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Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Chat.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ChatResSC(MSG_Chat.ChatResSC result);
void GS2U_ChatResLeaveMessageSC(MSG_Chat.ChatResLeaveMessageSC result);
void GS2U_ChatGetContentSC(MSG_Chat.ChatGetContentSC result);
void GS2U_PersonalNotice(MSG_Chat.PersonalNotice result);
void GS2U_ResAddChatRooM(MSG_Chat.ResAddChatRooM result);
void GS2U_ResChatRoom(MSG_Chat.ResChatRoom result);
void GS2U_ResExitChatRoom(MSG_Chat.ResExitChatRoom result);
void GS2U_PersonalChatNotice(MSG_Chat.PersonalChatNotice result);
void GS2U_ResShareNotice(MSG_Chat.ResShareNotice result);
void GS2U_ResGetShareRewardResult(MSG_Chat.ResGetShareRewardResult result);
void GS2U_ResWorldHistoryChatInfo(MSG_Chat.ResWorldHistoryChatInfo result);
void GS2U_ResForbidWord(MSG_Chat.ResForbidWord result);
void GS2U_F2GameServerNotice(MSG_Chat.F2GameServerNotice result);
void GS2U_P2GameServerNotice(MSG_Chat.P2GameServerNotice result);
void GS2U_F2PServerNotice(MSG_Chat.F2PServerNotice result);
}
}