66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResSystemQuestionResult( MSG_Question.ResSystemQuestionResult result )
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{
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//GameCenter.QuestionWarehouseSystem.ResSystemQuestionResult(result);
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}
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public void GS2U_ResPlayerSendQuestionResult(MSG_Question.ResPlayerSendQuestionResult result)
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{
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//GameCenter.QuestionWarehouseSystem.ResPlayerSendQuestionResult(result);
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}
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public void GS2U_ResPlayerAnswerResult(MSG_Question.ResPlayerAnswerResult result)
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{
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//GameCenter.QuestionWarehouseSystem.ResPlayerAnswerResult(result);
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}
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public void GS2U_ResPlayerQuestions(MSG_Question.ResPlayerQuestions result)
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{
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//GameCenter.QuestionWarehouseSystem.ResPlayerQuestions(result);
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}
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public void GS2U_ResAllPlayerAnswer(MSG_Question.ResAllPlayerAnswer result)
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{
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//GameCenter.QuestionWarehouseSystem.ResAllPlayerAnswer(result);
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}
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public void GS2U_ResExceptionalAllPlayer(MSG_Question.ResExceptionalAllPlayer result)
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{
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//GameCenter.QuestionWarehouseSystem.ResExceptionalAllPlayer(result);
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}
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public void GS2U_ResPlayerQuestionCount(MSG_Question.ResPlayerQuestionCount result)
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{
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//GameCenter.QuestionWarehouseSystem.ResPlayerQuestionCount(result);
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}
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public void GS2U_ResSendQuestions(MSG_Question.ResSendQuestions result)
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{
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//GameCenter.WorldQusSystem.ResSendQuestions(result);
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}
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public void GS2U_ResAnswerList(MSG_Question.ResAnswerList result)
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{
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//GameCenter.WorldQusSystem.ResAnswerList(result);
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}
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public void GS2U_ResOverQuestions(MSG_Question.ResOverQuestions result)
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{
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//GameCenter.WorldQusSystem.ResOverQuestions(result);
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}
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public void GS2U_ResAnswerPoints(MSG_Question.ResAnswerPoints result)
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{
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//GameCenter.WorldQusSystem.ResAnswerPoints(result);
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}
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}
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}
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