activeModel do
-- local _data = self.super:GetModelData(msg.activeModel[i])
-- if _data and not _data.IsActive then
-- GameCenter.ModelViewSystem:ShowModel(ShowModelType.Mount, msg.activeModel[i], 160, 0, self.super:GetModelsName(msg.activeModel[i]))
-- end
-- end
self.super:UpDateModel(msg.activeModel)
end
self.super.CurExp = msg.curexp
self.super.Fight = msg.fight
self.super:UpDateLevelHit(FunctionStartIdCode.MountLevel,self.IsMax, self.Cfg.Progress - msg.curexp, LogicEventDefine.EVENT_MOUNTLV_ITEM_CHANGE)
end
--更新吃果子信息
function NatureMountData:UpDateGrugInfo(msg)
self.super.Fight = msg.fight
self.super:UpDateDrug(msg.druginfo)
self.super:UpDateDrugHit(FunctionStartIdCode.MountDrug)
end
--更新设置模型ID
function NatureMountData:UpDateModelId(model)
self.super.CurModel = model
if model ~= nil and type(model) == "number" then
LocalPlayerRoot.CurMountId = model
else
LocalPlayerRoot.CurMountId = 0
end
GameCenter.PushFixEvent(LogicEventDefine.EID_EVENT_UPDATMOUNTRIDE_STATE)
end
--更新化形升级结果
function NatureMountData:UpDateFashionInfo(msg)
local _info = DataConfig.DataHuaxingHorse[msg.id]
self.super:UpDataFashion(msg,_info)
self.super:UpDateFashionHit(FunctionStartIdCode.MountFashion)
end
function NatureMountData:ItemsChange()
if self.super then
self.super:UpdateLvRed(FunctionStartIdCode.MountLevel)
end
end
--功能函数!!!!!!!!!!!!!!!
--得到当前阶段中最大星数
function NatureMountData:GetCurMaxStar()
if self.BaseStarDir:ContainsKey(self.Cfg.Steps) then
return self.BaseStarDir[self.Cfg.Steps]
end
return 0
end
function NatureMountData:AnalysisAttr(str)
self.BaseAttrList:Clear()
if str then
local _cs = {';','_'}
local _attr = Utils.SplitStrByTableS(str,_cs)
for i=1,#_attr do
local _data = BaseAttrData:New(_attr[i][1],_attr[i][2],_attr[i][3])
self.BaseAttrList:Add(_data)
end
end
end
--得到道具经验
function NatureMountData:GetItemExp(itemid)
local _isHave = self.BaseItemList:Find(
function(code)
return code.ItemID == itemid
end
)
if _isHave then
return _isHave.ItemExp
end
return 0
end
--可以吃的道具
function NatureMountData:AnalysisItem(str)
self.BaseItemList:Clear()
if str then
local _attr = Utils.SplitStr(str,'_')
for i=1,#_attr do
local _itemid = tonumber(_attr[i])
local _itemInfo = DataConfig.DataItem[_itemid]
if _itemInfo then
local _value = Utils.SplitStr(_itemInfo.EffectNum,'_')
if _value[2] then
local _data = BaseItemData:New(_itemid,tonumber(_value[2]))
self.BaseItemList:Add(_data)
end
end
end
end
end
--是否满级了
function NatureMountData:IsMaxLevel()
return self.IsMax <= self.super.Level
end
--基础是否满级了
function NatureMountData:IsBaseMaxLevel()
return self.BaseIsMax <= self.BaseCfg.Id
end
--获取模型相机大小
function NatureMountData:Get3DUICamerSize(modelid)
local _info = DataConfig.DataHuaxingHorse[modelid]
if _info then
return _info.CameraSize
end
return self.super:GetCameraSize(modelid)
end
function NatureMountData:GetModelYPosition(modelid)
local _info = DataConfig.DataHuaxingHorse[modelid]
if _info and _info.ModelYPos then
return _info.ModelYPos / self:Get3DUICamerSize(modelid)
end
return 0
end
function NatureMountData:GetModelRotation(modelid)
local _info = DataConfig.DataHuaxingHorse[modelid]
if _info and _info.CameraRotation then
local _attr = Utils.SplitNumber(_info.CameraRotation, '_')
return _attr[1], _attr[2], _attr[3]
end
return 0, 0, 0
end
function NatureMountData:GetShowModelYPosition(modelid)
local _info = DataConfig.DataHuaxingHorse[modelid]
if _info and _info.ShowModelYPos then
return _info.ShowModelYPos / self:Get3DUICamerSize(modelid)
end
return 0
end
return NatureMountData