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Main/Assets/GameAssets/Resources/Lua/Logic/FGameObject/FSkinPartCode.lua

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2025-01-25 04:38:09 +08:00
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--作者gzg
--日期2021-03-05
--文件FSkinPartCode.lua
--模块FSkinPartCode
--描述Skin部位的代码
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local FSkinPartCode = {
Mount = 0, --坐骑
Body = 1, --主体模型
GodWeaponHead = 2, --神兵头部,就是尖尖那一节
GodWeaponBody = 3, --神兵身体,就是手握那一节
GodWeaponVfx = 4, --神兵特效
Wing = 5, --翅膀
Reserved_1 = 6,
Reserved_2 = 7,
Reserved_3 = 8,
Reserved_4 = 9,
LastModel = 10,
--这个之上的所有模型支持Shader的改变,
--下面不做修改
StrengthenVfx = 11, --强化特效
HeadPromptVfx = 12, --头顶提示特效
SelectedVfx = 13, --被选择后的特效
SealVfx = 14, --封印的展示特效
TransVfx = 15, --转职特效
XianjiaHuan = 16, --仙甲光环
XianjiaZhen = 17, --仙甲阵法
MaxCount = 30,
}
return FSkinPartCode