Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_UnrealEquip.cs

20 lines
724 B
C#
Raw Normal View History

2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResOnlineInit(MSG_UnrealEquip.ResOnlineInit result);
void GS2U_ResInlayUnrealReuslt(MSG_UnrealEquip.ResInlayUnrealReuslt result);
void GS2U_ResUseUnrealSoulResult(MSG_UnrealEquip.ResUseUnrealSoulResult result);
void GS2U_ResDeleteUnreal(MSG_UnrealEquip.ResDeleteUnreal result);
void GS2U_ResAddUnreal(MSG_UnrealEquip.ResAddUnreal result);
void GS2U_ResUnrealEquipFightPower(MSG_UnrealEquip.ResUnrealEquipFightPower result);
}
}