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Main/Assets/Editor/External/UwaProjScan/OverDraw.shader

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2025-01-25 04:38:09 +08:00
Shader "ParticleEffectProfiler/OverDraw"
{
SubShader
{
Tags { "RenderType" = "Transparent" "Queue" = "Transparent" }
LOD 100
Fog { Mode Off }
ZWrite Off
ZTest Always
Blend One One
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
return fixed4(0.1, 0.04, 0.02, 0);
}
ENDCG
}
}
}