106 lines
3.3 KiB
C#
106 lines
3.3 KiB
C#
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using Thousandto.Code.Center;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Thousandto.Code.Logic.LocalPlayerBT;
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namespace Thousandto.Code.Logic
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{
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//Logic适配器(用于Lua端的调用)
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public class LogicAdaptor
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{
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//设置数量输入框Info数据
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public static void SetNumInputInfoParam(int maxCount, int price, int haveCoin, int iconId)
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{
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Global.NumInputInfoParam param = new Global.NumInputInfoParam();
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param.MaxCount = maxCount;
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param.Price = price;
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param.HaveCoin = haveCoin;
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param.IconId = iconId;
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GameCenter.PushFixEvent(Global.LogicEventDefine.EID_EVENT_SHOW_NUMINPUTINFO, param);
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}
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//获取当前攻击的怪物ID
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public static int GetCurAttackMonsterCfgId()
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{
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int ret = 0;
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LocalPlayer lp = GameCenter.GameSceneSystem.GetLocalPlayer();
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if (lp != null)
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{
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var target = lp.GetCurSelectedTarget();
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if (target != null && target is Monster)
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{
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Monster monster = target as Monster;
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ret = monster.PropMoudle.CfgID;
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}
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}
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return ret;
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}
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////获取好友信息
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//public static MSG_Friend.CommonInfo GetFriend(long id)
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//{
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// return GameCenter.LuaSystem.Adaptor.GetFriendInfo((ulong)id);
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//}
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//获取当前平台类型
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public static RuntimePlatform GetRuntimePlatform()
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{
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return Application.platform;
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}
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//获取当前画质等级
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public static int GetQualityLevel()
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{
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return GameSettingCore.Get(GameSettingKeyCode.QualityLevel);
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}
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//获取当前游戏状态id
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public static int GetCurGameStateId()
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{
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var curState = GameCenter.GameStateSystem.GetCurState();
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if (curState == null)
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{
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return - 1;
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}
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return curState.GetStateId();
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}
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//获取当前网络状态
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public static int GetCurInternetReachability()
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{
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return (int)Application.internetReachability;
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}
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//生成64位唯一id
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public static ulong GenGUID()
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{
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//根据GUID获取19位的唯一数字序列
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byte[] buffer = Guid.NewGuid().ToByteArray();
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return BitConverter.ToUInt64(buffer, 0);
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}
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//返回任务地图参数
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public static List<float> GetTaskMapPosParams(int type, int id)
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{
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List<float> retList = null;
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TaskBD.TaskTargetType taskType = (TaskBD.TaskTargetType)type;
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var pos = LocalPlayerBT.PlayerBT.Task.GetTaskPos(taskType, id);
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if (pos != null)
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{
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retList = new List<float>();
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retList.Add(pos.MapId);
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retList.Add(pos.Pos.x);
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retList.Add(pos.Pos.z);
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}
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return retList;
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}
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//发送玩家坐标
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public static void SendPlayerPos(int channel, int param)
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{
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ChatChanelType chatChannel = (ChatChanelType)channel;
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GameCenter.ChatSystem.SendPos(chatChannel, param);
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}
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}
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}
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