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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Skill.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
using MSG_Skill;
using System.Collections.Generic;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法 --- 技能协议
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResSkillOnline(MSG_Skill.ResSkillOnline result)
{
//GameCenter.PlayerSkillSystem.ResSkillOnline(result);
}
public void GS2U_ResUpCell(MSG_Skill.ResUpCell result)
{
//GameCenter.PlayerSkillSystem.ResUpCell(result);
}
public void GS2U_ResUpSkillStar(MSG_Skill.ResUpSkillStar result)
{
//GameCenter.PlayerSkillSystem.ResUpSkillStar(result);
}
public void GS2U_ResPassiveSkill(MSG_Skill.ResPassiveSkill result)
{
//GameCenter.PlayerSkillSystem.ResPassiveSkill(result);
}
public void GS2U_ResUpdateSkill(MSG_Skill.ResUpdateSkill result)
{
//GameCenter.PlayerSkillSystem.ResUpdateSkill(result);
}
public void GS2U_ResActivateMeridian(MSG_Skill.ResActivateMeridian result)
{
//GameCenter.PlayerSkillSystem.ResActivateMeridian(result);
}
public void GS2U_ResResetMeridianSkillResult(MSG_Skill.ResResetMeridianSkillResult result)
{
//GameCenter.PlayerSkillSystem.ResResetMeridianSkillResult(result);
}
public void GS2U_ResSelectMentalType(MSG_Skill.ResSelectMentalType result)
{
//GameCenter.PlayerSkillSystem.ResSelectMentalType(result);
}
}
}