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Main/Assets/GameAssets/RawResources/shader/Ares/Animation/Wind_Add.shader

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2025-01-25 04:38:09 +08:00
Shader "Ares/Animation/Wind_Add"{
Properties {
_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
_Wind("Wind params",Vector) = (1,1,1,1)
//边缘飘起的参数(x:幅度,y:频率)
_WindEdgeFlutter("Wind edge fultter factor or freq scale", Vector) = (0.5,0.5,1,1)
}
SubShader {
Tags {"Queue"="Transparent" "RenderType"="Transparent" "GonbestBloomType"="BloomMask"}
//LOD 100
UsePass "Gonbest/Legacy/WindHelper/WIND&ADD"
}
Fallback "Gonbest/FallBack/FBNothing"
}