32 lines
790 B
C#
32 lines
790 B
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
using System.Text;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Thousandto.Code.Logic
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// 某个地图的传送信息
|
|||
|
/// </summary>
|
|||
|
public class MapTeleporterInfo
|
|||
|
{
|
|||
|
//当前地图的名字
|
|||
|
private string _mapName;
|
|||
|
//传送点触发器和传送目标地图对应列表
|
|||
|
List<KeyValuePair<Vector3, string>> _triggerInfoList = new List<KeyValuePair<Vector3, string>>();
|
|||
|
|
|||
|
public string MapName
|
|||
|
{
|
|||
|
get { return _mapName; }
|
|||
|
set { _mapName = value; }
|
|||
|
}
|
|||
|
|
|||
|
public List<KeyValuePair<Vector3, string>> TriggerInfoList
|
|||
|
{
|
|||
|
get { return _triggerInfoList; }
|
|||
|
set { _triggerInfoList = value; }
|
|||
|
}
|
|||
|
}
|
|||
|
}
|