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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Recovery.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResOpenRecoveryPanlResult( MSG_Recovery.ResOpenRecoveryPanlResult result )
{
//GameCenter.RecycleSystem.GS2U_ResOpenRecoveryPanlResult(result);
}
public void GS2U_ResRecoveryResult( MSG_Recovery.ResRecoveryResult result )
{
//GameCenter.RecycleSystem.GS2U_ResRecoveryResult(result);
}
public void GS2U_ResRecoveryRedPoint(MSG_Recovery.ResRecoveryRedPoint result)
{
//GameCenter.RecycleSystem.GS2U_ResRecoveryRedPoint(result);
}
}
}