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Main/Assets/Code/Logic/_Required/FGameObject/Defines/FModelEffectCode.cs

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2025-01-25 04:38:09 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Thousandto.Code.Logic
{
/// <summary>
/// 模型效果码 -- 通过ModelConfig配置文件效果ID
/// </summary>
public enum FModelEffectCode
{
None = 0,
Flow = 1,
Rim = 2,
Dissolving = 3,
Transparent = 4,
AlphaTest = 5,
Brdf = 6,
Cube = 7,
Flux = 8,
BrdfFlow = 9,
BrdfFlux = 10,
}
}