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Main/Assets/GameAssets/Resources/GameUI/Common/UnityEngine/TransformExtension.cs

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2025-01-25 04:38:09 +08:00
using System;
using System.Collections.Generic;
using System.Text;
namespace UnityEngine
{
/// <summary>
/// Transform的扩展
/// </summary>
public static class TransformExtension
{
/// <summary>
/// 获取组件的操作,如果有则直接获取,没有,则添加
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="trans"></param>
/// <returns></returns>
public static T RequireComponent<T>(this Transform trans) where T : Component
{
var cm = trans.GetComponent<T>();
if (cm == null)
{
cm = trans.gameObject.AddComponent<T>();
}
return cm;
}
/// <summary>
/// 设置Parent集成Cinematic Editor后有用到tranform.SetParent这种写法
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="trans"></param>
/// <returns></returns>
public static void SetParent<T>(this Transform trans) where T : Component
{
}
}
}