29 lines
1.5 KiB
C#
29 lines
1.5 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResGuildBattleRateList(MSG_GuildBattle.ResGuildBattleRateList result);
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void GS2U_ResGuildBattleRecordList(MSG_GuildBattle.ResGuildBattleRecordList result);
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void GS2U_ResGuildBattleWin(MSG_GuildBattle.ResGuildBattleWin result);
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void GS2U_ResGuildBattleRecordReward(MSG_GuildBattle.ResGuildBattleRecordReward result);
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void GS2U_ResGuildBattlePanel(MSG_GuildBattle.ResGuildBattlePanel result);
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void GS2U_ResGuildBattleTranCamp(MSG_GuildBattle.ResGuildBattleTranCamp result);
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void GS2U_ResGuildBattleLike(MSG_GuildBattle.ResGuildBattleLike result);
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void GS2U_ResGuildBattleEnd(MSG_GuildBattle.ResGuildBattleEnd result);
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void GS2U_ResGuildBattleResult(MSG_GuildBattle.ResGuildBattleResult result);
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void GS2U_ResGuildBattleRedPoint(MSG_GuildBattle.ResGuildBattleRedPoint result);
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void GS2U_ResGuildBattleKillNum(MSG_GuildBattle.ResGuildBattleKillNum result);
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void GS2U_ResGuildBattleCall(MSG_GuildBattle.ResGuildBattleCall result);
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void GS2U_ResGuildBattleGatherUpdate(MSG_GuildBattle.ResGuildBattleGatherUpdate result);
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void GS2U_ResGuildBattleExp(MSG_GuildBattle.ResGuildBattleExp result);
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void GS2U_ResSendBulletScreen(MSG_GuildBattle.ResSendBulletScreen result);
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}
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}
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