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Main/Assets/GameAssets/Resources/Lua/Logic/Nature/NatureFabaoData.lua

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2025-01-25 04:38:09 +08:00
--作者: 何健
--日期: 2019-09-05
--文件: NatureFabaoData.lua
--模块: NatureFabaoData
--描述: 法宝数据系统子类继承NatureBaseData
------------------------------------------------
local NatureBase = require "Logic.Nature.NatureBaseData"
local SkillSetDate = require "Logic.Nature.NatureSkillSetData"
local ModelData= require "Logic.Nature.NatureBaseModelData"
local FashionData = require "Logic.Nature.NatureFashionData"
local BaseItemData = require "Logic.Nature.NatureBaseItemData"
local RedPointCustomCondition = CS.Thousandto.Code.Logic.RedPointCustomCondition
local NatureFabaoData = {
Cfg = nil , --阵法配置表数据
IsMax = 0, --阵法最大等级
super = nil, --父类对象
BreakItem = List:New() --突破道具
}
function NatureFabaoData:New()
local _obj = NatureBase:New(NatureEnum.FaBao)
local _M = Utils.DeepCopy(self)
_M.super = _obj
return _M
end
--初始化技能
function NatureFabaoData:Initialize()
--初始化化形数据
DataConfig.DataHuaxingfabao:Foreach(function(k, v)
if v.IfFashion == 1 and v.IsIgnore == 1 then
local _data = FashionData:New(v)
if v.Type ~= 1 then
self.super.FishionList:Add(_data)
end
end
end)
self.super.FishionList:Sort(
function(a,b)
return tonumber(a.SortNum) < tonumber(b.SortNum)
end
)
end
--反初始化
function NatureFabaoData:UnInitialize()
self.Cfg = nil
self.super = nil
self.IsMax = 0
end
--初始化服务器数据
function NatureFabaoData:InitWingInfo(msg)
if msg and msg.natureInfo then
self.Cfg = DataConfig.DataHuaxingfabao[msg.natureInfo.curLevel]
self.super:UpDateModel(msg.natureInfo.haveActiveModel) --设置模型
self.super:UpDataFashionInfos(msg.natureInfo.outlineInfo) --设置化形
self.super:Parase(msg.natureType,msg.natureInfo)
self.super:UpDateFashionHit(FunctionStartIdCode.FaBaoHuaxing)
self.super:UpDateDrugHit(FunctionStartIdCode.FaBaoDrug)
end
end
--更新设置模型ID
function NatureFabaoData:UpDateModelId(model)
self.super.CurModel = model
end
--更新化形升级结果
function NatureFabaoData:UpDateFashionInfo(msg)
local _info = DataConfig.DataHuaxingfabao[msg.id]
self.super:UpDataFashion(msg,_info)
self.super:UpDateFashionHit(FunctionStartIdCode.FaBaoHuaxing)
end
function NatureFabaoData:GetDamage(modelID)
local _damage = 0
if self.super.FishionList then --化形
self.super.FishionList:Find(
function(code)
if code.IsActive then
local _numArr = Utils.SplitNumber(code.Cfg.Fabaohit, "_")
if not modelID then
if #_numArr >= 2 then
_damage = _damage + _numArr[1] + _numArr[2] * code.Level
end
else
if modelID > 0 and code.ModelId == modelID then
_damage = _numArr[1] + _numArr[2] * code.Level
return true
end
end
end
end
)
end
return _damage
end
--功能函数!!!!!!!!!!!!!!!
--是否满级了
function NatureFabaoData:IsMaxLevel()
return self.IsMax <= self.super.Level
end
--获取模型相机大小
function NatureFabaoData:Get3DUICamerSize(modelid)
local _info = DataConfig.DataHuaxingfabao[modelid]
if _info then
return _info.CameraSize
end
return 1
end
function NatureFabaoData:GetModelYPosition(modelid)
local _info = DataConfig.DataHuaxingfabao[modelid]
if _info and _info.ModelYPos then
return _info.ModelYPos / self:Get3DUICamerSize(modelid)
end
return 0
end
function NatureFabaoData:GetShowModelYPosition(modelid)
local _info = DataConfig.DataHuaxingfabao[modelid]
if _info and _info.ShowModelYPos then
return _info.ShowModelYPos / self:Get3DUICamerSize(modelid)
end
return 0
end
--更新服务器过来的属性数据
function NatureFabaoData:UpDateMsgWeaponInfo(weaponsInfo)
if weaponsInfo then
for i=1,#weaponsInfo do
local _info = self.super.AttrList:Find(
function(code)
return code.AttrID == weaponsInfo[i].id
end
)
if _info then
_info.Attr = weaponsInfo[i].value
end
end
end
end
--得到属性值是否可以突破
function NatureFabaoData:GetAttrIsBreak()
if self.super.AttrList then
for i=1,#self.super.AttrList do
if self.super.AttrList[i].Attr < self.super.AttrList[i].AddAttr then
return false
end
end
return true
end
return false
end
--更新吃果子信息
function NatureFabaoData:UpDateGrugInfo(msg)
self.super.Fight = msg.fight
self.super:UpDateDrug(msg.druginfo)
self.super:UpDateDrugHit(FunctionStartIdCode.FaBaoDrug)
end
return NatureFabaoData