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Main/Assets/Code/Logic/_Required/Lua/LuaAdaptor.cs

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2025-01-25 04:38:09 +08:00
using Thousandto.Code.Center;
using Thousandto.Plugins.Common;
using System;
using System.Collections.Generic;
using UnityEngine;
using Thousandto.Cfg.Data;
using Thousandto.Code.Global;
using Thousandto.Core.Asset;
using Thousandto.Core.RootSystem;
namespace Thousandto.Code.Logic
{
//使用Lua端的所有接口
public class LuaAdaptor
{
private Action _requireGlobalCS;
private Action _requireGlobalLua;
private Action _requireStringDefines;
private Action _coreInitialize;
private Action _coreUninitialize;
private Action<bool> _logicInitialize;
private Action<bool> _logicUninitialize;
private Action<string, GameObject> _createLuaUIScript;
private CheckUILuaDelegate _onCheckUILuaEvent;
private CheckUILuaDelegate _onCheckUIEventExt;
private NoParamesReturnUintArr _onGetResLuaMsgIDEvent;
private NoParamesReturnUintArr _onGetResLuaExtendMsgIDEvent;
private DoResMessageDelegate _onDoResMessageEvent;
private HashSet<uint> _resLuaMsgMap;
private HashSet<uint> _resLuaExtendMsgMap;
private IsRenewForm _onIsRenewFormEvent;
private Action<string, string[]> _onRenewFormEvent;
private Action<string, string[]> _onRenewSystemEvent;
private EnterSceneDelegate _enterSceneEvent;
private LeaveSceneDelegate _leaveSceneEvent;
private ParmesIntReturnInt _getStrengthLvByPosEvent;
private ParmesIntReturnInt _getDressPeralPowerEvent;
private NoParamesReturnStringArr _getStoryTimelineNamesHandler;
private NoParamesReturnStringArr _getStoryFormNamesHandler;
private NoParamesReturnBool _getLimitShopStateHandler;
private NoParamesReturnInt _getXmFightCampHandler;
private NoParamesReturnInt _getMailNumPromptHandler;
private NoParamesReturnInt _GetNotReadPresentCountHandler;
private DoFunctionCallBackDelegate DoFunctionCallBackHandler;
private ParamIntNoReturn ShowFuncNotOpenTipsHandler;
private FunctionOpenedDelegate FunctionOpenedHandler;
private ParmesIntReturnInt GetXianPoCountByCfgIdHandler;
private ParmesIntReturnBool CrystalIsMaxHandler;
private NoParamesReturnInt GetCurrTitleIDHandler;
private NoParamesReturnBool IsShowTitleRedpointHandler;
private NoParamesReturnBool HasMountIdHandler;
private NoParamesReturnInt GetCurModelIdHandler;
private NoParamesReturnInt AddOnHookTimeItemIDHandler;
private NoParamesReturnInt RemainOnHookTimeHandler;
private NoParamesReturnInt GetCurItemAddRateHandler;
private NoParamesReturnInt GetCurWorldLevelHandler;
private GetVariableShowTextDelegate GetVariableShowTextHandler;
private GetVariableShowProgressDelegate GetVariableShowProgressHandler;
private IsVariableReachDelegate IsVariableReachHandler;
private GetVariableValueDelegate GetVariableValueHandler;
private NoParamesReturnBool GetWorldSupportRedHandler;
private ParamesBoolNoReturn SetWorldSupportRedHandler;
private NoParamesReturnUintArr GetChatChanelSortHandler;
private NoParamesReturnBool IsExistNewLimitShopHandler;
private Action HideNewLimitShopTipsHandler;
private NoParamesReturnUintArr GetTeachArryHander;
private NoParamesReturnInt GetDailyMaxActiveHander;
private NoParamesReturnBool IsRewradGrowthWayFinal;
private NoParamesReturnInt GetGrowthWayModelId;
private NoParamesReturnUintArr GetActiveSwordIdList;
private ParamFuncNoReturn OpenSkipForm;
private NoParamNoReturn CloseSkipForm;
private ParamTransformNoReturn OpenLimitShopTipsForm;
private NoParamesReturnBool CanRewardFreeVip;
private NoParamesReturnInt GetJJCLeftTime;
private NoParamesReturnInt GetGotoNextCountByLevelGiftHandler;
private ParmesIntReturnBool CanJoinDaily;
private ParamIntNoReturn JoinDaily;
private NoParamesReturnInt GetStringDefinedLengthHander;
private ParamIntReturnString GetStringByStringDefinedHander;
private NoParamesReturnUintArr GetAssistPetListHander;
private NoParamReturnTable GetMeridianAddSkillDicHander;
private ParmesIntIntReturnInt GetChatHeadIconIdHander;
private ParmesIntReturnInt GetChatHeadFrameIdHander;
private ParmesIntReturnInt GetChatPaoPaoIdHander;
private NoParamesReturnInt GetChatDefaultHeadCfgIdHander;
private NoParamesReturnInt GetChatDefaultFrameCfgIdHander;
private NoParamesReturnInt GetChatDefaultPaoPaoCfgIdHander;
private NoParamesReturnInt GetChatPlayerHeadCfgIdHander;
private NoParamesReturnInt GetChatPlayerFrameCfgIdHander;
private NoParamesReturnInt GetChatPlayerPaoPaoCfgIdHander;
private NoParamesReturnBool GetCommandFollowHander;
private NoParamNoReturn ReqCommandTargetPosHander;
private NoParamesReturnBool GetCommandHasMonsterHander;
private ShowItemTipsDelegate GetShowItemTipsHander;
private ShowItemTipsByidDelegate GetShowItemTipsByIDHander;
private NoParamNoReturn GetCloseItemTipsHander;
private NoParamesReturnBool HasJoinedGuildHaneler;
private NoParamNoReturn ExitGuildHaneler;
private AddShowNewItemDelegate AddShowNewItemHander;
private AddUseNewItemDelegate AddUseNewItemHannder;
private ParamIntNoReturn OpenItemQuickGetFormHander;
private NoParamNoReturn DownLoadPayListHander;
//登录以及服务器列表相关的处理
private NoParamesReturnInt _GetLoginAccountHandler;
private ParamesBoolNoReturn _ReconnectGameServerHandler;
private NoParamesReturnInt _GetCurrServerIDHandler;
private NoParamesReturnString _GetCurrServerNameHandler;
private ParmesIntReturnBool _HasServerHandler;
private ParamIntReturnString _GetServerNameHandler;
private ParmesIntReturnInt _GetServerShowIDHandler;
private ParmesIntReturnInt _GetReallyServerIDHandler;
private ParamFuncNoReturn _OpenLoadingFormHandler;
private NoParamNoReturn _CloseLoadingFormHandler;
private ParamIntNoReturn _SetLoadingFormProgressHandler;
//刷新角色外观模型的回调
private RefreshPlayerSkinModelDelegate _RefreshPlayerModelHandler;
//打开npc对话
private OpenNpcTalkDelegate OpenNpcTalkHandler;
//绑定lua角色
private BindLuaCharacterDelegate BindLuaCharacterHandler;
private Func<ulong, IPlayerVisualInfo> _CreatePlayerVisualInfoHandler;
private Func<FSkinTypeCode,FSkinModel> _CreateFSkinModelHandler;
//是否有队伍
private NoParamesReturnBool _IsTeamExistHandler;
//是否是队伍成员
private IsTeamMemberDelegate _IsTeamMemberHandler;
//获取好友界面类型
private FriendTypeReturnDelegate _GetFriendTypeHandler;
private IsFriendReturnDelagate _IsFriendHandler;
private IsEnemyReturnDelagate _IsEnemyHandler;
private IsShieldReturnDelagate _IsShieldHandler;
//获取圣装部位的战力
private ParmesIntReturnInt _GetHolyPartFightPower;
//获取圣装装备栏道具
private GetDressHolyEquipDelagate _GetDressHolyEquip;
//是否可以使用技能
private ParmesIntReturnBool _CanUseSkillHandler;
//技能是否需要同步协议
private ParmesIntReturnBool _SkillIsSyncServerHandler;
//技能是否CD
private ParmesIntReturnBool _SkillIsCDHandler;
//获取技能列表
private GetMandateSkillListDelagate _GetMandateSkillListHandler;
//设置飞剑技能
private SetFlySwordSkillDelagate _SetFlySwordSkillHandler;
//开始挂机
private ParamIntNoReturn _StartMandateHandler;
//结束挂机
private NoParamNoReturn _EndMandateHandler;
//重新开始挂机
private NoParamNoReturn _RestartMandateHandler;
//挂机时移动
private NoParamNoReturn _MandateOnMoveHandler;
//设置挂机暂停
private ParamFloatNoReturn _SetMandatePauseHandler;
//是否正在挂机
private NoParamesReturnBool _IsMandatingHandler;
//刷新挂机位置
private NoParamNoReturn _RefreshMandatePosHandler;
//开始移动
private NoParamNoReturn _StartMoveHander;
//停止移动
private NoParamNoReturn _EndMoveHander;
//动作名称转换
private TranslateAnimNameDelegate _TranslateAnimNameHandler;
//任务进位面
private ParamIntNoReturn _TaskEnterPlaneHander;
//任务进位面播动作
private ParamIntNoReturn _TaskEnterPlaneAnimHander;
//游戏消息处理
private OnGameMessageDelagate _OnGameMessageHander;
//FGameobject的Shader切换处理
Func<Shader, ModelTypeCode, int, Shader> _OnFGameObjectShaderSwitchHander;
//客户端GM命令处理
private ClientGMDelagate _ClientGMHander;
private ParamPlayerHeadNoReturn SetPlayerHeadHander;
private ParamIntNoReturn EnterFengXiHander;
private SetPlayerLevelDelagate SetPlayerLevelHander;
private NoParamesReturnString _getWordFilterIngoreHandler;
private ParmesIntIntReturnItemBase _createItembaseByCfgIdHandler;
//加载全局类
public void RequireGlobalCS()
{
if (null == _requireGlobalCS)
{
_requireGlobalCS = GameCenter.LuaSystem.GetGlobalInPath<Action>("Main.RequireGlobalCS");
}
_requireGlobalCS();
}
//加载全局类
public void RequireGlobalLua()
{
if (null == _requireGlobalLua)
{
_requireGlobalLua = GameCenter.LuaSystem.GetGlobalInPath<Action>("Main.RequireGlobalLua");
}
_requireGlobalLua();
}
//加载文字配置
public void RequireStringDefines()
{
if (null == _requireStringDefines)
{
_requireStringDefines = GameCenter.LuaSystem.GetGlobalInPath<Action>("Main.RequireStringDefines");
}
_requireStringDefines();
}
//逻辑初始化
public void LogicInitialize(bool clearLoginData)
{
if (null == _logicInitialize)
{
_logicInitialize = GameCenter.LuaSystem.GetGlobalInPath<Action<bool>>("Main.LogicInitialize");
}
_logicInitialize(clearLoginData);
}
//核心系统初始化
public void CoreInitialize()
{
if (null == _coreInitialize)
{
_coreInitialize = GameCenter.LuaSystem.GetGlobalInPath<Action>("Main.CoreInitialize");
}
_coreInitialize();
}
//核心系统卸载
public void CoreUninitialize()
{
if (null == _coreUninitialize)
{
_coreUninitialize = GameCenter.LuaSystem.GetGlobalInPath<Action>("Main.CoreUninitialize");
}
_coreUninitialize();
}
//逻辑系统卸载
public void LogicUninitialize(bool clearLoginData)
{
if (null == _logicUninitialize)
{
_logicUninitialize = GameCenter.LuaSystem.GetGlobalInPath<Action<bool>>("Main.LogicUninitialize");
}
_logicUninitialize(clearLoginData);
}
//获取所有Lua消息ID
public uint[] GetResLuaMsgID()
{
if (null == _onGetResLuaMsgIDEvent)
{
_onGetResLuaMsgIDEvent = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnUintArr>("Main.GetResLuaMsgIDs");
}
return _onGetResLuaMsgIDEvent();
}
//获取所有Lua消息ID
public uint[] GetResLuaExtendMsgID()
{
if (null == _onGetResLuaExtendMsgIDEvent)
{
_onGetResLuaExtendMsgIDEvent = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnUintArr>("Main.GetResLuaExtendMsgIDs");
}
return _onGetResLuaExtendMsgIDEvent();
}
//获取Lua消息ID表
public HashSet<uint> GetResLuaMsgMap()
{
if (null == _resLuaMsgMap)
{
_resLuaMsgMap = new HashSet<uint>();
var msgIDs = GetResLuaMsgID();
for (int i = 0; i < msgIDs.Length; i++)
{
_resLuaMsgMap.Add(msgIDs[i]);
}
}
return _resLuaMsgMap;
}
//获取lua扩展消息id表C#和lua同时执行
public HashSet<uint> GetResLuaExtendMsgMap()
{
if (null == _resLuaExtendMsgMap)
{
_resLuaExtendMsgMap = new HashSet<uint>();
var msgIDs = GetResLuaExtendMsgID();
for (int i = 0; i < msgIDs.Length; i++)
{
_resLuaExtendMsgMap.Add(msgIDs[i]);
}
}
return _resLuaExtendMsgMap;
}
//获取lua消息处理函数
public DoResMessageDelegate GetDoResMessage()
{
if (null == _onDoResMessageEvent)
{
_onDoResMessageEvent = GameCenter.LuaSystem.GetGlobalInPath<DoResMessageDelegate>("Main.DoResMessage");
}
return _onDoResMessageEvent;
}
//加载对应的Lua脚本
public void CreateLuaUIScript(string name, GameObject gameObjectInst)
{
if (null == _createLuaUIScript)
{
_createLuaUIScript = GameCenter.LuaSystem.GetGlobalInPath<Action<string, GameObject>>("Main.CreateLuaUIScript");
}
_createLuaUIScript(name, gameObjectInst);
}
//检查是否是Lua端定义的事件
public bool CheckUILuaEvent(int eid)
{
if (null == _onCheckUILuaEvent)
{
_onCheckUILuaEvent = GameCenter.LuaSystem.GetGlobalInPath<CheckUILuaDelegate>("Main.HasEvent");
}
return _onCheckUILuaEvent(eid);
}
//判断在Lua端有没有对UIEventDefine中的数据进行定义
public bool CheckUIEventExt(int eid)
{
if (null == _onCheckUIEventExt)
{
_onCheckUIEventExt = GameCenter.LuaSystem.GetGlobalInPath<CheckUILuaDelegate>("Main.HasUIEventExt");
}
return _onCheckUIEventExt(eid);
}
//窗体关闭时,是否删除ui预制件
public bool IsDestroyPrefabOnClose()
{
return GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsDestroyPrefabOnClose")();
}
//是否运行分析工具
public bool IsRuntimeProfiler()
{
return GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsRuntimeProfiler")();
}
//是否记录的耗时写文件
public bool IsRecordWriteFile()
{
return GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsRecordWriteFile")();
}
//是否收集消耗时间
public bool IsCollectRecord()
{
return GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsCollectRecord")();
}
//c#获取返回登陆的资源
public PreLoadAssetInfo[] ToLoginStateNeedAssets()
{
return GameCenter.LuaSystem.GetGlobalInPath<Func<PreLoadAssetInfo[]>>("Main.ToLoginStateNeedAssets")();
}
//是否需要重新加载界面
public bool IsRenewForm(string name)
{
if (_onIsRenewFormEvent == null)
{
_onIsRenewFormEvent = GameCenter.LuaSystem.GetGlobalInPath<IsRenewForm>("Main.IsRenewForm");
}
if (_onIsRenewFormEvent != null)
{
return _onIsRenewFormEvent(name);
}
return false;
}
//重新加载逻辑系统
public void RenewSystem(string name,string[] paths)
{
if (_onRenewSystemEvent == null)
{
_onRenewSystemEvent = GameCenter.LuaSystem.GetGlobalInPath<Action<string, string[]>>("Main.RenewSystem");
}
if (_onRenewSystemEvent != null)
{
_onRenewSystemEvent(name, paths);
}
}
//重新加载逻辑系统
public void RenewForm(string name, string[] paths)
{
if (_onRenewFormEvent == null)
{
_onRenewFormEvent = GameCenter.LuaSystem.GetGlobalInPath<Action<string, string[]>>("Main.RenewForm");
}
if (_onRenewFormEvent != null)
{
_onRenewFormEvent(name, paths);
}
}
//进入地图回调
public void OnEnterScene(int mapID, bool isPlane)
{
if(_enterSceneEvent == null)
{
_enterSceneEvent = GameCenter.LuaSystem.GetGlobalInPath<EnterSceneDelegate>("Main.OnEnterScene");
}
if(_enterSceneEvent != null)
{
_enterSceneEvent(mapID, isPlane);
}
}
//离开地图回调
public void OnLeaveScene(bool isPlane)
{
if(_leaveSceneEvent == null)
{
_leaveSceneEvent = GameCenter.LuaSystem.GetGlobalInPath<LeaveSceneDelegate>("Main.OnLeaveScene");
}
if (_leaveSceneEvent != null)
{
_leaveSceneEvent(isPlane);
}
}
public int GetStrengthLvByPos( int pos )
{
if( _getStrengthLvByPosEvent == null )
{
_getStrengthLvByPosEvent = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnInt>( "Main.GetStrengthLvByPos" );
}
if ( _getStrengthLvByPosEvent != null )
{
return _getStrengthLvByPosEvent( pos );
}
return 0;
}
public int GetDressPeralPower(int pos)
{
if (_getDressPeralPowerEvent == null)
{
_getDressPeralPowerEvent = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnInt>("Main.GetDressPeralPower");
}
if (_getDressPeralPowerEvent != null)
{
return _getDressPeralPowerEvent(pos);
}
return 0;
}
//获取当前故事初始化中所有Timeline名字
public string[] GetStoryTimelineNames()
{
if (_getStoryTimelineNamesHandler == null)
{
_getStoryTimelineNamesHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnStringArr>("Main.GetStoryTimelineNames");
}
return _getStoryTimelineNamesHandler();
}
//获取当前故事初始化中所有UIForm名字
public string[] GetStoryFormNames()
{
if (_getStoryFormNamesHandler == null)
{
_getStoryFormNamesHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnStringArr>("Main.GetStoryFormNames");
}
return _getStoryFormNamesHandler();
}
//获取限时商店状态
public bool GetLimitShopState()
{
if (null == _getLimitShopStateHandler)
{
_getLimitShopStateHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.GetLimitShopState");
}
return _getLimitShopStateHandler();
}
//获取仙盟战玩家阵营值
public int GetXmFightCamp()
{
if (null == _getXmFightCampHandler)
{
_getXmFightCampHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetXmFightCamp");
}
return _getXmFightCampHandler();
}
//获取邮件提示数量
public int GetMailNumPrompt()
{
if (null == _getMailNumPromptHandler)
{
_getMailNumPromptHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetMailNumPrompt");
}
return _getMailNumPromptHandler();
}
//获取礼物提示数量
public int GetNotReadPresentCount()
{
if (null == _GetNotReadPresentCountHandler)
{
_GetNotReadPresentCountHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetNotReadPresentCount");
}
return _GetNotReadPresentCountHandler();
}
//通过功能ID的枚举码,来打开相应功能
public void DoFunctionCallBack(int code, object param)
{
if (null == DoFunctionCallBackHandler)
{
DoFunctionCallBackHandler = GameCenter.LuaSystem.GetGlobalInPath<DoFunctionCallBackDelegate>("Main.DoFunctionCallBack");
}
DoFunctionCallBackHandler((int)code, param);
}
//显示功能未开启提示
public void ShowFuncNotOpenTips(int code)
{
if (null == ShowFuncNotOpenTipsHandler)
{
ShowFuncNotOpenTipsHandler = GameCenter.LuaSystem.GetGlobalInPath<ParamIntNoReturn>("Main.ShowFuncNotOpenTips");
}
ShowFuncNotOpenTipsHandler(code);
}
//功能开启处理
public void OnFunctionOpened(int idCode, bool isNew)
{
if (null == FunctionOpenedHandler)
{
FunctionOpenedHandler = GameCenter.LuaSystem.GetGlobalInPath<FunctionOpenedDelegate>("Main.OnFunctionOpened");
}
FunctionOpenedHandler(idCode, isNew);
}
//获取背包中仙魄的数量
public int GetXianPoCountByCfgId(int cfgId)
{
if (null == GetXianPoCountByCfgIdHandler)
{
GetXianPoCountByCfgIdHandler = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnInt>("Main.GetXianPoCountByCfgId");
}
return GetXianPoCountByCfgIdHandler(cfgId);
}
//神兽岛采集物上限
public bool CrystalIsMax(int id)
{
if (null == CrystalIsMaxHandler)
{
CrystalIsMaxHandler = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnBool>("Main.CrystalIsMax");
}
return CrystalIsMaxHandler(id);
}
//当前穿戴的称号id
public int GetCurrTitleID()
{
if (null == GetCurrTitleIDHandler)
{
GetCurrTitleIDHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetCurrTitleID");
}
return GetCurrTitleIDHandler();
}
//是否显示称号红点
public bool IsShowTitleRedpoint()
{
if (null == IsShowTitleRedpointHandler)
{
IsShowTitleRedpointHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsShowTitleRedpoint");
}
return IsShowTitleRedpointHandler();
}
//判断是否有设置坐骑模型
public bool HasMountId()
{
if (null == HasMountIdHandler)
{
HasMountIdHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.HasMountId");
}
return HasMountIdHandler();
}
//获得当前穿戴翅膀ID
public int GetCurModelId()
{
if (null == GetCurModelIdHandler)
{
GetCurModelIdHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetCurModelId");
}
return GetCurModelIdHandler();
}
//离线经验道具
public int AddOnHookTimeItemID()
{
if (null == AddOnHookTimeItemIDHandler)
{
AddOnHookTimeItemIDHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.AddOnHookTimeItemID");
}
return AddOnHookTimeItemIDHandler();
}
//剩余挂机时间
public int RemainOnHookTime()
{
if (null == RemainOnHookTimeHandler)
{
RemainOnHookTimeHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.RemainOnHookTime");
}
return RemainOnHookTimeHandler();
}
//获取当前经验药品加成倍率,百分制
public int GetCurItemAddRate()
{
if (null == GetCurItemAddRateHandler)
{
GetCurItemAddRateHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetCurItemAddRate");
}
return GetCurItemAddRateHandler();
}
//获取当前世界等级
public int GetCurWorldLevel()
{
if (null == GetCurWorldLevelHandler)
{
GetCurWorldLevelHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetCurWorldLevel");
}
return GetCurWorldLevelHandler();
}
public string GetVariableShowText(int type, int curValue, int value, bool simplifyValue = false)
{
if (null == GetVariableShowTextHandler)
{
GetVariableShowTextHandler = GameCenter.LuaSystem.GetGlobalInPath<GetVariableShowTextDelegate>("Main.GetVariableShowText");
}
return GetVariableShowTextHandler(type, curValue, value, simplifyValue);
}
public float GetVariableShowProgress(int type, int curValue, int value)
{
if (null == GetVariableShowProgressHandler)
{
GetVariableShowProgressHandler = GameCenter.LuaSystem.GetGlobalInPath<GetVariableShowProgressDelegate>("Main.GetVariableShowProgress");
}
return GetVariableShowProgressHandler(type, curValue, value);
}
public bool IsVariableReach(int type, int curValue, int value)
{
if (null == IsVariableReachHandler)
{
IsVariableReachHandler = GameCenter.LuaSystem.GetGlobalInPath<IsVariableReachDelegate>("Main.IsVariableReach");
}
return IsVariableReachHandler(type, curValue, value);
}
public int GetVariableValue(int code)
{
if (null == GetVariableValueHandler)
{
GetVariableValueHandler = GameCenter.LuaSystem.GetGlobalInPath<GetVariableValueDelegate>("Main.GetVariableValue");
}
return GetVariableValueHandler(code);
}
/// <summary>
/// 仙盟支援红点
/// </summary>
/// <returns></returns>
public bool GetXmSupportRedState()
{
if (null == GetWorldSupportRedHandler)
{
GetWorldSupportRedHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.GetXmSupportRedState");
}
return GetWorldSupportRedHandler();
}
/// <summary>
/// 仙盟支援红点
/// </summary>
/// <returns></returns>
public void SetXmSupportRedState(bool isRed)
{
if (null == SetWorldSupportRedHandler)
{
SetWorldSupportRedHandler = GameCenter.LuaSystem.GetGlobalInPath<ParamesBoolNoReturn>("Main.SetXmSupportRedState");
}
SetWorldSupportRedHandler(isRed);
}
//获取仙盟战玩家阵营值
public uint[] GetChatChanelSort()
{
if (null == GetChatChanelSortHandler)
{
GetChatChanelSortHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnUintArr>("Main.GetChatChanelSort");
}
return GetChatChanelSortHandler();
}
//是否有新获得得限时商品
public bool IsExistNewLimitShop()
{
if (null == IsExistNewLimitShopHandler)
{
IsExistNewLimitShopHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsExistNewLimitShop");
}
return IsExistNewLimitShopHandler();
}
//隐藏新限时商品提示
public void HideNewLimitShopTips()
{
if (null == HideNewLimitShopTipsHandler)
{
HideNewLimitShopTipsHandler = GameCenter.LuaSystem.GetGlobalInPath<Action>("Main.HideNewLimitShopTips");
}
HideNewLimitShopTipsHandler();
}
//获取当前选择的传道配置ID 和 选择的阵法ID
public uint[] GetTeachArray()
{
if (null == GetTeachArryHander)
{
GetTeachArryHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnUintArr>("Main.GetTeachArray");
}
return GetTeachArryHander();
}
//获取日常最大活跃值
public int GetDailyMaxActive()
{
if (null == GetDailyMaxActiveHander)
{
GetDailyMaxActiveHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetDailyMaxActive");
}
return GetDailyMaxActiveHander();
}
//是否领取了成长之路最后一个奖励
public bool IsRewardGrowthWay()
{
if (null == IsRewradGrowthWayFinal)
{
IsRewradGrowthWayFinal = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsRewradGrowthWayFinal");
}
return IsRewradGrowthWayFinal();
}
//获取成长之路模型ID
public int GetGrowthWayModellID()
{
if (null == GetGrowthWayModelId)
{
GetGrowthWayModelId = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetGrowthWayModellID");
}
return GetGrowthWayModelId();
}
//获取成长之路模型ID
public uint[] GetActiveSwordIdArr()
{
if (null == GetActiveSwordIdList)
{
GetActiveSwordIdList = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnUintArr>("Main.GetActiveSwordIdList");
}
return GetActiveSwordIdList();
}
//打开跳过界面
public void OpenSkipFormFunc(Action action)
{
if (null == OpenSkipForm)
{
OpenSkipForm = GameCenter.LuaSystem.GetGlobalInPath<ParamFuncNoReturn>("Main.OpenSkipForm");
}
OpenSkipForm(action);
}
//关闭跳过界面
public void CloseSkipFormFunc()
{
if (null == CloseSkipForm)
{
CloseSkipForm = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.CloseSkipForm");
}
CloseSkipForm();
}
//打开限时商城提示界面
public void OpenLimitShopTipsFormFunc(Transform transform)
{
if (null == OpenLimitShopTipsForm)
{
OpenLimitShopTipsForm = GameCenter.LuaSystem.GetGlobalInPath<ParamTransformNoReturn>("Main.OpenLimitShopTipsForm");
}
OpenLimitShopTipsForm(transform);
}
//是否可以领取免费Vip
public bool CanRewardFreeVipFunc()
{
if (null == CanRewardFreeVip)
{
CanRewardFreeVip = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.CanRewardFreeVip");
}
return CanRewardFreeVip();
}
//获取竞技场剩余时间
public int GetJJCLeftTimeFunc()
{
if (null == GetJJCLeftTime)
{
GetJJCLeftTime = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetJJCLeftTime");
}
return GetJJCLeftTime();
}
//获取到下一提示的数量(-1表示不提示0 可领取, 大于0 显示还差多少等级)
public int GetGotoNextCountByLevelGift()
{
if (null == GetGotoNextCountByLevelGiftHandler)
{
GetGotoNextCountByLevelGiftHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetGotoNextCountByLevelGift");
}
return GetGotoNextCountByLevelGiftHandler();
}
public bool CanJoinDailyFunc(int id)
{
if (null == CanJoinDaily)
{
CanJoinDaily = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnBool>("Main.CanJoinDaily");
}
return CanJoinDaily(id);
}
public void JoinDailyFunc(int id)
{
if (null == JoinDaily)
{
JoinDaily = GameCenter.LuaSystem.GetGlobalInPath<ParamIntNoReturn>("Main.JoinDaily");
}
JoinDaily(id);
}
public int GetStringDefinedLength()
{
if(null == GetStringDefinedLengthHander)
{
GetStringDefinedLengthHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetStringDefinedLength");
}
return GetStringDefinedLengthHander();
}
public string GetStringByStringDefined(int id)
{
if (null == GetStringByStringDefinedHander)
{
GetStringByStringDefinedHander = GameCenter.LuaSystem.GetGlobalInPath<ParamIntReturnString>("Main.GetStringByStringDefined");
}
return GetStringByStringDefinedHander(id);
}
//获取助战宠物列表
public uint[] GetAssistPetList()
{
if(null == GetAssistPetListHander)
{
GetAssistPetListHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnUintArr>("Main.GetAssistPetList");
}
return GetAssistPetListHander();
}
//获取经脉id对应技能id的table
public Dictionary<int, int> GetMeridianAddSkillDic()
{
if(null == GetMeridianAddSkillDicHander)
{
GetMeridianAddSkillDicHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamReturnTable>("Main.GetMeridianAddSkillDic");
}
return GetMeridianAddSkillDicHander();
}
public int GetChatHeadIconId(int id, int occ)
{
if (null == GetChatHeadIconIdHander)
{
GetChatHeadIconIdHander = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntIntReturnInt>("Main.GetChatHeadIconId");
}
return GetChatHeadIconIdHander(id, occ);
}
public int GetChatHeadFrameIconId(int id)
{
if (null == GetChatHeadFrameIdHander)
{
GetChatHeadFrameIdHander = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnInt>("Main.GetChatHeadFrameIconId");
}
return GetChatHeadFrameIdHander(id);
}
public int GetChatPaoPaoIconId(int id)
{
if (null == GetChatPaoPaoIdHander)
{
GetChatPaoPaoIdHander = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnInt>("Main.GetChatPaoPaoIconId");
}
return GetChatPaoPaoIdHander(id);
}
public int GetChatDefaultHeadCfgId()
{
if (null == GetChatDefaultHeadCfgIdHander)
{
GetChatDefaultHeadCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetDefaultChatHeadCfgId");
}
return GetChatDefaultHeadCfgIdHander();
}
public int GetChatDefaultHeadFrameCfgId()
{
if (null == GetChatDefaultFrameCfgIdHander)
{
GetChatDefaultFrameCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetDefaultChatHeadFrameCfgId");
}
return GetChatDefaultFrameCfgIdHander();
}
public int GetChatDefaultPaoPaoCfgId()
{
if (null == GetChatDefaultPaoPaoCfgIdHander)
{
GetChatDefaultPaoPaoCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetDefaultChatPaoPaoCfgId");
}
return GetChatDefaultPaoPaoCfgIdHander();
}
public int GetChatPlayerHeadCfgId()
{
if (null == GetChatPlayerHeadCfgIdHander)
{
GetChatPlayerHeadCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetPlayerChatHeadCfgId");
}
return GetChatPlayerHeadCfgIdHander();
}
public int GetChatPlayerHeadFrameCfgId()
{
if (null == GetChatPlayerFrameCfgIdHander)
{
GetChatPlayerFrameCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetPlayerChatHeadFrameCfgId");
}
return GetChatPlayerFrameCfgIdHander();
}
public int GetChatPlayerPaoPaoCfgId()
{
if (null == GetChatPlayerPaoPaoCfgIdHander)
{
GetChatPlayerPaoPaoCfgIdHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetPlayerChatPaoPaoCfgId");
}
return GetChatPlayerPaoPaoCfgIdHander();
}
public void ReqCommandTargetPos()
{
if (null == ReqCommandTargetPosHander)
{
ReqCommandTargetPosHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.ReqCommandTargetPos");
}
ReqCommandTargetPosHander();
}
public bool GetCommandFollow()
{
if (null == GetCommandFollowHander)
{
GetCommandFollowHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.GetCommandFollow");
}
return GetCommandFollowHander();
}
public bool GetCommandHasMonster()
{
if (null == GetCommandHasMonsterHander)
{
GetCommandHasMonsterHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.GetCommandHasMonster");
}
return GetCommandHasMonsterHander();
}
public void AddShowNewItem(int reason, ItemBase item, long count)
{
if (null == AddShowNewItemHander)
{
AddShowNewItemHander = GameCenter.LuaSystem.GetGlobalInPath<AddShowNewItemDelegate>("Main.AddShowNewItem");
}
AddShowNewItemHander(reason, item, item.CfgID, count);
}
public void AddShowNewItem(int reason, int itemID, long count)
{
if (null == AddShowNewItemHander)
{
AddShowNewItemHander = GameCenter.LuaSystem.GetGlobalInPath<AddShowNewItemDelegate>("Main.AddShowNewItem");
}
AddShowNewItemHander(reason, null, itemID, count);
}
public void AddUseNewItem(ItemBase itemInst, int reason, long addCount)
{
if (null == AddUseNewItemHannder)
{
AddUseNewItemHannder = GameCenter.LuaSystem.GetGlobalInPath<AddUseNewItemDelegate>("Main.AddUseNewItem");
}
AddUseNewItemHannder(itemInst, reason, addCount);
}
public void OpenItemQuickGetForm(int itemId)
{
if (null == OpenItemQuickGetFormHander)
{
OpenItemQuickGetFormHander = GameCenter.LuaSystem.GetGlobalInPath<ParamIntNoReturn>("Main.OpenItemQuickGetForm");
}
OpenItemQuickGetFormHander(itemId);
}
public void ShowItemTips(ItemBase goods, GameObject obj, ItemTipsLocation location = ItemTipsLocation.Defult, bool isShowGetBtn = true,
ItemBase cost = null, bool isResetPosion = true, object ExtData = null)
{
if (null == GetShowItemTipsHander)
{
GetShowItemTipsHander = GameCenter.LuaSystem.GetGlobalInPath<ShowItemTipsDelegate>("Main.ShowItemTips");
}
GetShowItemTipsHander(goods, obj, location, isShowGetBtn, cost, isResetPosion, ExtData);
}
public void ShowItemTips(int id, GameObject obj, bool isShowGetBtn = true, ItemTipsLocation location = ItemTipsLocation.Defult)
{
if (null == GetShowItemTipsByIDHander)
{
GetShowItemTipsByIDHander = GameCenter.LuaSystem.GetGlobalInPath<ShowItemTipsByidDelegate>("Main.ShowItemTipsByID");
}
GetShowItemTipsByIDHander(id, obj, isShowGetBtn, location);
}
public void CloseItemTips()
{
if (null == GetCloseItemTipsHander)
{
GetCloseItemTipsHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.CloseItemTips");
}
GetCloseItemTipsHander();
}
public int GetLoginAccount()
{
if (null == _GetLoginAccountHandler)
{
_GetLoginAccountHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetLoginAccount");
}
return _GetLoginAccountHandler();
}
public void ReconnectGameServer(bool isChangeRole)
{
if (null == _ReconnectGameServerHandler)
{
_ReconnectGameServerHandler = GameCenter.LuaSystem.GetGlobalInPath<ParamesBoolNoReturn>("Main.ReconnectGameServer");
}
_ReconnectGameServerHandler(isChangeRole);
}
public int GetCurrServerID()
{
if (null == _GetCurrServerIDHandler)
{
_GetCurrServerIDHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnInt>("Main.GetCurrServerID");
}
return _GetCurrServerIDHandler();
}
public string GetCurrServerName()
{
if (null == _GetCurrServerNameHandler)
{
_GetCurrServerNameHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnString>("Main.GetCurrServerName");
}
return _GetCurrServerNameHandler();
}
public bool HasServer(int serverID)
{
if (null == _HasServerHandler)
{
_HasServerHandler = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnBool>("Main.HasServer");
}
return _HasServerHandler(serverID);
}
public string GetServerName(int serverID)
{
if (null == _GetServerNameHandler)
{
_GetServerNameHandler = GameCenter.LuaSystem.GetGlobalInPath<ParamIntReturnString>("Main.GetServerName");
}
return _GetServerNameHandler(serverID);
}
public int GetServerShowID(int serverID)
{
if (null == _GetServerShowIDHandler)
{
_GetServerShowIDHandler = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnInt>("Main.GetServerShowID");
}
return _GetServerShowIDHandler(serverID);
}
public int GetReallyServerID(int serverID)
{
if (null == _GetReallyServerIDHandler)
{
_GetReallyServerIDHandler = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnInt>("Main.GetReallyServerID");
}
return _GetReallyServerIDHandler(serverID);
}
public bool HasJoinedGuild()
{
if (null == HasJoinedGuildHaneler)
{
HasJoinedGuildHaneler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.HasJoinedGuild");
}
return HasJoinedGuildHaneler();
}
public void OnExitGuildMsg()
{
if (null == ExitGuildHaneler)
{
ExitGuildHaneler = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.OnExitGuildMsg");
}
ExitGuildHaneler();
}
public void DownLoadPayList()
{
if (null == DownLoadPayListHander)
{
DownLoadPayListHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.DownLoadPayList");
}
DownLoadPayListHander();
}
public void OpenLoadingForm(Action callBack = null)
{
if (null == _OpenLoadingFormHandler)
{
_OpenLoadingFormHandler = GameCenter.LuaSystem.GetGlobalInPath<ParamFuncNoReturn>("Main.OpenLoadingForm");
}
_OpenLoadingFormHandler(callBack);
}
public void CloseLoadingForm()
{
if (null == _CloseLoadingFormHandler)
{
_CloseLoadingFormHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.CloseLoadingForm");
}
_CloseLoadingFormHandler();
}
public void SetLoadingFormProgress(float value)
{
if (null == _SetLoadingFormProgressHandler)
{
_SetLoadingFormProgressHandler = GameCenter.LuaSystem.GetGlobalInPath<ParamIntNoReturn>("Main.SetLoadingFormProgress");
}
_SetLoadingFormProgressHandler(Mathf.RoundToInt(value * 10000));
}
public void RefreshPlayerModel(Player p, IPlayerVisualInfo info)
{
if (null == _RefreshPlayerModelHandler)
{
_RefreshPlayerModelHandler = GameCenter.LuaSystem.GetGlobalInPath<RefreshPlayerSkinModelDelegate>("Main.RefreshPlayerModel");
}
_RefreshPlayerModelHandler(p, info);
}
//打开npc对话
public void OpenNpcTalk(Npc npc, int taskID = 0, bool isTaskOpenUI = false, object openUIParam = null)
{
if (null == OpenNpcTalkHandler)
{
OpenNpcTalkHandler = GameCenter.LuaSystem.GetGlobalInPath<OpenNpcTalkDelegate>("Main.OpenNpcTalk");
}
OpenNpcTalkHandler(npc, taskID, isTaskOpenUI, openUIParam);
}
//绑定自定义角色
public void BindLuaCharacter(LuaCharacter character, LuaCharInitInfo initInfo)
{
if(null == BindLuaCharacterHandler)
{
BindLuaCharacterHandler = GameCenter.LuaSystem.GetGlobalInPath<BindLuaCharacterDelegate>("Main.BindLuaCharacter");
}
BindLuaCharacterHandler(character, initInfo);
}
//创建一个新的对象
public IPlayerVisualInfo CreatePlayerVisualInfo(ulong roleID)
{
if (null == _CreatePlayerVisualInfoHandler)
{
_CreatePlayerVisualInfoHandler = GameCenter.LuaSystem.GetGlobalInPath<Func<ulong, IPlayerVisualInfo>>("Main.CreatePlayerVisualInfo");
}
return _CreatePlayerVisualInfoHandler(roleID);
}
//创建一个新的对象
public FSkinModel CreateFSkinModel(FSkinTypeCode code)
{
if (null == _CreateFSkinModelHandler)
{
_CreateFSkinModelHandler = GameCenter.LuaSystem.GetGlobalInPath<Func<FSkinTypeCode,FSkinModel>>("Main.CreateFSkinModel");
}
return _CreateFSkinModelHandler(code);
}
//是否有队伍
public bool IsTeamExist()
{
if(null == _IsTeamExistHandler)
{
_IsTeamExistHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsTeamExist");
}
return _IsTeamExistHandler();
}
//是否是队伍成员
public bool IsTeamMember(ulong id)
{
if (null == _IsTeamMemberHandler)
{
_IsTeamMemberHandler = GameCenter.LuaSystem.GetGlobalInPath<IsTeamMemberDelegate>("Main.IsTeamMember");
}
return _IsTeamMemberHandler(id);
}
//获取好友界面类型
public int GetFriendType()
{
if (null == _GetFriendTypeHandler)
{
_GetFriendTypeHandler = GameCenter.LuaSystem.GetGlobalInPath<FriendTypeReturnDelegate>("Main.GetFriendType");
}
return _GetFriendTypeHandler();
}
//判断是否是好友
public bool IsFriend(ulong id)
{
if (null == _IsFriendHandler)
{
_IsFriendHandler = GameCenter.LuaSystem.GetGlobalInPath<IsFriendReturnDelagate>("Main.IsFriend");
}
return _IsFriendHandler(id);
}
//判断是否在黑名单
public bool IsShield(ulong id)
{
if (null == _IsShieldHandler)
{
_IsShieldHandler = GameCenter.LuaSystem.GetGlobalInPath<IsShieldReturnDelagate>("Main.IsShield");
}
return _IsShieldHandler(id);
}
//判断是否是仇人
public bool IsEnemy(ulong id)
{
if (null == _IsEnemyHandler)
{
_IsEnemyHandler = GameCenter.LuaSystem.GetGlobalInPath<IsEnemyReturnDelagate>("Main.IsEnemy");
}
return _IsEnemyHandler(id);
}
//获取圣装部位的战力
public int GetHolyPartFightPower(int part)
{
if (null == _GetHolyPartFightPower)
{
_GetHolyPartFightPower = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnInt>("Main.GetHolyPartFightPower");
}
return _GetHolyPartFightPower(part);
}
//获取圣装装备栏道具
public HolyEquip GetDressHolyEquip(int part)
{
if (null == _GetDressHolyEquip)
{
_GetDressHolyEquip = GameCenter.LuaSystem.GetGlobalInPath<GetDressHolyEquipDelagate>("Main.GetDressHolyEquip");
}
return _GetDressHolyEquip(part);
}
//是否可以使用技能
public bool CanUseSkill(int skillId)
{
if (null == _CanUseSkillHandler)
{
_CanUseSkillHandler = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnBool>("Main.CanUseSkill");
}
return _CanUseSkillHandler(skillId);
}
//技能是否需要同步协议
public bool SkillIsSyncServer(int skillId)
{
if (null == _SkillIsSyncServerHandler)
{
_SkillIsSyncServerHandler = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnBool>("Main.SkillIsSyncServer");
}
return _SkillIsSyncServerHandler(skillId);
}
//技能是否CD
public bool SkillIsCD(int skillId)
{
if (null == _SkillIsCDHandler)
{
_SkillIsCDHandler = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntReturnBool>("Main.SkillIsCD");
}
return _SkillIsCDHandler(skillId);
}
//获取技能列表
public List<int> GetMandateSkillList()
{
if (null == _GetMandateSkillListHandler)
{
_GetMandateSkillListHandler = GameCenter.LuaSystem.GetGlobalInPath<GetMandateSkillListDelagate>("Main.GetMandateSkillList");
}
return _GetMandateSkillListHandler();
}
//设置飞剑技能
public void SetFlySwordSkill(int swordSkill, int playerSkill)
{
if (null == _SetFlySwordSkillHandler)
{
_SetFlySwordSkillHandler = GameCenter.LuaSystem.GetGlobalInPath<SetFlySwordSkillDelagate>("Main.SetFlySwordSkill");
}
_SetFlySwordSkillHandler(swordSkill, playerSkill);
}
//开始挂机
public void StartMandate(int monsterId = 0)
{
if (null == _StartMandateHandler)
{
_StartMandateHandler = GameCenter.LuaSystem.GetGlobalInPath<ParamIntNoReturn>("Main.StartMandate");
}
_StartMandateHandler(monsterId);
}
//结束挂机
public void EndMandate(int monsterId = 0)
{
if (null == _EndMandateHandler)
{
_EndMandateHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.EndMandate");
}
_EndMandateHandler();
}
//重新开始挂机
public void RestartMandate()
{
if (null == _RestartMandateHandler)
{
_RestartMandateHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.RestartMandate");
}
_RestartMandateHandler();
}
//挂机时移动
public void MandateOnMove()
{
if (null == _MandateOnMoveHandler)
{
_MandateOnMoveHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.MandateOnMove");
}
_MandateOnMoveHandler();
}
//设置挂机暂停
public void SetMandatePause(float time)
{
if (null == _SetMandatePauseHandler)
{
_SetMandatePauseHandler = GameCenter.LuaSystem.GetGlobalInPath<ParamFloatNoReturn>("Main.SetMandatePause");
}
_SetMandatePauseHandler(time);
}
//是否正在挂机
public bool IsMandating()
{
if (null == _IsMandatingHandler)
{
_IsMandatingHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnBool>("Main.IsMandating");
}
return _IsMandatingHandler();
}
//刷新挂机位置
public void RefreshMandatePos()
{
if (null == _RefreshMandatePosHandler)
{
_RefreshMandatePosHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.RefreshMandatePos");
}
_RefreshMandatePosHandler();
}
public void StartMove()
{
if(null == _StartMoveHander)
_StartMoveHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.StartMove");
_StartMoveHander();
}
public void EndMove()
{
if (null == _EndMoveHander)
_EndMoveHander = GameCenter.LuaSystem.GetGlobalInPath<NoParamNoReturn>("Main.EndMove");
_EndMoveHander();
}
//获取动作转换函数
public TranslateAnimNameDelegate GetTranslateAnimName()
{
if (null == _TranslateAnimNameHandler)
{
_TranslateAnimNameHandler = GameCenter.LuaSystem.GetGlobalInPath<TranslateAnimNameDelegate>("Main.GetTranslateAnimName");
}
return _TranslateAnimNameHandler;
}
//任务进入位面
public void TaskEnterPlane(int taskId)
{
if (null == _TaskEnterPlaneHander)
{
_TaskEnterPlaneHander = GameCenter.LuaSystem.GetGlobalInPath<ParamIntNoReturn>("Main.TaskEnterPlane");
}
_TaskEnterPlaneHander(taskId);
}
public void TaskEnterPlaneAnim(int taskId)
{
if (null == _TaskEnterPlaneAnimHander)
{
_TaskEnterPlaneAnimHander = GameCenter.LuaSystem.GetGlobalInPath<ParamIntNoReturn>("Main.TaskEnterPlaneAnim");
}
_TaskEnterPlaneAnimHander(taskId);
}
//游戏消息处理
public bool OnGameMessage(Message msg)
{
if (null == _OnGameMessageHander)
{
_OnGameMessageHander = GameCenter.LuaSystem.GetGlobalInPath<OnGameMessageDelagate>("Main.OnGameMessage");
}
return _OnGameMessageHander(msg);
}
//FGameobject相关的Shader切换处理
public Shader OnFGameObjectShaderSwitch(Shader sh, ModelTypeCode code, int modelID)
{
if (null == _OnFGameObjectShaderSwitchHander)
{
_OnFGameObjectShaderSwitchHander = GameCenter.LuaSystem.GetGlobalInPath<Func<Shader, ModelTypeCode, int, Shader>>("Main.ShaderSwitch");
}
return _OnFGameObjectShaderSwitchHander(sh, code, modelID);
}
//FGameobject相关的Shader切换处理
public bool OnClientGM(string cmd)
{
if (null == _ClientGMHander)
{
_ClientGMHander = GameCenter.LuaSystem.GetGlobalInPath<ClientGMDelagate>("Main.OnClientGM");
}
return _ClientGMHander(cmd);
}
public void SetPlayerHead(Transform trans, int iconId, int frameId, int occ, ulong playerId, string pic, bool isShowPic)
{
if (null == SetPlayerHeadHander)
{
SetPlayerHeadHander = GameCenter.LuaSystem.GetGlobalInPath<ParamPlayerHeadNoReturn>("Main.SetPlayerHead");
}
SetPlayerHeadHander(trans, iconId, frameId, occ, playerId, pic, isShowPic);
}
public void EnterFengXi(int cityId)
{
if (null == EnterFengXiHander)
{
EnterFengXiHander = GameCenter.LuaSystem.GetGlobalInPath<ParamIntNoReturn>("Main.EnterFengXi");
}
EnterFengXiHander(cityId);
}
public void SetPlayerLevel(Transform trans, int level, bool showLevelText)
{
if (null == SetPlayerLevelHander)
{
SetPlayerLevelHander = GameCenter.LuaSystem.GetGlobalInPath<SetPlayerLevelDelagate>("Main.SetPlayerLevel");
}
SetPlayerLevelHander(trans, level, showLevelText);
}
public string GetWordFilterIngore()
{
if (null == _getWordFilterIngoreHandler)
{
_getWordFilterIngoreHandler = GameCenter.LuaSystem.GetGlobalInPath<NoParamesReturnString>("Main.GetWordFilterIngore");
}
return _getWordFilterIngoreHandler();
}
public ItemBase CreateItembaseByCfgId(int itemId)
{
if (null == _createItembaseByCfgIdHandler)
{
_createItembaseByCfgIdHandler = GameCenter.LuaSystem.GetGlobalInPath<ParmesIntIntReturnItemBase>("Main.CreateItembaseByCfgId");
}
return _createItembaseByCfgIdHandler(itemId);
}
}
public delegate bool NoParamesReturnBool();
public delegate int NoParamesReturnInt();
public delegate string NoParamesReturnString();
public delegate uint[] NoParamesReturnUintArr();
public delegate string[] NoParamesReturnStringArr();
public delegate void ParamesBoolNoReturn(bool isRed);
public delegate void ParamTransformNoReturn(Transform transform);
public delegate int ParmesIntReturnInt(int intParam);
public delegate int ParmesIntIntReturnInt(int intParam1, int intParam2);
public delegate bool ParmesIntReturnBool(int intParam);
public delegate void DoFunctionCallBackDelegate(int code, object param);
public delegate void FunctionOpenedDelegate(int idCode, bool isNew);
public delegate bool CheckUILuaDelegate(int eid);
public delegate bool IsRenewForm(string name);
public delegate void EnterSceneDelegate(int mapID, bool isPlane);
public delegate void LeaveSceneDelegate(bool isPlane);
public delegate void ScreenOrientationChanged(int ScreenOrientation);
public delegate string GetVariableShowTextDelegate(int type, int curValue, int value, bool simplifyValue = false);
public delegate float GetVariableShowProgressDelegate(int type, int curValue, int value);
public delegate bool IsVariableReachDelegate(int type, int curValue, int value);
public delegate int GetVariableValueDelegate(int code);
public delegate void ShowItemTipsDelegate(ItemBase goods, GameObject obj, ItemTipsLocation location, bool isShowGetBtn, ItemBase cost, bool isResetPosion, object ExtData);
public delegate void ShowItemTipsByidDelegate(int id, GameObject obj, bool isShowGetBtn, ItemTipsLocation location);
public delegate void ParamFuncNoReturn(Action action);
public delegate void NoParamNoReturn();
public delegate void ParamIntNoReturn(int id);
public delegate string ParamIntReturnString(int id);
public delegate Dictionary<int, int> NoParamReturnTable();
public delegate void AddShowNewItemDelegate(int reason, ItemBase itemInst, int itemID, long addCount);
public delegate void AddUseNewItemDelegate(ItemBase itemInst, int reason, long addCount);
public delegate string RefreshPlayerSkinModelDelegate(Player p, IPlayerVisualInfo info);
public delegate void OpenNpcTalkDelegate(Npc npc, int taskID, bool isTaskOpenUI, object openUIParam);
public delegate void ParamRefRenderListNoReturn(ref List<Renderer> outList);
public delegate string ParamStringRefWrapModeReturnString(string animName, ref WrapMode mode);
public delegate string BindLuaCharacterDelegate(LuaCharacter character, LuaCharInitInfo initInfo);
public delegate bool IsTeamMemberDelegate(ulong id);
public delegate int FriendTypeReturnDelegate();
public delegate bool IsFriendReturnDelagate(ulong id);
public delegate bool IsEnemyReturnDelagate(ulong id);
public delegate bool IsShieldReturnDelagate(ulong id);
public delegate HolyEquip GetDressHolyEquipDelagate(int part);
public delegate List<int> GetMandateSkillListDelagate();
public delegate void SetFlySwordSkillDelagate(int swordSkill, int playerSkill);
public delegate void ParamFloatNoReturn(float time);
public delegate bool OnGameMessageDelagate(Message msg);
public delegate bool ClientGMDelagate(string name);
public delegate void ParamPlayerHeadNoReturn(Transform trans, int iconId, int frameId, int occ, ulong playerId, string pic, bool isShowPic);
public delegate void SetPlayerLevelDelagate(Transform trans, int level, bool showLevelText);
public delegate ItemBase ParmesIntIntReturnItemBase(int itemId);
}