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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Question.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResSystemQuestionResult(MSG_Question.ResSystemQuestionResult result);
void GS2U_ResPlayerSendQuestionResult(MSG_Question.ResPlayerSendQuestionResult result);
void GS2U_ResPlayerAnswerResult(MSG_Question.ResPlayerAnswerResult result);
void GS2U_ResPlayerQuestions(MSG_Question.ResPlayerQuestions result);
void GS2U_ResAllPlayerAnswer(MSG_Question.ResAllPlayerAnswer result);
void GS2U_ResExceptionalAllPlayer(MSG_Question.ResExceptionalAllPlayer result);
void GS2U_ResPlayerQuestionCount(MSG_Question.ResPlayerQuestionCount result);
void GS2U_ResSendQuestions(MSG_Question.ResSendQuestions result);
void GS2U_ResAnswerList(MSG_Question.ResAnswerList result);
void GS2U_ResOverQuestions(MSG_Question.ResOverQuestions result);
void GS2U_ResAnswerPoints(MSG_Question.ResAnswerPoints result);
}
}