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Main/Assets/Code/Logic/_NetMessage/Messages/StateStifleEx.cs

484 lines
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2025-01-25 04:38:09 +08:00
using System.Collections.Generic;
using Thousandto.Plugins.Common;
using Thousandto.Code.Logic.Network;
namespace MSG_StateStifle
{
public partial class LevelCondition : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
{
public void Send(){}
public void Excute(){}
public void ReadMessage(ref int readPos, int totalCount)
{
int endIndex = totalCount + readPos - 1;
while (readPos <= endIndex)
{
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1 :
conditionId = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2 :
progress = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 3 :
total = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
public int WriteMessage(int fieldNumber)
{
ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
ProtoBufUtils.SetEmptyLength(subItemInfoId);
ProtoBufUtils.SetVBeginIndex(subItemInfoId);
ProtoBufUtils.WriteInt32(1,conditionId);
ProtoBufUtils.WriteInt32(2,progress);
ProtoBufUtils.WriteInt32(3,total);
ProtoBufUtils.SetVEndIndex(subItemInfoId);
return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
}
public void Clear()
{
conditionId = 0;
progress = 0;
total = 0;
}
public int conditionId;
public int progress;
public int total;
}
public partial class StateStifleLevel : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
{
public void Send(){}
public void Excute(){}
public void ReadMessage(ref int readPos, int totalCount)
{
int endIndex = totalCount + readPos - 1;
while (readPos <= endIndex)
{
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1 :
level = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2 :
star = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
public int WriteMessage(int fieldNumber)
{
ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
ProtoBufUtils.SetEmptyLength(subItemInfoId);
ProtoBufUtils.SetVBeginIndex(subItemInfoId);
ProtoBufUtils.WriteInt32(1,level);
ProtoBufUtils.WriteInt32(2,star);
ProtoBufUtils.SetVEndIndex(subItemInfoId);
return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
}
public void Clear()
{
level = 0;
star = 0;
}
public int level;
public int star;
}
public partial class soulSpirit : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
{
public void Send(){}
public void Excute(){}
public void ReadMessage(ref int readPos, int totalCount)
{
int endIndex = totalCount + readPos - 1;
while (readPos <= endIndex)
{
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1 :
state = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2 :
promoteLv = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 3 :
promotePorgress = ProtoBufUtils.ReadInt64(ref readPos);
break;
case 4 :
evolveLv = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 5 :
id = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
public int WriteMessage(int fieldNumber)
{
ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
ProtoBufUtils.SetEmptyLength(subItemInfoId);
ProtoBufUtils.SetVBeginIndex(subItemInfoId);
ProtoBufUtils.WriteInt32(1,state);
ProtoBufUtils.WriteInt32(2,promoteLv);
ProtoBufUtils.WriteInt64(3,promotePorgress);
ProtoBufUtils.WriteInt32(4,evolveLv);
ProtoBufUtils.WriteInt32(5,id);
ProtoBufUtils.SetVEndIndex(subItemInfoId);
return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
}
public void Clear()
{
state = 0;
promoteLv = 0;
promotePorgress = 0;
evolveLv = 0;
id = 0;
}
public int state;
public int promoteLv;
public long promotePorgress;
public int evolveLv;
public int id;
}
public partial class ReqOpenStateStiflePanle : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 180201;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
}
}
public partial class ResStateStifleBase : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResStateStifleBase(this);
}
public const uint MsgID = 180101;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(conditionValue == null)
{
conditionValue = new List<LevelCondition>();
}
conditionValue.Add(new LevelCondition());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
conditionValue[conditionValue.Count - 1].ReadMessage(ref readPos, totalCount);
break;
case 2:
conditionReach = ProtoBufUtils.ReadBoolean(ref readPos);
break;
case 3:
if(level == null)
{
level = new StateStifleLevel();
}
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
level.ReadMessage(ref readPos, totalCount);
break;
case 4:
if(soulSpiritList == null)
{
soulSpiritList = new List<soulSpirit>();
}
soulSpiritList.Add(new soulSpirit());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
soulSpiritList[soulSpiritList.Count - 1].ReadMessage(ref readPos, totalCount);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(conditionValue != null)
{
conditionValue.Clear();
}
conditionReach = false;
if(level != null)
{
level.Clear();
}
if(soulSpiritList != null)
{
soulSpiritList.Clear();
}
}
public List<LevelCondition> conditionValue = new List<LevelCondition>();
public bool conditionReach;
public StateStifleLevel level;
public List<soulSpirit> soulSpiritList = new List<soulSpirit>();
}
public partial class ReqUpLevel : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 180202;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteBoolean(1,oneKey);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
oneKey = false;
}
public bool oneKey;
}
public partial class ResUpLevel : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResUpLevel(this);
}
public const uint MsgID = 180103;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
oneKey = ProtoBufUtils.ReadBoolean(ref readPos);
break;
case 2:
if(level == null)
{
level = new StateStifleLevel();
}
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
level.ReadMessage(ref readPos, totalCount);
break;
case 3:
conditionReach = ProtoBufUtils.ReadBoolean(ref readPos);
break;
case 4:
if(conditionValue == null)
{
conditionValue = new List<LevelCondition>();
}
conditionValue.Add(new LevelCondition());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
conditionValue[conditionValue.Count - 1].ReadMessage(ref readPos, totalCount);
break;
case 5:
fight = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
oneKey = false;
if(level != null)
{
level.Clear();
}
conditionReach = false;
if(conditionValue != null)
{
conditionValue.Clear();
}
fight = 0;
}
public bool oneKey;
public StateStifleLevel level;
public bool conditionReach;
public List<LevelCondition> conditionValue = new List<LevelCondition>();
public int fight;
}
public partial class ReqUpPromoteLevel : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 180203;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,id);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
id = 0;
}
public int id;
}
public partial class ReqUpEvolveLevel : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 180204;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,id);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
id = 0;
}
public int id;
}
public partial class ReqActiveSoulSpirit : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 180205;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,id);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
id = 0;
}
public int id;
}
public partial class ResSoulSpiritInfo : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResSoulSpiritInfo(this);
}
public const uint MsgID = 180102;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(soulSpiritList == null)
{
soulSpiritList = new soulSpirit();
}
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
soulSpiritList.ReadMessage(ref readPos, totalCount);
break;
case 2:
type = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 3:
isSuc = ProtoBufUtils.ReadBoolean(ref readPos);
break;
case 4:
fight = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(soulSpiritList != null)
{
soulSpiritList.Clear();
}
type = 0;
isSuc = false;
fight = 0;
}
public soulSpirit soulSpiritList;
public int type;
public bool isSuc;
public int fight;
}
}