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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Question.cs

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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResSystemQuestionResult( MSG_Question.ResSystemQuestionResult result )
{
//GameCenter.QuestionWarehouseSystem.ResSystemQuestionResult(result);
}
public void GS2U_ResPlayerSendQuestionResult(MSG_Question.ResPlayerSendQuestionResult result)
{
//GameCenter.QuestionWarehouseSystem.ResPlayerSendQuestionResult(result);
}
public void GS2U_ResPlayerAnswerResult(MSG_Question.ResPlayerAnswerResult result)
{
//GameCenter.QuestionWarehouseSystem.ResPlayerAnswerResult(result);
}
public void GS2U_ResPlayerQuestions(MSG_Question.ResPlayerQuestions result)
{
//GameCenter.QuestionWarehouseSystem.ResPlayerQuestions(result);
}
public void GS2U_ResAllPlayerAnswer(MSG_Question.ResAllPlayerAnswer result)
{
//GameCenter.QuestionWarehouseSystem.ResAllPlayerAnswer(result);
}
public void GS2U_ResExceptionalAllPlayer(MSG_Question.ResExceptionalAllPlayer result)
{
//GameCenter.QuestionWarehouseSystem.ResExceptionalAllPlayer(result);
}
public void GS2U_ResPlayerQuestionCount(MSG_Question.ResPlayerQuestionCount result)
{
//GameCenter.QuestionWarehouseSystem.ResPlayerQuestionCount(result);
}
public void GS2U_ResSendQuestions(MSG_Question.ResSendQuestions result)
{
//GameCenter.WorldQusSystem.ResSendQuestions(result);
}
public void GS2U_ResAnswerList(MSG_Question.ResAnswerList result)
{
//GameCenter.WorldQusSystem.ResAnswerList(result);
}
public void GS2U_ResOverQuestions(MSG_Question.ResOverQuestions result)
{
//GameCenter.WorldQusSystem.ResOverQuestions(result);
}
public void GS2U_ResAnswerPoints(MSG_Question.ResAnswerPoints result)
{
//GameCenter.WorldQusSystem.ResAnswerPoints(result);
}
}
}