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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Player.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResPlayerOnLineAttribute(MSG_Player.ResPlayerOnLineAttribute result);
void GS2U_ResPlayerAttributeChange(MSG_Player.ResPlayerAttributeChange result);
void GS2U_ResPlayerBaseInfo(MSG_Player.ResPlayerBaseInfo result);
void GS2U_ResChangeJobResult(MSG_Player.ResChangeJobResult result);
void GS2U_ResAddHatred(MSG_Player.ResAddHatred result);
void GS2U_ResDelHatred(MSG_Player.ResDelHatred result);
void GS2U_ResLevelChange(MSG_Player.ResLevelChange result);
void GS2U_ResPracticeInfo(MSG_Player.ResPracticeInfo result);
void GS2U_ResPracticeSetDo(MSG_Player.ResPracticeSetDo result);
void GS2U_ResPracticeGetResult(MSG_Player.ResPracticeGetResult result);
void GS2U_ResAccunonlinetime(MSG_Player.ResAccunonlinetime result);
void GS2U_ResUpdataExpRate(MSG_Player.ResUpdataExpRate result);
void GS2U_ResUpdataPkValue(MSG_Player.ResUpdataPkValue result);
void GS2U_ResUpdataPkStateResult(MSG_Player.ResUpdataPkStateResult result);
void GS2U_ResCleanHatred(MSG_Player.ResCleanHatred result);
void GS2U_ResPlayerFightPointChange(MSG_Player.ResPlayerFightPointChange result);
void GS2U_ResLookOtherPlayerResult(MSG_Player.ResLookOtherPlayerResult result);
void GS2U_ResFightOrUnFight(MSG_Player.ResFightOrUnFight result);
void GS2U_ResMainUIGuideID(MSG_Player.ResMainUIGuideID result);
void GS2U_ResPlayerTodayData(MSG_Player.ResPlayerTodayData result);
void GS2U_ResChangeRoleNameResult(MSG_Player.ResChangeRoleNameResult result);
void GS2U_ResMaxHpChange(MSG_Player.ResMaxHpChange result);
void GS2U_ResClientToChoiceBirthGroup(MSG_Player.ResClientToChoiceBirthGroup result);
void GS2U_ResNotUpLevel(MSG_Player.ResNotUpLevel result);
void GS2U_ResChangeJobTips(MSG_Player.ResChangeJobTips result);
void GS2U_ResOpenServerTime(MSG_Player.ResOpenServerTime result);
void GS2U_ResPeakLevelPanel(MSG_Player.ResPeakLevelPanel result);
void GS2U_ResChangeJobPanel(MSG_Player.ResChangeJobPanel result);
void GS2U_ResActiveFateStar(MSG_Player.ResActiveFateStar result);
void GS2U_ResPlayerGenderNotice(MSG_Player.ResPlayerGenderNotice result);
void GS2U_ResUpgradeBlood(MSG_Player.ResUpgradeBlood result);
void GS2U_ResOpenBloodPannel(MSG_Player.ResOpenBloodPannel result);
void GS2U_ResPlayerCareerChange(MSG_Player.ResPlayerCareerChange result);
void GS2U_ResSendGift(MSG_Player.ResSendGift result);
void GS2U_ResGetGiftLog(MSG_Player.ResGetGiftLog result);
void GS2U_ResReadGiftLog(MSG_Player.ResReadGiftLog result);
void GS2U_ResNewGiftLog(MSG_Player.ResNewGiftLog result);
void GS2U_SyncXiSuiData(MSG_Player.SyncXiSuiData result);
void GS2U_ResPlayerSummaryInfo(MSG_Player.ResPlayerSummaryInfo result);
void GS2U_ResGenderClassChange(MSG_Player.ResGenderClassChange result);
void GS2U_G2SSynPlayerSocialInfo(MSG_Player.G2SSynPlayerSocialInfo result);
void GS2U_G2SReqPlayerSummaryInfo(MSG_Player.G2SReqPlayerSummaryInfo result);
void GS2U_ResPlayerSettingCustomHeadResult(MSG_Player.ResPlayerSettingCustomHeadResult result);
}
}