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Main/Assets/GameAssets/ExportResources/AnimEvent/RoleAnimEventBank.xml

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<?xml version="1.0" encoding="utf-8"?>
<root>
<models>
<model name="layer/player_3/player_301">
<anim name="baseattack1" index="0"/>
<anim name="baseattack2" index="1"/>
<anim name="baseattack3" index="2"/>
<anim name="baseattack4" index="3"/>
<anim name="beattacked" index="4"/>
<anim name="dead" index="5"/>
<anim name="fightidle" index="6"/>
<anim name="fightjump" index="7"/>
<anim name="idle" index="8"/>
<anim name="jump" index="9"/>
<anim name="run" index="10"/>
<anim name="skillcast1" index="11"/>
<anim name="walk" index="12"/>
</model>
<model name="layer/player_2/player_201">
<anim name="baseattack1" index="13"/>
<anim name="baseattack2" index="14"/>
<anim name="baseattack3" index="15"/>
<anim name="baseattack4" index="16"/>
<anim name="beattacked" index="17"/>
<anim name="dead" index="18"/>
<anim name="fightidle" index="19"/>
<anim name="fightjump" index="20"/>
<anim name="fightrun" index="21"/>
<anim name="idle" index="22"/>
<anim name="jump" index="23"/>
<anim name="run" index="24"/>
<anim name="skillcast1" index="25"/>
<anim name="walk" index="26"/>
</model>
<model name="layer/player_1/player_101">
<anim name="baseattack1" index="27"/>
<anim name="baseattack2" index="28"/>
<anim name="baseattack3" index="29"/>
<anim name="baseattack4" index="30"/>
<anim name="beattacked" index="31"/>
<anim name="dead" index="32"/>
<anim name="fightidle" index="33"/>
<anim name="fightjump" index="34"/>
<anim name="idle" index="35"/>
<anim name="jump" index="36"/>
<anim name="run" index="37"/>
<anim name="skillcast1" index="38"/>
<anim name="walk" index="39"/>
</model>
<model name="layer/player_1/player_102"/>
<model name="layer/player_1/player_103"/>
<model name="layer/player_1/player_104"/>
<model name="layer/player_1/player_105"/>
<model name="layer/player_1/player_106"/>
<model name="layer/player_1/player_107"/>
<model name="layer/player_1/player_108"/>
<model name="layer/player_1/player_109"/>
<model name="layer/player_1/player_110"/>
<model name="layer/player_1/player_112"/>
<model name="layer/player_1/player_113"/>
<model name="layer/player_1/player_114"/>
<model name="layer/player_1/player_115"/>
<model name="layer/player_1/player_199"/>
<model name="layer/player_0/player_001">
<anim name="baseattack1" index="40"/>
<anim name="baseattack2" index="41"/>
<anim name="baseattack3" index="42"/>
<anim name="baseattack4" index="43"/>
<anim name="beattacked" index="44"/>
<anim name="dead" index="45"/>
<anim name="fightidle" index="46"/>
<anim name="fightjump" index="47"/>
<anim name="idle" index="48"/>
<anim name="jump" index="49"/>
<anim name="run" index="50"/>
<anim name="skillcast1" index="51"/>
<anim name="walk" index="52"/>
</model>
<model name="ount/mount_001">
<anim name="hoof" index="53"/>
<anim name="idle" index="54"/>
<anim name="jump" index="55"/>
<anim name="run" index="56"/>
<anim name="story_horse" index="57"/>
<anim name="story_ride" index="58"/>
<anim name="story_special" index="59"/>
</model>
<model name="ount/mount_002">
<anim name="hoof" index="53"/>
<anim name="idle" index="54"/>
<anim name="jump" index="55"/>
<anim name="run" index="56"/>
<anim name="story_horse" index="57"/>
<anim name="story_ride" index="58"/>
<anim name="story_special" index="59"/>
</model>
<model name="ount/mount_003">
<anim name="hoof" index="53"/>
<anim name="idle" index="54"/>
<anim name="jump" index="55"/>
<anim name="run" index="56"/>
<anim name="story_horse" index="57"/>
<anim name="story_ride" index="58"/>
<anim name="story_special" index="59"/>
</model>
<model name="ount/mount_004">
<anim name="hoof" index="53"/>
<anim name="idle" index="54"/>
<anim name="jump" index="55"/>
<anim name="run" index="56"/>
<anim name="story_horse" index="57"/>
<anim name="story_ride" index="58"/>
<anim name="story_special" index="59"/>
</model>
<model name="ount/mount_101">
<anim name="idle" index="60"/>
<anim name="jump" index="61"/>
<anim name="run" index="62"/>
</model>
<model name="ount/mount_102">
<anim name="idle" index="60"/>
<anim name="jump" index="61"/>
<anim name="run" index="62"/>
</model>
<model name="ount/mount_204">
<anim name="idle" index="63"/>
<anim name="jump" index="64"/>
<anim name="run" index="65"/>
</model>
<model name="ount/mount_301">
<anim name="idle" index="66"/>
<anim name="jump" index="67"/>
<anim name="run" index="68"/>
</model>
<model name="ount/mount_401">
<anim name="idle" index="69"/>
<anim name="jump" index="70"/>
<anim name="run" index="71"/>
</model>
<model name="ount/mount_501">
<anim name="idle" index="72"/>
<anim name="jump" index="73"/>
<anim name="run" index="74"/>
</model>
<model name="ount/mount_601">
<anim name="idle" index="75"/>
<anim name="jump" index="76"/>
<anim name="run" index="77"/>
</model>
<model name="ount/mount_702">
<anim name="idle" index="78"/>
<anim name="jump" index="79"/>
<anim name="run" index="80"/>
</model>
<model name="ount/mount_801">
<anim name="idle" index="81"/>
<anim name="jump" index="82"/>
<anim name="run" index="83"/>
</model>
<model name="onster/m_001">
<anim name="baseattack1" index="84"/>
<anim name="beattacked" index="85"/>
<anim name="dead" index="86"/>
<anim name="getup" index="87"/>
<anim name="hitfly" index="88"/>
<anim name="idle" index="89"/>
<anim name="lie" index="90"/>
<anim name="run" index="91"/>
<anim name="walk" index="92"/>
</model>
<model name="onster/m_002">
<anim name="baseattack1" index="93"/>
<anim name="baseattack2" index="94"/>
<anim name="beattacked" index="95"/>
<anim name="dead" index="96"/>
<anim name="dizzy" index="97"/>
<anim name="idle" index="98"/>
<anim name="run" index="99"/>
<anim name="walk" index="100"/>
</model>
<model name="onster/m_003">
<anim name="baseattack1" index="101"/>
<anim name="baseattack2" index="102"/>
<anim name="beattacked" index="103"/>
<anim name="dead" index="104"/>
<anim name="dizzy" index="105"/>
<anim name="idle" index="106"/>
<anim name="run" index="107"/>
<anim name="walk" index="108"/>
</model>
<model name="onster/m_004">
<anim name="baseattack1" index="109"/>
<anim name="baseattack2" index="110"/>
<anim name="beattacked" index="111"/>
<anim name="dead" index="112"/>
<anim name="dizzy" index="113"/>
<anim name="idle" index="114"/>
<anim name="run" index="115"/>
<anim name="walk" index="116"/>
</model>
<model name="onster/m_005">
<anim name="baseattack1" index="117"/>
<anim name="beattacked" index="118"/>
<anim name="dead" index="119"/>
<anim name="idle" index="120"/>
<anim name="run" index="121"/>
<anim name="walk" index="122"/>
</model>
<model name="onster/m_006">
<anim name="baseattack1" index="123"/>
<anim name="beattacked" index="124"/>
<anim name="boss" index="125"/>
<anim name="dead" index="126"/>
<anim name="dizzy" index="127"/>
<anim name="idle" index="128"/>
<anim name="run" index="129"/>
<anim name="walk" index="130"/>
</model>
<model name="onster/m_007">
<anim name="baseattack1" index="131"/>
<anim name="baseattack2" index="132"/>
<anim name="beattacked" index="133"/>
<anim name="dead" index="134"/>
<anim name="dizzy" index="135"/>
<anim name="idle" index="136"/>
<anim name="run" index="137"/>
<anim name="walk" index="138"/>
</model>
<model name="onster/m_008">
<anim name="baseattack1" index="139"/>
<anim name="baseattack2" index="140"/>
<anim name="beattacked" index="141"/>
<anim name="dead" index="142"/>
<anim name="dizzy" index="143"/>
<anim name="idle" index="144"/>
<anim name="run" index="145"/>
<anim name="walk" index="146"/>
</model>
<model name="onster/m_009">
<anim name="baseattack1" index="147"/>
<anim name="beattacked" index="148"/>
<anim name="dead" index="149"/>
<anim name="dizzy" index="150"/>
<anim name="idle" index="151"/>
<anim name="run" index="152"/>
<anim name="walk" index="153"/>
</model>
<model name="onster/m_010">
<anim name="baseattack1" index="154"/>
<anim name="beattacked" index="155"/>
<anim name="dead" index="156"/>
<anim name="dizzy" index="157"/>
<anim name="idle" index="158"/>
<anim name="run" index="159"/>
<anim name="walk" index="160"/>
</model>
<model name="onster/m_011">
<anim name="baseattack1" index="161"/>
<anim name="beattacked" index="162"/>
<anim name="dead" index="163"/>
<anim name="dizzy" index="164"/>
<anim name="idle" index="165"/>
<anim name="run" index="166"/>
<anim name="story_pose" index="167"/>
<anim name="walk" index="168"/>
</model>
<model name="onster/m_012">
<anim name="baseattack1" index="169"/>
<anim name="baseattack2" index="170"/>
<anim name="beattacked" index="171"/>
<anim name="dead" index="172"/>
<anim name="dizzy" index="173"/>
<anim name="idle" index="174"/>
<anim name="run" index="175"/>
<anim name="walk" index="176"/>
</model>
<model name="onster/m_013">
<anim name="baseattack1" index="177"/>
<anim name="beattacked" index="178"/>
<anim name="dead" index="179"/>
<anim name="dizzy" index="180"/>
<anim name="idle" index="181"/>
<anim name="run" index="182"/>
<anim name="walk" index="183"/>
</model>
<model name="onster/m_014">
<anim name="baseattack1" index="184"/>
<anim name="beattacked" index="185"/>
<anim name="dead" index="186"/>
<anim name="dizzy" index="187"/>
<anim name="idle" index="188"/>
<anim name="run" index="189"/>
<anim name="walk" index="190"/>
</model>
<model name="onster/m_015">
<anim name="baseattack1" index="191"/>
<anim name="beattacked" index="192"/>
<anim name="dead" index="193"/>
<anim name="idle" index="194"/>
<anim name="run" index="195"/>
<anim name="walk" index="196"/>
</model>
<model name="onster/m_016">
<anim name="baseattack1" index="197"/>
<anim name="beattacked" index="198"/>
<anim name="dead" index="199"/>
<anim name="idle" index="200"/>
<anim name="run" index="201"/>
</model>
<model name="onster/m_018">
<anim name="baseattack1" index="202"/>
<anim name="beattacked" index="203"/>
<anim name="dead" index="204"/>
<anim name="dizzy" index="205"/>
<anim name="idle" index="206"/>
<anim name="run" index="207"/>
<anim name="walk" index="208"/>
</model>
<model name="onster/m_021">
<anim name="baseattack1" index="209"/>
<anim name="beattacked" index="210"/>
<anim name="dead" index="211"/>
<anim name="idle" index="212"/>
<anim name="run" index="213"/>
<anim name="story_head" index="214"/>
<anim name="story_pose" index="215"/>
</model>
<model name="onster/m_022">
<anim name="baseattack1" index="216"/>
<anim name="beattacked" index="217"/>
<anim name="dead" index="218"/>
<anim name="idle" index="219"/>
<anim name="run" index="220"/>
<anim name="walk" index="221"/>
</model>
<model name="onster/m_023">
<anim name="baseattack1" index="222"/>
<anim name="beattacked" index="223"/>
<anim name="dead" index="224"/>
<anim name="idle" index="225"/>
<anim name="run" index="226"/>
</model>
<model name="onster/m_024">
<anim name="baseattack1" index="227"/>
<anim name="beattacked" index="228"/>
<anim name="dead" index="229"/>
<anim name="idle" index="230"/>
<anim name="run" index="231"/>
<anim name="walk" index="232"/>
</model>
<model name="onster/m_025">
<anim name="baseattack1" index="233"/>
<anim name="beattacked" index="234"/>
<anim name="dead" index="235"/>
<anim name="idle" index="236"/>
<anim name="run" index="237"/>
<anim name="walk" index="238"/>
</model>
<model name="onster/m_026">
<anim name="baseattack1" index="239"/>
<anim name="beattacked" index="240"/>
<anim name="dead" index="241"/>
<anim name="idle" index="242"/>
<anim name="run" index="243"/>
<anim name="walk" index="244"/>
</model>
<model name="onster/m_029">
<anim name="baseattack1" index="245"/>
<anim name="beattacked" index="246"/>
<anim name="dead" index="247"/>
<anim name="dizzy" index="248"/>
<anim name="idle" index="249"/>
<anim name="run" index="250"/>
<anim name="walk" index="251"/>
</model>
<model name="onster/m_030">
<anim name="baseattack1" index="252"/>
<anim name="baseattack2" index="253"/>
<anim name="beattacked" index="254"/>
<anim name="dead" index="255"/>
<anim name="dizzy" index="256"/>
<anim name="idle" index="257"/>
<anim name="run" index="258"/>
<anim name="walk" index="259"/>
</model>
<model name="onster/m_031">
<anim name="baseattack1" index="260"/>
<anim name="beattacked" index="261"/>
<anim name="dead" index="262"/>
<anim name="idle" index="263"/>
<anim name="run" index="264"/>
<anim name="walk" index="265"/>
</model>
<model name="onster/m_032">
<anim name="baseattack1" index="266"/>
<anim name="baseattack2" index="267"/>
<anim name="beattacked" index="268"/>
<anim name="dead" index="269"/>
<anim name="dizzy" index="270"/>
<anim name="idle" index="271"/>
<anim name="run" index="272"/>
<anim name="walk" index="273"/>
</model>
<model name="onster/m_035">
<anim name="baseattack1" index="274"/>
<anim name="baseattack2" index="275"/>
<anim name="beattacked" index="276"/>
<anim name="dead" index="277"/>
<anim name="dizzy" index="278"/>
<anim name="idle" index="279"/>
<anim name="run" index="280"/>
<anim name="walk" index="281"/>
</model>
<model name="onster/m_036">
<anim name="baseattack1" index="282"/>
<anim name="beattacked" index="283"/>
<anim name="dead" index="284"/>
<anim name="idle" index="285"/>
<anim name="run" index="286"/>
<anim name="walk" index="287"/>
</model>
<model name="onster/m_037">
<anim name="baseattack1" index="288"/>
<anim name="beattacked" index="289"/>
<anim name="dead" index="290"/>
<anim name="idle" index="291"/>
<anim name="run" index="292"/>
<anim name="walk" index="293"/>
</model>
<model name="onster/m_038">
<anim name="baseattack1" index="294"/>
<anim name="beattacked" index="295"/>
<anim name="dead" index="296"/>
<anim name="idle" index="297"/>
<anim name="run" index="298"/>
<anim name="walk" index="299"/>
</model>
<model name="onster/m_039">
<anim name="baseattack1" index="300"/>
<anim name="baseattack2" index="301"/>
<anim name="beattacked" index="302"/>
<anim name="dead" index="303"/>
<anim name="dizzy" index="304"/>
<anim name="idle" index="305"/>
<anim name="run" index="306"/>
<anim name="walk" index="307"/>
</model>
<model name="onster/m_040">
<anim name="baseattack1" index="308"/>
<anim name="beattacked" index="309"/>
<anim name="dead" index="310"/>
<anim name="idle" index="311"/>
<anim name="run" index="312"/>
</model>
<model name="onster/m_045">
<anim name="baseattack1" index="313"/>
<anim name="beattacked" index="314"/>
<anim name="dead" index="315"/>
<anim name="idle" index="316"/>
<anim name="run" index="317"/>
</model>
<model name="onster/m_100">
<anim name="baseattack1" index="318"/>
<anim name="idle" index="319"/>
<anim name="idle_rest" index="320"/>
<anim name="run" index="321"/>
</model>
<model name="onster/m_10000">
<anim name="close" index="322"/>
<anim name="open" index="323"/>
<anim name="opening" index="324"/>
</model>
<model name="onster/m_10001">
<anim name="dead_mount" index="325"/>
</model>
<model name="onster/m_10004">
<anim name="dead" index="326"/>
<anim name="idle" index="327"/>
<anim name="run" index="328"/>
</model>
<model name="onster/m_10005">
<anim name="idle" index="329"/>
<anim name="run" index="330"/>
</model>
<model name="onster/m_10006">
<anim name="close" index="331"/>
<anim name="open" index="332"/>
<anim name="opening" index="333"/>
</model>
<model name="onster/m_10007">
<anim name="close" index="334"/>
<anim name="open" index="335"/>
<anim name="opening" index="336"/>
</model>
<model name="onster/m_10008">
<anim name="close" index="337"/>
<anim name="open" index="338"/>
<anim name="opening" index="339"/>
</model>
<model name="onster/m_10009">
<anim name="close" index="340"/>
<anim name="open" index="341"/>
</model>
<model name="onster/m_1001">
<anim name="idle" index="342"/>
<anim name="idle_rest" index="343"/>
</model>
<model name="onster/m_10010">
<anim name="close" index="344"/>
<anim name="open" index="345"/>
<anim name="opening" index="346"/>
</model>
<model name="onster/m_10011">
<anim name="close" index="347"/>
<anim name="open" index="348"/>
<anim name="opening" index="349"/>
</model>
<model name="onster/m_10012">
<anim name="close" index="350"/>
<anim name="open" index="351"/>
<anim name="opening" index="352"/>
</model>
<model name="onster/m_10013">
<anim name="close" index="353"/>
<anim name="open" index="354"/>
<anim name="opening" index="355"/>
</model>
<model name="onster/m_10014">
<anim name="close" index="356"/>
<anim name="open" index="357"/>
<anim name="opening" index="358"/>
</model>
<model name="onster/m_10015">
<anim name="story_pose" index="359"/>
</model>
<model name="onster/m_10016">
<anim name="story_hand" index="360"/>
<anim name="story_idle" index="361"/>
</model>
<model name="onster/m_10017">
<anim name="story_battle" index="362"/>
</model>
<model name="onster/m_10018"/>
<model name="onster/m_10019">
<anim name="story_hand" index="363"/>
</model>
<model name="onster/m_1002">
<anim name="idle" index="364"/>
<anim name="idle_rest" index="365"/>
</model>
<model name="onster/m_10020"/>
<model name="onster/m_10021"/>
<model name="onster/m_1003">
<anim name="idle" index="366"/>
<anim name="idle_rest" index="367"/>
</model>
<model name="onster/m_1004">
<anim name="idle" index="368"/>
<anim name="idle_rest" index="369"/>
</model>
<model name="onster/m_1005">
<anim name="idle" index="370"/>
<anim name="idle_rest" index="371"/>
</model>
<model name="onster/m_1006">
<anim name="idle" index="372"/>
<anim name="idle_rest" index="373"/>
</model>
<model name="onster/m_1007">
<anim name="idle" index="374"/>
<anim name="idle_rest" index="375"/>
</model>
<model name="onster/m_1008">
<anim name="idle" index="376"/>
<anim name="idle_rest" index="377"/>
</model>
<model name="onster/m_1009">
<anim name="baseattack1" index="378"/>
<anim name="beattacked" index="379"/>
<anim name="dead" index="380"/>
<anim name="idle" index="381"/>
<anim name="idle_rest" index="382"/>
<anim name="run" index="383"/>
<anim name="walk" index="384"/>
</model>
<model name="onster/m_101">
<anim name="baseattack1" index="385"/>
<anim name="idle" index="386"/>
<anim name="idle_rest" index="387"/>
<anim name="run" index="388"/>
</model>
<model name="onster/m_1010">
<anim name="baseattack1" index="389"/>
<anim name="beattacked" index="390"/>
<anim name="dead" index="391"/>
<anim name="idle" index="392"/>
<anim name="idle_rest" index="393"/>
<anim name="run" index="394"/>
<anim name="walk" index="395"/>
</model>
<model name="onster/m_1011">
<anim name="baseattack1" index="396"/>
<anim name="baseattack2" index="397"/>
<anim name="battleready" index="398"/>
<anim name="beattacked" index="399"/>
<anim name="dead" index="400"/>
<anim name="dizzy" index="401"/>
<anim name="idle" index="402"/>
<anim name="idle_rest" index="403"/>
<anim name="run" index="404"/>
<anim name="walk" index="405"/>
</model>
<model name="onster/m_1012">
<anim name="baseattack1" index="406"/>
<anim name="baseattack2" index="407"/>
<anim name="beattacked" index="408"/>
<anim name="dead" index="409"/>
<anim name="dizzy" index="410"/>
<anim name="idle" index="411"/>
<anim name="idle_rest" index="412"/>
<anim name="run" index="413"/>
<anim name="walk" index="414"/>
</model>
<model name="onster/m_1013">
<anim name="idle" index="415"/>
<anim name="idle_rest" index="416"/>
</model>
<model name="onster/m_1015">
<anim name="baseattack1" index="417"/>
<anim name="baseattack2" index="418"/>
<anim name="beattacked" index="419"/>
<anim name="dead" index="420"/>
<anim name="dizzy" index="421"/>
<anim name="idle" index="422"/>
<anim name="idle_rest" index="423"/>
<anim name="run" index="424"/>
<anim name="walk" index="425"/>
</model>
<model name="onster/m_1016">
<anim name="idle" index="426"/>
<anim name="idle_rest" index="427"/>
</model>
<model name="onster/m_1017">
<anim name="baseattack1" index="428"/>
<anim name="baseattack2" index="429"/>
<anim name="battleready" index="430"/>
<anim name="beattacked" index="431"/>
<anim name="dead" index="432"/>
<anim name="dizzy" index="433"/>
<anim name="idle" index="434"/>
<anim name="idle_rest" index="435"/>
<anim name="run" index="436"/>
<anim name="walk" index="437"/>
</model>
<model name="onster/m_1018">
<anim name="baseattack1" index="438"/>
<anim name="baseattack2" index="439"/>
<anim name="beattacked" index="440"/>
<anim name="dead" index="441"/>
<anim name="dizzy" index="442"/>
<anim name="idle" index="443"/>
<anim name="idle_rest" index="444"/>
<anim name="run" index="445"/>
<anim name="walk" index="446"/>
</model>
<model name="onster/m_1019">
<anim name="baseattack1" index="447"/>
<anim name="baseattack2" index="448"/>
<anim name="baseattack3" index="449"/>
<anim name="battleready" index="450"/>
<anim name="beattacked" index="451"/>
<anim name="dead" index="452"/>
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