21 lines
783 B
C#
21 lines
783 B
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResOnlineInit( MSG_UnrealEquip.ResOnlineInit result ){}
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public void GS2U_ResInlayUnrealReuslt( MSG_UnrealEquip.ResInlayUnrealReuslt result ){}
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public void GS2U_ResUseUnrealSoulResult( MSG_UnrealEquip.ResUseUnrealSoulResult result ){}
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public void GS2U_ResDeleteUnreal( MSG_UnrealEquip.ResDeleteUnreal result ){}
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public void GS2U_ResAddUnreal( MSG_UnrealEquip.ResAddUnreal result ){}
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public void GS2U_ResUnrealEquipFightPower( MSG_UnrealEquip.ResUnrealEquipFightPower result ){}
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}
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}
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