30 lines
829 B
C#
30 lines
829 B
C#
|
using ProtoBuf;
|
|||
|
using Thousandto.Plugins.Common;
|
|||
|
using Thousandto.Code.Center;
|
|||
|
|
|||
|
namespace Thousandto.Code.Logic.Network
|
|||
|
{
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 实现消息的回调方法
|
|||
|
/// </summary>
|
|||
|
public partial class HandleMsgResult : IHandleMsgResult
|
|||
|
{
|
|||
|
public void GS2U_ResOpenRecoveryPanlResult( MSG_Recovery.ResOpenRecoveryPanlResult result )
|
|||
|
{
|
|||
|
//GameCenter.RecycleSystem.GS2U_ResOpenRecoveryPanlResult(result);
|
|||
|
}
|
|||
|
|
|||
|
public void GS2U_ResRecoveryResult( MSG_Recovery.ResRecoveryResult result )
|
|||
|
{
|
|||
|
//GameCenter.RecycleSystem.GS2U_ResRecoveryResult(result);
|
|||
|
}
|
|||
|
|
|||
|
public void GS2U_ResRecoveryRedPoint(MSG_Recovery.ResRecoveryRedPoint result)
|
|||
|
{
|
|||
|
//GameCenter.RecycleSystem.GS2U_ResRecoveryRedPoint(result);
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|