38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
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using MSG_Common;
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using XLua;
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namespace Thousandto.Code.Logic
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{
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[CSharpCallLua]
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public interface IPlayerVisualInfo
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{
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int FashionBodyID { get; set; }
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int FashionHaloID { get; set; }
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int FashionMatrixID { get; set; }
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int FashionWeaponID { get; set; }
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int LingTiDegree { get; set; }
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int StateLevel { get; set; }
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int WingId { get; set; }
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void Copy(IPlayerVisualInfo info);
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void Parse(FacadeAttribute info, int stateLevel);
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void ParseByLua(LuaTable info, int stateLevel);
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//获取灵体身体ID
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int GetLingTiBodyModelID(int occ);
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//获取时装模型ID,由时装配置决定
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int GetFashionBodyModelID(int occ);
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//获取时装武器ID
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int GetFashionWeaponModelID(int occ);
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//获取时装光环模型ID
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int GetFashionHaloModelID();
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//获取时装法阵模型ID
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int GetFashionMatrixModelID();
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//获取魂甲模型ID
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int GetSoulEquipModelID();
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//获取飞剑模型ID
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int GetFlySwordModelID();
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//获取身体模型ID
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int GetBodyModelID(int occ);
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}
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}
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