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Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_HolidayActivities.cs

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C#
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2025-01-25 04:38:09 +08:00
using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResHolidayActivityList( MSG_HolidayActivities.ResHolidayActivityList result )
{
//GameCenter.FestivalActivitySystem.ResHolidayActivityList(result);
}
/// <summary>
/// 红点显示
/// </summary>
/// <param name="result"></param>
public void GS2U_ResHolidayActivityRedDot(MSG_HolidayActivities.ResHolidayActivityRedDot result)
{
}
public void GS2U_ResSyncHonorActivityInfo(MSG_HolidayActivities.ResSyncHonorActivityInfo result)
{
//GameCenter.FestivalActivitySystem.ResSyncHonorActivityInfo(result);
}
public void GS2U_ResHonorActivityReward( MSG_HolidayActivities.ResHonorActivityReward result )
{
//GameCenter.FestivalActivitySystem.ResHonorActivityReward(result);
}
public void GS2U_ResSyncSubmitActivityInfo(MSG_HolidayActivities.ResSyncSubmitActivityInfo result)
{
//GameCenter.FestivalActivitySystem.ResSyncSubmitActivityInfo(result);
}
public void GS2U_ResGetSererReward(MSG_HolidayActivities.ResGetSererReward result)
{
//GameCenter.FestivalActivitySystem.ResGetSererReward(result);
}
public void GS2U_ResSubmitMaterials( MSG_HolidayActivities.ResSubmitMaterials result )
{
//GameCenter.FestivalActivitySystem.ResSubmitMaterials(result);
}
}
}