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Main/Assets/GameAssets/Resources/GameUI/XLua/Gen/CacheSceneSystemWrap.cs

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2025-01-25 04:38:09 +08:00
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class CacheSceneSystemWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(CacheSceneSystem);
Utils.BeginObjectRegister(type, L, translator, 0, 3, 0, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Initialize", _m_Initialize);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInitialize", _m_UnInitialize);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "PreLoadSceneForCache", _m_PreLoadSceneForCache);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
CacheSceneSystem gen_ret = new CacheSceneSystem();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to CacheSceneSystem constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Initialize(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
CacheSceneSystem gen_to_be_invoked = (CacheSceneSystem)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Initialize( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_UnInitialize(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
CacheSceneSystem gen_to_be_invoked = (CacheSceneSystem)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.UnInitialize( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_PreLoadSceneForCache(RealStatePtr L)
{
try {
ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
CacheSceneSystem gen_to_be_invoked = (CacheSceneSystem)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<Thousandto.Core.Base.MyAction<bool>>(L, 3))
{
string _sceneName = LuaAPI.lua_tostring(L, 2);
Thousandto.Core.Base.MyAction<bool> _action = translator.GetDelegate<Thousandto.Core.Base.MyAction<bool>>(L, 3);
gen_to_be_invoked.PreLoadSceneForCache( _sceneName, _action );
return 0;
}
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _sceneName = LuaAPI.lua_tostring(L, 2);
gen_to_be_invoked.PreLoadSceneForCache( _sceneName );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to CacheSceneSystem.PreLoadSceneForCache!");
}
}
}