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Main/Assets/GameAssets/Resources/GameUI/XLua/Gen/UISutureTextureWrap.cs

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2025-01-25 04:38:09 +08:00
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UISutureTextureWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UISutureTexture);
Utils.BeginObjectRegister(type, L, translator, 0, 3, 7, 7);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetDepth", _m_SetDepth);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTexture", _m_SetTexture);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetTexture", _m_ResetTexture);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "OrgImageW", _g_get_OrgImageW);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "OrgImageH", _g_get_OrgImageH);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "PartImageW", _g_get_PartImageW);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "OverlapW", _g_get_OverlapW);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "wfactor", _g_get_wfactor);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "_leftTex", _g_get__leftTex);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "_rightTex", _g_get__rightTex);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "OrgImageW", _s_set_OrgImageW);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "OrgImageH", _s_set_OrgImageH);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "PartImageW", _s_set_PartImageW);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "OverlapW", _s_set_OverlapW);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "wfactor", _s_set_wfactor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "_leftTex", _s_set__leftTex);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "_rightTex", _s_set__rightTex);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 4, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetWidthClipScale", _m_GetWidthClipScale_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetScreenOverlapLen", _m_GetScreenOverlapLen_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetPartWRect", _m_GetPartWRect_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
UISutureTexture gen_ret = new UISutureTexture();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UISutureTexture constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetDepth(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
{
int _depth = LuaAPI.xlua_tointeger(L, 2);
gen_to_be_invoked.SetDepth( _depth );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetTexture(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UISutureTextureData>(L, 2))
{
UISutureTextureData _data = (UISutureTextureData)translator.GetObject(L, 2, typeof(UISutureTextureData));
gen_to_be_invoked.SetTexture( _data );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Texture2D>(L, 2)&& translator.Assignable<UnityEngine.Texture2D>(L, 3))
{
UnityEngine.Texture2D _left = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D));
UnityEngine.Texture2D _right = (UnityEngine.Texture2D)translator.GetObject(L, 3, typeof(UnityEngine.Texture2D));
gen_to_be_invoked.SetTexture( _left, _right );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UISutureTexture.SetTexture!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ResetTexture(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ResetTexture( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetWidthClipScale_xlua_st_(RealStatePtr L)
{
try {
{
float _ImageW = (float)LuaAPI.lua_tonumber(L, 1);
float _ImageH = (float)LuaAPI.lua_tonumber(L, 2);
float _ScreenW = (float)LuaAPI.lua_tonumber(L, 3);
int _ScreenH = LuaAPI.xlua_tointeger(L, 4);
float gen_ret = UISutureTexture.GetWidthClipScale( _ImageW, _ImageH, _ScreenW, _ScreenH );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetScreenOverlapLen_xlua_st_(RealStatePtr L)
{
try {
{
float _OrgImageW = (float)LuaAPI.lua_tonumber(L, 1);
float _ImageOverlapLen = (float)LuaAPI.lua_tonumber(L, 2);
float _ScreenW = (float)LuaAPI.lua_tonumber(L, 3);
float _Wfactor = (float)LuaAPI.lua_tonumber(L, 4);
float gen_ret = UISutureTexture.GetScreenOverlapLen( _OrgImageW, _ImageOverlapLen, _ScreenW, _Wfactor );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPartWRect_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
{
float _OrgImageW = (float)LuaAPI.lua_tonumber(L, 1);
float _PartImageW = (float)LuaAPI.lua_tonumber(L, 2);
float _Wfactor = (float)LuaAPI.lua_tonumber(L, 3);
UnityEngine.Vector4 gen_ret = UISutureTexture.GetPartWRect( _OrgImageW, _PartImageW, _Wfactor );
translator.PushUnityEngineVector4(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_OrgImageW(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.OrgImageW);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_OrgImageH(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.OrgImageH);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_PartImageW(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.PartImageW);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_OverlapW(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.OverlapW);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_wfactor(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.wfactor);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get__leftTex(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked._leftTex);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get__rightTex(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked._rightTex);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_OrgImageW(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.OrgImageW = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_OrgImageH(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.OrgImageH = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_PartImageW(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.PartImageW = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_OverlapW(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.OverlapW = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_wfactor(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.wfactor = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set__leftTex(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked._leftTex = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set__rightTex(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
UISutureTexture gen_to_be_invoked = (UISutureTexture)translator.FastGetCSObj(L, 1);
gen_to_be_invoked._rightTex = (UnityEngine.Texture2D)translator.GetObject(L, 2, typeof(UnityEngine.Texture2D));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}