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Main/Assets/GameAssets/RawResources/shader/Ares/Scene/Diffuse.shader

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2025-01-25 04:38:09 +08:00
Shader "Ares/Scene/Diffuse"
{
Properties
{
_Color ("Main Color", Color) = (1, 1, 1, 1)
_ColorMultiplier("Color Multipler",range(0,2)) = 1
_MainTex("Base (RGB)", 2D) = "white" {}
_DiffuseColor("EmissiveColor",Color) = (1,1,1,0)
_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
_BloomFactor("BloomFactor", float) = 0
_ISUI("(> 0.5) is ui",float) = 0
}
SubShader
{
Tags { "RenderType"="Opaque" "GonbestBloomType"="BloomMask"}
UsePass "Gonbest/Legacy/SceneHelper/LIGHTMAP"
}
Fallback "Gonbest/FallBack/FBWithShadow"
}