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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_EightDiagrams.cs

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C#
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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_G2PReqEightDiagramsPanel(MSG_EightDiagrams.G2PReqEightDiagramsPanel result);
void GS2U_ResEightDiagramsPanel(MSG_EightDiagrams.ResEightDiagramsPanel result);
void GS2U_G2PReqRankPanel(MSG_EightDiagrams.G2PReqRankPanel result);
void GS2U_ResRankPanel(MSG_EightDiagrams.ResRankPanel result);
void GS2U_G2PReqEnterEightCityMap(MSG_EightDiagrams.G2PReqEnterEightCityMap result);
void GS2U_P2FRepChangeCityMap(MSG_EightDiagrams.P2FRepChangeCityMap result);
void GS2U_F2PResEnterMapSucc(MSG_EightDiagrams.F2PResEnterMapSucc result);
void GS2U_G2PReqTickMapInfo(MSG_EightDiagrams.G2PReqTickMapInfo result);
void GS2U_ResTickMapInfo(MSG_EightDiagrams.ResTickMapInfo result);
void GS2U_F2PPlayerOutCity(MSG_EightDiagrams.F2PPlayerOutCity result);
void GS2U_F2PPlayerToBossHurt(MSG_EightDiagrams.F2PPlayerToBossHurt result);
void GS2U_F2PKillBoss(MSG_EightDiagrams.F2PKillBoss result);
void GS2U_F2PKillPlayer(MSG_EightDiagrams.F2PKillPlayer result);
void GS2U_ResLastTime(MSG_EightDiagrams.ResLastTime result);
void GS2U_P2GSendEightCityRward(MSG_EightDiagrams.P2GSendEightCityRward result);
void GS2U_P2FReqRankPanel(MSG_EightDiagrams.P2FReqRankPanel result);
void GS2U_G2FReqRankPanel(MSG_EightDiagrams.G2FReqRankPanel result);
void GS2U_P2FReqTickRankPanel(MSG_EightDiagrams.P2FReqTickRankPanel result);
void GS2U_P2FReqEightDiagramsPanel(MSG_EightDiagrams.P2FReqEightDiagramsPanel result);
void GS2U_G2FReqEightDiagramsPanel(MSG_EightDiagrams.G2FReqEightDiagramsPanel result);
void GS2U_P2FSendEightCityInfo(MSG_EightDiagrams.P2FSendEightCityInfo result);
void GS2U_F2PSendOverCityInfo(MSG_EightDiagrams.F2PSendOverCityInfo result);
}
}