362 lines
13 KiB
C#
362 lines
13 KiB
C#
|
#if USE_UNI_LUA
|
|||
|
using LuaAPI = UniLua.Lua;
|
|||
|
using RealStatePtr = UniLua.ILuaState;
|
|||
|
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
|
|||
|
#else
|
|||
|
using LuaAPI = XLua.LuaDLL.Lua;
|
|||
|
using RealStatePtr = System.IntPtr;
|
|||
|
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
|
|||
|
#endif
|
|||
|
|
|||
|
using XLua;
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
|
|||
|
namespace XLua.CSObjectWrap
|
|||
|
{
|
|||
|
using Utils = XLua.Utils;
|
|||
|
public class UITextureWrap
|
|||
|
{
|
|||
|
public static void __Register(RealStatePtr L)
|
|||
|
{
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
System.Type type = typeof(UITexture);
|
|||
|
Utils.BeginObjectRegister(type, L, translator, 0, 2, 8, 6);
|
|||
|
|
|||
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "MakePixelPerfect", _m_MakePixelPerfect);
|
|||
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnFill", _m_OnFill);
|
|||
|
|
|||
|
|
|||
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTexture", _g_get_mainTexture);
|
|||
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "material", _g_get_material);
|
|||
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "shader", _g_get_shader);
|
|||
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "premultipliedAlpha", _g_get_premultipliedAlpha);
|
|||
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "border", _g_get_border);
|
|||
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "uvRect", _g_get_uvRect);
|
|||
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "drawingDimensions", _g_get_drawingDimensions);
|
|||
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "fixedAspect", _g_get_fixedAspect);
|
|||
|
|
|||
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTexture", _s_set_mainTexture);
|
|||
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "material", _s_set_material);
|
|||
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "shader", _s_set_shader);
|
|||
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "border", _s_set_border);
|
|||
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "uvRect", _s_set_uvRect);
|
|||
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "fixedAspect", _s_set_fixedAspect);
|
|||
|
|
|||
|
|
|||
|
Utils.EndObjectRegister(type, L, translator, null, null,
|
|||
|
null, null, null);
|
|||
|
|
|||
|
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Utils.EndClassRegister(type, L, translator);
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int __CreateInstance(RealStatePtr L)
|
|||
|
{
|
|||
|
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
if(LuaAPI.lua_gettop(L) == 1)
|
|||
|
{
|
|||
|
|
|||
|
UITexture gen_ret = new UITexture();
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UITexture constructor!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_MakePixelPerfect(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
|
|||
|
gen_to_be_invoked.MakePixelPerfect( );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_OnFill(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
BetterList<UnityEngine.Vector3> _verts = (BetterList<UnityEngine.Vector3>)translator.GetObject(L, 2, typeof(BetterList<UnityEngine.Vector3>));
|
|||
|
BetterList<UnityEngine.Vector2> _uvs = (BetterList<UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(BetterList<UnityEngine.Vector2>));
|
|||
|
BetterList<UnityEngine.Color32> _cols = (BetterList<UnityEngine.Color32>)translator.GetObject(L, 4, typeof(BetterList<UnityEngine.Color32>));
|
|||
|
|
|||
|
gen_to_be_invoked.OnFill( _verts, _uvs, _cols );
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_mainTexture(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
translator.Push(L, gen_to_be_invoked.mainTexture);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_material(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
translator.Push(L, gen_to_be_invoked.material);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_shader(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
translator.Push(L, gen_to_be_invoked.shader);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_premultipliedAlpha(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.premultipliedAlpha);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_border(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
translator.PushUnityEngineVector4(L, gen_to_be_invoked.border);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_uvRect(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
translator.Push(L, gen_to_be_invoked.uvRect);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_drawingDimensions(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
translator.PushUnityEngineVector4(L, gen_to_be_invoked.drawingDimensions);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_fixedAspect(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.fixedAspect);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_mainTexture(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
gen_to_be_invoked.mainTexture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture));
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_material(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
gen_to_be_invoked.material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_shader(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
gen_to_be_invoked.shader = (UnityEngine.Shader)translator.GetObject(L, 2, typeof(UnityEngine.Shader));
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_border(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value);
|
|||
|
gen_to_be_invoked.border = gen_value;
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_uvRect(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
UnityEngine.Rect gen_value;translator.Get(L, 2, out gen_value);
|
|||
|
gen_to_be_invoked.uvRect = gen_value;
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_fixedAspect(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UITexture gen_to_be_invoked = (UITexture)translator.FastGetCSObj(L, 1);
|
|||
|
gen_to_be_invoked.fixedAspect = LuaAPI.lua_toboolean(L, 2);
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
}
|