20 lines
724 B
C#
20 lines
724 B
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResOnlineInit(MSG_UnrealEquip.ResOnlineInit result);
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void GS2U_ResInlayUnrealReuslt(MSG_UnrealEquip.ResInlayUnrealReuslt result);
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void GS2U_ResUseUnrealSoulResult(MSG_UnrealEquip.ResUseUnrealSoulResult result);
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void GS2U_ResDeleteUnreal(MSG_UnrealEquip.ResDeleteUnreal result);
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void GS2U_ResAddUnreal(MSG_UnrealEquip.ResAddUnreal result);
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void GS2U_ResUnrealEquipFightPower(MSG_UnrealEquip.ResUnrealEquipFightPower result);
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}
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}
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