Files
Main/Assets/GameAssets/RawResources/shader/Ares/Animation/Wind_UVA_Add.shader

25 lines
745 B
Plaintext
Raw Normal View History

2025-01-25 04:38:09 +08:00
Shader "Ares/Animation/Wind_UVA_Add"{
Properties {
//颜色值
_Color("Color", Color) = (0.5,0.5,0.5,0.5)
_ColorMultiplier("Color Multipler",range(0,2)) = 1
//主纹理
_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
//风的参数
_Wind("Wind params",Vector) = (1,1,1,1)
//边缘飘起的参数(x:幅度,y:频率)
_WindEdgeFlutter("Wind edge fultter factor or freq scale", Vector) = (0.5,0.5,1,1)
//UV流动速度,Alpha变换速度
_ScrollSpeed("UV (x,y) Alpha(z) Speed",Vector) = (2,2,1,1)
}
SubShader {
Tags { "Queue"="Transparent" "RenderType"="Transparent" "GonbestBloomType"="BloomMask"}
//LOD 100
UsePass "Gonbest/Legacy/WindHelper/WIND&SCROLL&ADD"
}
Fallback "Gonbest/FallBack/FBNothing"
}