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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_TowerDefense.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResCreateTDBuild(MSG_TowerDefense.ResCreateTDBuild result);
void GS2U_ResUpdateTDBuild(MSG_TowerDefense.ResUpdateTDBuild result);
void GS2U_ResDeleteTDBuild(MSG_TowerDefense.ResDeleteTDBuild result);
void GS2U_ResBirthBossInTDWar(MSG_TowerDefense.ResBirthBossInTDWar result);
void GS2U_ResBeginBirthMonster(MSG_TowerDefense.ResBeginBirthMonster result);
void GS2U_ResPeopleSoulHuntingCarInfo(MSG_TowerDefense.ResPeopleSoulHuntingCarInfo result);
void GS2U_ResMapBuildInfo(MSG_TowerDefense.ResMapBuildInfo result);
}
}