402 lines
14 KiB
C#
402 lines
14 KiB
C#
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using System.Collections.Generic;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Logic.Network;
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namespace MSG_FallingSky
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{
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public partial class FallSkyTaskData : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
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{
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public void Send(){}
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public void Excute(){}
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public void ReadMessage(ref int readPos, int totalCount)
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{
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int endIndex = totalCount + readPos - 1;
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while (readPos <= endIndex)
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{
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int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
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switch (fieldNumber)
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{
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case 1 :
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taskID = ProtoBufUtils.ReadInt32(ref readPos);
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break;
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case 2 :
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progress = ProtoBufUtils.ReadInt32(ref readPos);
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break;
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case 3 :
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state = ProtoBufUtils.ReadBoolean(ref readPos);
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break;
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default:
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break;
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}
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}
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}
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public int WriteMessage(int fieldNumber)
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{
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ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
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int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
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ProtoBufUtils.SetEmptyLength(subItemInfoId);
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ProtoBufUtils.SetVBeginIndex(subItemInfoId);
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ProtoBufUtils.WriteInt32(1,taskID);
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ProtoBufUtils.WriteInt32(2,progress);
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ProtoBufUtils.WriteBoolean(3,state);
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ProtoBufUtils.SetVEndIndex(subItemInfoId);
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return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
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}
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public void Clear()
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{
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taskID = 0;
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progress = 0;
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state = false;
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}
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public int taskID;
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public int progress;
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public bool state;
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}
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public partial class FallSkyLevelData : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
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{
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public void Send(){}
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public void Excute(){}
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public void ReadMessage(ref int readPos, int totalCount)
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{
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int endIndex = totalCount + readPos - 1;
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while (readPos <= endIndex)
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{
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int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
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switch (fieldNumber)
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{
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case 1 :
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levelId = ProtoBufUtils.ReadInt32(ref readPos);
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break;
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case 2 :
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isGetfeelReward = ProtoBufUtils.ReadBoolean(ref readPos);
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break;
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case 3 :
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isGetpayReward = ProtoBufUtils.ReadBoolean(ref readPos);
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break;
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default:
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break;
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}
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}
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}
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public int WriteMessage(int fieldNumber)
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{
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ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
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int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
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ProtoBufUtils.SetEmptyLength(subItemInfoId);
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ProtoBufUtils.SetVBeginIndex(subItemInfoId);
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ProtoBufUtils.WriteInt32(1,levelId);
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ProtoBufUtils.WriteBoolean(2,isGetfeelReward);
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ProtoBufUtils.WriteBoolean(3,isGetpayReward);
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ProtoBufUtils.SetVEndIndex(subItemInfoId);
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return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
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}
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public void Clear()
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{
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levelId = 0;
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isGetfeelReward = false;
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isGetpayReward = false;
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}
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public int levelId;
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public bool isGetfeelReward;
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public bool isGetpayReward;
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}
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public partial class ResOnlineFallSkyInfo : ProtoBuf.IExtensible, ProtoBuf.IResMessage
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{
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public void Excute()
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{
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HandleMsgResult.getInstance().GS2U_ResOnlineFallSkyInfo(this);
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}
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public const uint MsgID = 190101;
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public void Send(){}
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public void ReadMessage(byte[] bytes)
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{
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lock (ProtoBufUtils.ReadLocker)
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{
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Clear();
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int endIndex = bytes.Length - 1;
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int readPos = 0;
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int totalCount = 0;
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ProtoBufUtils.InitReadData(bytes, ref readPos);
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while (readPos <= endIndex)
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{
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int curType = bytes[readPos] & 7;
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int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
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switch (fieldNumber)
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{
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case 1:
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hasPay = ProtoBufUtils.ReadBoolean(ref readPos);
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break;
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case 2:
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if(taskDataList == null)
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{
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taskDataList = new List<FallSkyTaskData>();
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}
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taskDataList.Add(new FallSkyTaskData());
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totalCount = ProtoBufUtils.ReadInt32(ref readPos);
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taskDataList[taskDataList.Count - 1].ReadMessage(ref readPos, totalCount);
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break;
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case 3:
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if(levelDataList == null)
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{
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levelDataList = new List<FallSkyLevelData>();
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}
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levelDataList.Add(new FallSkyLevelData());
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totalCount = ProtoBufUtils.ReadInt32(ref readPos);
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levelDataList[levelDataList.Count - 1].ReadMessage(ref readPos, totalCount);
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break;
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case 4:
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round = ProtoBufUtils.ReadInt32(ref readPos);
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break;
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case 5:
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lastTime = ProtoBufUtils.ReadInt64(ref readPos);
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break;
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default:
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break;
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}
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}
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}
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}
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public void Clear()
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{
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hasPay = false;
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if(taskDataList != null)
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{
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taskDataList.Clear();
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}
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if(levelDataList != null)
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{
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levelDataList.Clear();
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}
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round = 0;
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lastTime = 0;
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}
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public bool hasPay;
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public List<FallSkyTaskData> taskDataList = new List<FallSkyTaskData>();
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public List<FallSkyLevelData> levelDataList = new List<FallSkyLevelData>();
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public int round;
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public long lastTime;
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}
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public partial class ResRefreshFallSkyTask : ProtoBuf.IExtensible, ProtoBuf.IResMessage
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{
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public void Excute()
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{
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HandleMsgResult.getInstance().GS2U_ResRefreshFallSkyTask(this);
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}
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public const uint MsgID = 190102;
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public void Send(){}
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public void ReadMessage(byte[] bytes)
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{
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lock (ProtoBufUtils.ReadLocker)
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{
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Clear();
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int endIndex = bytes.Length - 1;
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int readPos = 0;
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int totalCount = 0;
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ProtoBufUtils.InitReadData(bytes, ref readPos);
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while (readPos <= endIndex)
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{
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int curType = bytes[readPos] & 7;
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int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
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switch (fieldNumber)
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{
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case 1:
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if(taskData == null)
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{
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taskData = new List<FallSkyTaskData>();
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}
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taskData.Add(new FallSkyTaskData());
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totalCount = ProtoBufUtils.ReadInt32(ref readPos);
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taskData[taskData.Count - 1].ReadMessage(ref readPos, totalCount);
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break;
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default:
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break;
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}
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}
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}
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}
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public void Clear()
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{
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if(taskData != null)
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{
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taskData.Clear();
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}
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}
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public List<FallSkyTaskData> taskData = new List<FallSkyTaskData>();
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}
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public partial class ResRefreshRechargeState : ProtoBuf.IExtensible, ProtoBuf.IResMessage
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{
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public void Excute()
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{
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HandleMsgResult.getInstance().GS2U_ResRefreshRechargeState(this);
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}
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public const uint MsgID = 190104;
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public void Send(){}
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public void ReadMessage(byte[] bytes)
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{
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lock (ProtoBufUtils.ReadLocker)
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{
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Clear();
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int endIndex = bytes.Length - 1;
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int readPos = 0;
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int totalCount = 0;
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ProtoBufUtils.InitReadData(bytes, ref readPos);
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while (readPos <= endIndex)
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{
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int curType = bytes[readPos] & 7;
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int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
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switch (fieldNumber)
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{
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case 1:
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hasPay = ProtoBufUtils.ReadBoolean(ref readPos);
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break;
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default:
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break;
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}
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}
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}
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}
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public void Clear()
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{
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hasPay = false;
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}
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public bool hasPay;
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}
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public partial class ReqGetFallSkyTaskReward : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
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{
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public const uint MsgID = 190201;
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public void Excute(){}
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public void Send()
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{
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lock (ProtoBufUtils.WriteLocker)
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{
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byte[] bytes = null;
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ProtoBufUtils.InitWriteData();
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ProtoBufUtils.WriteInt32(1,taskID);
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bytes = ProtoBufUtils.GetData();
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Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
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}
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}
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public void Clear()
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{
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taskID = 0;
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}
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public int taskID;
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}
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public partial class ReqGetFallSkyLevelReward : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
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{
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public const uint MsgID = 190202;
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public void Excute(){}
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public void Send()
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{
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lock (ProtoBufUtils.WriteLocker)
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{
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byte[] bytes = null;
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ProtoBufUtils.InitWriteData();
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ProtoBufUtils.WriteInt32(1,levelId);
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ProtoBufUtils.WriteBoolean(2,isFree);
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bytes = ProtoBufUtils.GetData();
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Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
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}
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}
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public void Clear()
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{
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levelId = 0;
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isFree = false;
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}
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public int levelId;
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public bool isFree;
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}
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public partial class ReqOnekeyGetFallSkyLevelReward : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
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{
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public const uint MsgID = 190204;
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public void Excute(){}
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public void Send()
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{
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lock (ProtoBufUtils.WriteLocker)
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{
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byte[] bytes = null;
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ProtoBufUtils.InitWriteData();
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bytes = ProtoBufUtils.GetData();
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Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
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}
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}
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public void Clear()
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{
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}
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}
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public partial class ResRefreshFallSkyLevel : ProtoBuf.IExtensible, ProtoBuf.IResMessage
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{
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public void Excute()
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{
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HandleMsgResult.getInstance().GS2U_ResRefreshFallSkyLevel(this);
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}
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public const uint MsgID = 190103;
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public void Send(){}
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public void ReadMessage(byte[] bytes)
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{
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lock (ProtoBufUtils.ReadLocker)
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{
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Clear();
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int endIndex = bytes.Length - 1;
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int readPos = 0;
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int totalCount = 0;
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ProtoBufUtils.InitReadData(bytes, ref readPos);
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while (readPos <= endIndex)
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{
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int curType = bytes[readPos] & 7;
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int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
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switch (fieldNumber)
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{
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case 1:
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if(levelData == null)
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{
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levelData = new List<FallSkyLevelData>();
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}
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levelData.Add(new FallSkyLevelData());
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totalCount = ProtoBufUtils.ReadInt32(ref readPos);
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levelData[levelData.Count - 1].ReadMessage(ref readPos, totalCount);
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break;
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default:
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break;
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}
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}
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}
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}
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public void Clear()
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{
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if(levelData != null)
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{
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levelData.Clear();
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}
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}
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public List<FallSkyLevelData> levelData = new List<FallSkyLevelData>();
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}
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public partial class ReqOnekeyGetFallSkyTaskReward : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
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{
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public const uint MsgID = 190205;
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public void Excute(){}
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public void Send()
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{
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lock (ProtoBufUtils.WriteLocker)
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{
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byte[] bytes = null;
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ProtoBufUtils.InitWriteData();
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bytes = ProtoBufUtils.GetData();
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Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
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}
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}
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public void Clear()
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{
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}
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}
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}
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