28 lines
1.4 KiB
C#
28 lines
1.4 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_G2PReqRegister(MSG_Server.G2PReqRegister result) { }
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public void GS2U_P2GResRegister(MSG_Server.P2GResRegister result) { }
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public void GS2U_G2FReqRegister(MSG_Server.G2FReqRegister result) { }
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public void GS2U_F2GResRegister(MSG_Server.F2GResRegister result) { }
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public void GS2U_G2PReqFightServerList(MSG_Server.G2PReqFightServerList result) { }
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public void GS2U_P2GResFightServerList(MSG_Server.P2GResFightServerList result) { }
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public void GS2U_G2PReqFightServer(MSG_Server.G2PReqFightServer result) { }
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public void GS2U_P2GResFightServer(MSG_Server.P2GResFightServer result) { }
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public void GS2U_G2FSynPlayerOut(MSG_CrossServer.G2FSynPlayerOut result) { }
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public void GS2U_F2GFightEnd(MSG_CrossServer.F2GFightEnd result) { }
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public void GS2U_S2PRegisterServer(MSG_Server.S2PRegisterServer result) { }
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public void GS2U_P2SRegisterCallback(MSG_Server.P2SRegisterCallback result) { }
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public void GS2U_G2SRegisterServer(MSG_Server.G2SRegisterServer result) { }
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public void GS2U_S2GRegisterCallback(MSG_Server.S2GRegisterCallback result) { }
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}
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}
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