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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_StateVip.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
using Thousandto.Code.Global;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResGetReward( MSG_StateVip.ResGetReward result )
{
//GameCenter.RealmSystem.GS2U_ResGetRealmTaskReward( result );
}
public void GS2U_ResStateVipGiftList( MSG_StateVip.ResStateVipGiftList result )
{
//GameCenter.RealmSystem.GS2U_ResRealmGiftList( result );
}
public void GS2U_ResDelStateVipGift( MSG_StateVip.ResDelStateVipGift result )
{
//GameCenter.RealmSystem.GS2U_ResDelRealmGift( result );
}
public void GS2U_ResCurrStateVipGift( MSG_StateVip.ResCurrStateVipGift result )
{
//GameCenter.RealmSystem.GS2U_ResRealmGift( result );
}
public void GS2U_ResPurStateVipGift( MSG_StateVip.ResPurStateVipGift result )
{
//GameCenter.RealmSystem.GS2U_ResPurRealmGift( result );
}
public void GS2U_ResExpData(MSG_StateVip.ResExpData result)
{
}
public void GS2U_ResStateVip(MSG_StateVip.ResStateVip result)
{
//GameCenter.RealmSystem.GS2U_ResRealmTask(result);
}
public void GS2U_ResStateVipProgress(MSG_StateVip.ResStateVipProgress result)
{
//GameCenter.RealmSystem.GS2U_ResRealmTaskProgress(result);
}
public void GS2U_ResStateVipBroadcast(MSG_StateVip.ResStateVipBroadcast result)
{
//GameCenter.RealmSystem.GS2U_ResRealmLevelUp(result);
}
}
}