131 lines
3.8 KiB
C#
131 lines
3.8 KiB
C#
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#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineBehaviourWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Behaviour);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 1);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "isActiveAndEnabled", _g_get_isActiveAndEnabled);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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UnityEngine.Behaviour gen_ret = new UnityEngine.Behaviour();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Behaviour constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_enabled(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_isActiveAndEnabled(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isActiveAndEnabled);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_enabled(RealStatePtr L)
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{
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try {
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ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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