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Main/Assets/Editor/DIY/SkillEditor/SkillResPathEditor.cs

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2025-01-25 04:38:09 +08:00
using Thousandto.Core.Asset;
using Thousandto.Core.Base;
using Thousandto.SkillEditor;
using Thousandto.SkillEditor.DIY;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace Thousandto.SkillEditor.DIY
{
class SkillResPathEditor
{
//预设的插槽
public static List<string> Slots = new List<string>();
public static void InitResPath()
{
Slots = new List<string>();
var iter = SlotUtils.Storer.StrSlotStore.GetEnumerator();
while (iter.MoveNext())
{
Slots.Add(iter.Current.Key);
}
}
}
}