54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
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using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResHolidayActivityList( MSG_HolidayActivities.ResHolidayActivityList result )
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{
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//GameCenter.FestivalActivitySystem.ResHolidayActivityList(result);
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}
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/// <summary>
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/// 红点显示
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/// </summary>
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/// <param name="result"></param>
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public void GS2U_ResHolidayActivityRedDot(MSG_HolidayActivities.ResHolidayActivityRedDot result)
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{
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}
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public void GS2U_ResSyncHonorActivityInfo(MSG_HolidayActivities.ResSyncHonorActivityInfo result)
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{
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//GameCenter.FestivalActivitySystem.ResSyncHonorActivityInfo(result);
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}
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public void GS2U_ResHonorActivityReward( MSG_HolidayActivities.ResHonorActivityReward result )
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{
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//GameCenter.FestivalActivitySystem.ResHonorActivityReward(result);
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}
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public void GS2U_ResSyncSubmitActivityInfo(MSG_HolidayActivities.ResSyncSubmitActivityInfo result)
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{
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//GameCenter.FestivalActivitySystem.ResSyncSubmitActivityInfo(result);
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}
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public void GS2U_ResGetSererReward(MSG_HolidayActivities.ResGetSererReward result)
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{
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//GameCenter.FestivalActivitySystem.ResGetSererReward(result);
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}
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public void GS2U_ResSubmitMaterials( MSG_HolidayActivities.ResSubmitMaterials result )
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{
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//GameCenter.FestivalActivitySystem.ResSubmitMaterials(result);
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}
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}
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}
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